06.19.06

Noteable Units

Posted in Maps at 7:54 pm by TCCG

As an aside, when you’re rebuilding your armies and fleets, if you want to group them into Named Units, the GM’s program now handles that extra level of detail.

The Royal Hussars, for example, could be organized from one of your armies and assigned to a Leader. If that named group is then handed off to another leader, it remains as a distinct group.

Another use of this functionality is to name specific capital ships. Which is cool.

Converting Armies and Fleets

Posted in Player Notes at 7:50 pm by TCCG

First, grab a copy of the V6 Modern Era Rules [pdf | html ] Supplement. You’ll want to print out the Unit Build charts at the end of the Charts & Tables.

Second, go through each Garrison, Fleet and Army in each Region or City and break down those units into type-groups. During this step you can combine Armies and Garrisons if they are in the same Region or City; or Fleets if they are in the same Port.

  • Infantry
  • Cavalry
  • Artillery
  • Engineers
  • Field Forts
  • Sail Warships
  • Sail Transports
  • Steam Warships
  • Steam Transports
  • Airships

Note! Wall Points on Cities and Fortresses are not converted.

Use the V5 build chart to determine the GP and NFP value of each type group. Then you use that GP/NFP total to rebuild them into V6 units of the same type. During this step, if you wish, you can convert 1 NFP into 1 GP (and after you see how much V6 units cost, you’ll want to…)

But you cannot carry over GP/NFP to a different type-group in the same garrison, army or fleet – or to a whole ‘nother garrison, army or fleet in a different region / city.

During this rebuild, you do not have to worry about the City Industry, or Yard Capacities, needed to build the new units. That’s a gimme. But you cannot rebuild into units you do not have the R&D Project for, if the unit type has a project requirement.

If you find that you have only one (1) unit in a type-group, and it’s V5 cost is less than the V6 cost for the cheapest equivalent unit (like converting a V5 Steam Cruiser (sca) to a V6 Wooden Steam Cruiser (scw)), then you get the equivalent V6 unit. A bonus!

If you have GP or NFP left over after your rebuild – that excess is lost. Yeah, cry me a river…

Example

Japan has an fleet of 100hw, 60t, 20xew. This breaks down into two type-groups: Sail Warships (100hw,20xew) and Sail Transports (60t). The Sail Warships group cost (in V5 terms) 640gp / 140 nfp. The Sail Transports group cost 240gp / 60 nfp.

In V6 terms, an example (and there are many permutations, of course) of the new Sail Warships group might be: 9hw (1st Rank Ships of the Line) and 2gfw (Frigates) and 3lw (Corvettes) for a cost of 639gp and 25nfp. Well, that’s not quite right… that leaves them with 115 excess NFP! So the Japanese player will want to convert some of those NFP into GP (as per the note above); let’s say… 108 NFP to GP, and that lets him build another 6gfw (Frigates) for 108gp and 4.8nfp.

That leaves him with 3.2 NFP in excess — which is exactly what he needs to get another 1lw (Corvette) for 3 GP and 0.2 NFP! Perfect.

Now to the Sail Transports group; here he has 240 GP and 6o NFP to work with. As it happens the V5 HT (Heavy Transport) is the almost exact equivalent of the V6 T (Ordinary Transport) unit, save the NFP cost is much less in V6 (0.1 NFP vs. 1 NFP). So the Japanese player is getting a bonus of 54 NFP from the conversion. He could get 13 T more for 52 GP and 1.3 NFP, which leaves him with an excess of only 0.7 NFP – which will be lost.

His final, converted, fleet is 9hw, 8gfw, 4lw and 73t.

Send me your rebuilds, listed by Leader and Garrison, as soon as you can. I’ll implement them on your stat sheet, recalculate your troop support and send it back.

06.16.06

Turn 220

Posted in GM News at 7:08 pm by TCCG

The newsfax is done and posted in PDF and HTML; preliminary stat sheets calculated and sent, ISI generated and posted. Updated maps come within the week. Please review your prelim stat sheet and report any errata. We will be doing a between-the-turns conversion to the V6 rules-set, which (amongst other things) will entail the rebuild of your army and fleets to match the new unit build charts.