Lords of the Earth 

CAMPAIGN TWENTY-FOUR – THE AMERICAS

Turn 87

1418 ~ 1421 Anno Domini

821 ~ 824 in the year of the Hegira

4055 (Earth Dog) - 4058 (Metal Ox)

                                                                

New for T73

Noble House rules have been added – please take a look at these here.

 

New Spreadsheet for the Renaissance has been created – this can be found here and must be used from now on.

 

Some tinkering with the Religious Order rules.

 

I’m going back to standard movement rules – sigh – as it is just taking too much time to rewrite these. Please continue to give your orders in year chunks though – The newly created spreadsheet should help with this

New for T59

Paths to victory: There are several options open to a player when an NPN has been defeated

 

  1. Take the victory conditions (see NPN rules) available for NPNs and allow the NPN to go its own way. This is a useful option if you do not want to increase your imperial size or bother with the NPNs internal affairs.
  2. Keep it as either Pacified or Pacified Tributary. You will not get victory conditions but will get income from the NPNs Homeland/Friendly regions and cities. Also, as the years from conquest marker goes up it may turn Friendly or Tributary. Using this option treats the NPN as a super-region.
  3. Old school, you will have to take the regions you want and conquer each in turn. If the capital is taken then some of the NPNs ratings will be added to yours if higher. The NPN will cease to exist.

 

Dealing with hordes: Hordes can be dealt with a number of ways rather than just an outright battle. These are

 

  1. Threaten them. Hordes respond to a show of strength and may leave you alone if confronted with enough force.
  2. Bribe them. They are looking for gold and lands to settle or pillage so if you offer them it on a plate they may well go away. They may also just take it and attack anyway.
  3. Use diplomacy. It does work and I suggest chucking in a royal princess or two.

 

You can also use a combination of the above. If the horde becomes a FA or A, you can direct its attacks or its path of migration.

New for T57

Non-player rules update: I’ve updated the NPN rules to fit better with the Lord’s system. Please check them out.

New for T53

Restrictions on Royal Marriages: Due to the complications arising from these rules only K, H or P leaders can benefit from a Royal Marriage. Members of the Royal Family that have not come into play are not considered eligible. Also, Primate, Order and Secret Empire positions are not eligible for marriage bonuses. These are meant to be diplomatic arrangements between sovereign states.

New for T52

East – West Split: I’m going to try to split the East and the West parts of the game so that I can process the orders quicker – don’t know if or how it will work yet but lets see if it’ll happen

New for T51

No Orders: If I don’t get any orders in for a position and the player doesn’t answer my emails then I’ll put the position back to a NPN and put aside the players cash (if any) until they pick it or another nation up again.

New for T50

Request Royal Marriage: Used to ask a NPN nation for a bride for one of your Princes or a suitor for one of your little Princesses. Cost is 6AP, Charisma based. The leader doesn’t have to be in the NPNs capital but if he isn’t then he needs to be in your homeland/capital.

New for T49

Naval Reaction and Blockade: Naval Reactions can only occur when there is action in a Sea Zone that the fleet is based at. The fleet has to be based from a port and not the Sea Zone. Also, the Reaction can only occur when your own lands or those of an ally benefiting from a Defensive Pact marriage bonus are attacked. It also applies to any merchant fleets you operate through the Sea Zone in the case of piracy.  Naval Blockade’s only work if your fleet is based in the same Sea Zone as the target port and you spend all (every single one) of your APs in the blockade. The fleet must be based from a port and not a Sea Zone.

New for T48

The use of fleets for Reaction and mitigating the effects of Pirates: My understanding has now changed since we GMs have had some discussion on the list. The use of Reaction has been explained on the Wiki and Patrol is no longer used in the Base Rules.

Reaction

 

Trade Route Escorts

 

 

Updated NPN and Primacy rules: Yep, been tinkering again but I feel a almost serene sense of satisfaction with my latest offering. See what you think.

 

Added the ability to hire mercenary captain when there is no mercenary company available: See the mercenary tables

New for T47

Improved cultivation at TL5: If a nation has reached the dizzy heights of TL5 than it can benefit from improved cultivation. You can Improve a cultivated homeland region from 2GPv to 3GPv, or any other controlled cultivated region from 1GPv to 2GPv. This is a level one megalithic construction.

New for T46

NPNS: I’ve tweaked the NPN and Primacy/Order rules a little to make them fit better with the 24 game. I’ve also reduced their overall RRV to make diplomacy easier.

New for T45

New Rivers: I’ve added in some new possible rivers onto the map. These are rivers that were once passable by light traffic (remember Cogs cannot travel on rivers) and have now become silted up. You can dredge a stretch of the river (along one region border edge) as a 0.5 level project.

Gripes:

Agro as conversion – this has restrictions (see 2.11.5.3) which I will be enforcing from now on.

Rivers can only support light ships – as far as I know Cogs cannot travel on rivers. This also includes Cogs built for trade.

New Primates: We have two new Primate positions this turn. Jumal Skyfather, which is an Estonian god and the Coptic Church based out of Axum.

New for T44

Minor islands and City States: I’ll be allowing minor islands (Corfu, Jerba, Wight etc) and city states to be used as locations from T44. Just let me know the rationale behind why you want it separate and if reasonable I’ll add it in. Once they are created as locations, they obey all the rules of islands etc. However, their Gpv cannot go above 0.

Flooding: The last few turns have seen a massive increase in the amount of flooding that has occurred. It appears that the years are getting warmer and wetter. As a result of this some of the minor rivers on the map are once again becoming passable to river traffic.

Denmark: Following on from the Minor Islands stuff, you can see that Denmark is now separated out to Jutland and Syaland (Zeeland).

