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Deus Vult! - New Random Events

 

Deus Vult! has a few new Random Events specifically for the Time Period.

Name Effect
Spontaneous Exploration Merchants seeking favor with the King gift him with new Maps and a Sea Rutter.
Relic Rumors Word of a lost Relic is heard in a random region within the nation. The first leader to successfully perform a directed IL action to look for it gains the Relic.
Trade Route Takeover Merchants in the Nation successfully complete a lucrative arrangement on a random seaborne trade route. Half of the trade partner's MSP on the route is converted to MSP on your side. If this pushes you past capacity in the base port, your partner simply loses the MSP to the aggressive route trade tactics. If the partner has no MSP on the route, you instead gain 5 MSP to the route directly.
Papal Influence Wanes The nation earns the ire of the Pope for some slight, real or perceived. All accrued Papal Influence is lost. Only effects Catholic nations.
Papal Influence Waxes The nation earns the gratitude of the Pope for some accomplishment, real or perceived. The nation earns Papal influence to the maximum allowed. Only effects Catholic nations.
Minor Horde Attacks A horde is generated from the nearest likely source. (Steppe Nomads, Viking Raiders, Pagan Irishmen, etc.) The horde has 1D6x10 Units of the appropriate type and attacks a random cultivated region in the nation. If the attack is successful, they loot the region. They then demand a pay-off from the nation in the form of a 5% Tithe for three turns. The horde keeps attacking and looting a province in the nation each turn until they receive the three turns of Tithing or are defeated.
Horde Attacks A horde is generated from the nearest likely source. (Steppe Nomads, Viking Raiders, Pagan Irishmen, etc.) The horde has 2D6x10 Units of the appropriate type and attacks a random cultivated region in the nation. If the attack is successful, they loot the region. They then demand a pay-off from the nation in the form of a 10% Tithe for three turns. The horde keeps attacking and looting a province in the nation each turn until they receive the three turns of Tithing or are defeated.
Major Horde Attacks A horde is generated from the nearest likely source. (Steppe Nomads, Viking Raiders, Pagan Irishmen, etc.) The horde has 3D6x10 Units of the appropriate type and attacks a random cultivated region in the nation. If the attack is successful, they loot the region. They then demand a pay-off from the nation in the form of a 20% Tithe for three turns. The horde keeps attacking and looting a province in the nation each turn until they receive the three turns of Tithing or are defeated.
Surprise Proposal A Royal Persona of age who is unmarried approaches their father with news they are betrothed to another. The Father has the choice of granting his blessing (In which case a Random Spouse is generated for the Royal), or refusing. In the latter case, the snubbed Royal must make a loyalty check. If they fail, they run off to marry their beloved anyway and are deleted from the stat sheet.
Marriage Troubles A random Royal Marriage between the nation and another is chosen. A Loyalty Check is made by both spouses. If either Spouse fails the check, they are doing something unbecoming: Affairs, Abuse, Scandals, etc. The aggreived spouse expresses their displeasure to their Nation's King in hopes of having the marriage broken. If the King(s) ignore the request, the aggreived spouse may take it upon themselves to solve the problem on their own.
Major Heresy A random region in the nation switches to a Heretical Version. All regions directly adjacent to the Heresy must make a Revolt check. If the check fails, that region embraces the Heresy as well. Each region converting to the Heresy downgrades one control level. If a region's Heresy is Crushed on the following turn, the control level is restored.
Mercenery Service A noble or higher up in the Nation hires a mercenery force and offers the service to the King. 2D6 random mercenery troops become available for use by the Nation for three turns. They appear in the capital of the nation.
Casus Belli Increase Some sort of dispute erupts between your nation and another. 1D4 Casus Points are gained by both of you.
Casus Belli Decrease A Diplomatic breakthrough is made between your nation and another. 1D4 Casus Points are appeased between both of you.
Crusader or Jihadist Leanings A random leader in the nation decides to go on Crusade or Jihad. The Secret Order with the Highest Status in the nation is chosen. If no Order has Status in the nation, the leader instead goes on a pilgrimage to Jerusalem or Mecca.
Tenuous Ties Abandoned A random non-Pacified location in the nation held by only Tenuous ties spontaneously loses them.
Tenuous Ties Declared The location in the nation with the lowest (non-Friendly or Homeland) status declares Tenuous ties.
Blossoming Beauty An underage girl in the Royal Family comes into her own as a Legendary Beauty.