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Special Features unique to the campaign:
- Fantasy Setting
Magical lands, ancient discoveries, and unusual advances await.
- New Rulebook (in Wiki form for now only)
As of March 2009 a nearly complete revised rulebook written with the express purpose of simplifying some rules, elminiating some altogether, and the creation of a fantasy setting.
- Multiple Races
Each race with its own unique charts and game effects.
- Terrain and Cover variation
Plains, Foothills and Mountains expand to accomodate various types of vegetation and racial improvements.
- Original Map
Cartography software used to try and create a map with good visual effects. The priority though is to make it easy to read for game mechanics.
- UnderWorld
Creepy crawly things and places
- Somewhat limited Information (A fog of war effect)
The New World wasn’t called that because we saw it on a map.
- Sea Zone value
Wealth and agro production can also come from the Seas.
- Custom units.
Your QR’s, your troops. As time passes create units unique to your nations.
- Alternate Combat system
A long tested boardgame system combined with the typical LOTE combat model.
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