Announcements and items of note

General Stuff: Please use my Paypal account (stephenbrunt@yahoo.co.uk) for all Lords’ 24 payments. If you cannot use this facility then please let me know and I will see what I can do about filtering US funds to my account. I may also stop using the throneworld email address due to the mass of spam I’m getting!

 

Order Form: Please use the standard excel order form

 from now on. I’ll update the site with a link to it next week when I get some time. This is important as it helps me process the turn more quickly. THIS IS NOW MANDATORY.

Non-Payment: some of you still owe me some cash. Although it may come as surprise that this is not my main source of income, I see it only polite that you pay for the occasionally night out. So, if you’re under zero next turn I’ll not process you orders.

Version 6: Lords 24 uses version 6 of the basic rules

The Map: The map now includes India as well as Europe, Central Asia and Africa. I’ve greyed out repeated areas on the maps to make my life easier. However, this means some player nations are split across more than one map. I may increase the size of the main map but I’ll have to think on this.

Tithes and Tribute: I think these are automatically updated by the stats program, so no need to declare them in your orders.

Control of the Papacy and Religious Orders: In Lords 24 we will not always have a player Pope (or Caliph etc for that matter) and the following rules are used to determine which player faction controls the Pope’s actions, Papacy Rules. I’ve also added some stuff about gaining support from their armies

How to make your GM happy (PLEASE READ! REALLY!):

Please send any and all Lords24 correspondence to stephenbrunt@yahoo.co.uk .

LORDS 24 WEB RESOURCES

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All of the on-line resources, including order forms, mailing lists and web-sites for Lords of the Earth are summarized on this page: 
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You can subscribe to the Lords 24 mailing list by pointing your web-browser at: 
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…and following the instructions on that page.

VARIOUS FEES AND LEVIES 

At the moment the turns cost $5 – please pay up of you owe

We are using the latest v6.3.5 of the basic rule book that can be found here

http://lords.throneworld.com/players/loterule/rules.html


 

 

North America

The Huron Confederacy

(Open Empire)
Manusawara, Chief of the Huron

huron

The threat from the Moundbuilders ignored for now, Chief Manusawara continued to rule from Ossossane; his young son the Prince Nain as to assist him during these years as he learnt the art of statecraft. It was up to the Prince Meroe to quell any threats from the Moundbuulders but sadly the prince was to pass away in 1420. Once again a delegation was sent to the Iroquois in Buffalo led by Mutano.  His offer of marriage to the Princess Monosa and Prince Nain saw the Iroqouis lands become part of the Huron Confederacy and their tribal elders offer support to the Manusawara.

The Yokut Tibes

(Open Empire)
Angry Bear, Chief of the Yokuts

Alarmed by the aggressive expansion of the Ute, Chief Angry Bear was to dispatch Shadowed Canyon to the Hohokam Tribes in an attempt to integrate them into the Yokuts.  Shadowed Canyon joined Willow Creek and Stealthy Rattlesnake on the journey to Paiute where the Hohokam were presented with many gifts and promises on the benefits of joining the Yokuts. Assisted by his mother, Angry Bear was able to continue his rule from Serrano and was blessed with a young son by his wife Screaming Eagle. The hold of the shamen continued to abate throughout the Yokuts people as the old spirits were ignored during these times of plenty. In Ipai, Yokut farmers were able to clear the coastal province of its wilderness and farm its lands.

 


 

South America

The Chimu Kingdom of Chanchan

(Open Empire)
Ninan Cuyuchi, King of the Chimu

 chanchan

The wild lands of Choco were cleared and then colonists from Chimu started to flood in. In order to connect his newly conquered lands to his empire, Ninan Cuyuchi ordered that the royal highway be extended up to the city of Quito. Over eight thousand warriors were assigned to Arcaya for the conquest of Cuna and the general moved north from the Quito shortly after his arrival from Moche. The king was relying on Arcaya to quickly quell the primitive tribesmen of the Cuna but disaster struck quickly as the army arrived from Choco. The general was struck by a poisoned dart as he prepared his defences for the night and died in agony from the venom. Leaderless, the Chimu forces fell afoul of repeated Cuna ambushes in the wild and hostile jungles of the province and could do little else but pull back to Choco. In Caranga, Vicaquirao was able to secure an alliance from the province.

Chichen Itze

(Open Empire)
Soluc Teel II, Chief of the Chichen Itze

chichenitsegif

The city of Lenat was built on the Miskito Coast in Lenca as Mayan influence spread south. To further cement his control of the south, Soluc II dispatched Somus Teel, Pulunat and Kerunat to gain tribute from Buruca.  Prince Syola was also dispatched to the province to ensure that the Chimu did not advance any further north. The king had begun to break down the old clan ties by appointing their leaders into the new noble class being created.  Ruling from his capital, Soloc appointed his brother the Prince Soruc as his heir. The king was also to be blessed with his own son by his beautiful Mayan wife.

Zapotec Mitla

(Open Empire)

Tiazopilli, Chief of the Zapotecs

Zapotec_king

Rutters of the Eastern Seas were sent as gifts by the Mayans to the Zapotec court. The King had begun to create a noble class from amongst the clan leaders by essentially gifting them their own lands in return for titles.  The king was never the same man after the death of his wife in 1418 and eventually was to die himself in 1420. His son, the Prince Tiazopilli, was made king as per his father’s dying wish.  The Princess Chichini was sent to cement the alliance with Nicaro and to marry into the nobility there. The diplomatic mission to the province was to include Achcauhtli and Chicahua and was to successfully gain a promise of tribute from the Nicarons. Now that the Princess Chichini had married, her place at court was taken by Yaotl’s son Zipilli. He was to assist the new king in leading the army after the death of the old general Cozichacozee in 1419.