CAMPAIGN TWENTY-FOUR Ė THE AMERICAS
New for T73
Noble House rules have been added Ė please take a look at these here.
New Spreadsheet for the Renaissance has been created Ė this can be found here and must be used from now on.
Some tinkering with the Religious Order rules.
Iím going back to standard movement rules Ė sigh Ė as it is just taking too much time to rewrite these. Please continue to give your orders in year chunks though Ė The newly created spreadsheet should help with this
New for T59
Paths to victory: There are several options open to a player when an NPN has been defeated
Dealing with hordes: Hordes can be dealt with a number of ways rather than just an outright battle. These are
You can also use a combination of the above. If the horde becomes a FA or A, you can direct its attacks or its path of migration.
New for T57
Non-player rules update: Iíve updated the NPN rules to fit better with the Lordís system. Please check them out.
New for T53
Restrictions on Royal Marriages: Due to the complications arising from these rules only K, H or P leaders can benefit from a Royal Marriage. Members of the Royal Family that have not come into play are not considered eligible. Also, Primate, Order and Secret Empire positions are not eligible for marriage bonuses. These are meant to be diplomatic arrangements between sovereign states.
New for T52
East Ė West Split: Iím going to try to split the East and the West parts of the game so that I can process the orders quicker Ė donít know if or how it will work yet but lets see if itíll happen
New for T51
No Orders: If I donít get any orders in for a position and the player doesnít answer my emails then Iíll put the position back to a NPN and put aside the players cash (if any) until they pick it or another nation up again.
New for T50
Request Royal Marriage: Used to ask a NPN nation for a bride for one of your Princes or a suitor for one of your little Princesses. Cost is 6AP, Charisma based. The leader doesnít have to be in the NPNs capital but if he isnít then he needs to be in your homeland/capital.
New for T49
Naval Reaction and Blockade: Naval Reactions can only occur when there is action in a Sea Zone that the fleet is based at. The fleet has to be based from a port and not the Sea Zone. Also, the Reaction can only occur when your own lands or those of an ally benefiting from a Defensive Pact marriage bonus are attacked. It also applies to any merchant fleets you operate through the Sea Zone in the case of piracy.† Naval Blockadeís only work if your fleet is based in the same Sea Zone as the target port and you spend all (every single one) of your APs in the blockade. The fleet must be based from a port and not a Sea Zone.
New for T48
The use of fleets for Reaction and mitigating the effects of Pirates: My understanding has now changed since we GMs have had some discussion on the list. The use of Reaction has been explained on the Wiki and Patrol is no longer used in the Base Rules.
Trade Route Escorts
Updated NPN and Primacy rules: Yep, been tinkering again but I feel a almost serene sense of satisfaction with my latest offering. See what you think.
Added the ability to hire mercenary captain when there is no mercenary company available: See the mercenary tables
New for T47
Improved cultivation at TL5: If a nation has reached the dizzy heights of TL5 than it can benefit from improved cultivation. You can Improve a cultivated homeland region from 2GPv to 3GPv, or any other controlled cultivated region from 1GPv to 2GPv. This is a level one megalithic construction.
New for T46
NPNS: Iíve tweaked the NPN and Primacy/Order rules a little to make them fit better with the 24 game. Iíve also reduced their overall RRV to make diplomacy easier.
New for T45
New Rivers: Iíve added in some new possible rivers onto the map. These are rivers that were once passable by light traffic (remember Cogs cannot travel on rivers) and have now become silted up. You can dredge a stretch of the river (along one region border edge) as a 0.5 level project.
Agro as conversion Ė this has restrictions (see 126.96.36.199) which I will be enforcing from now on.
Rivers can only support light ships Ė as far as I know Cogs cannot travel on rivers. This also includes Cogs built for trade.
New Primates: We have two new Primate positions this turn. Jumal Skyfather, which is an Estonian god and the Coptic Church based out of Axum.
New for T44
Minor islands and City States: Iíll be allowing minor islands (Corfu, Jerba, Wight etc) and city states to be used as locations from T44. Just let me know the rationale behind why you want it separate and if reasonable Iíll add it in. Once they are created as locations, they obey all the rules of islands etc. However, their Gpv cannot go above 0.
Flooding: The last few turns have seen a massive increase in the amount of flooding that has occurred. It appears that the years are getting warmer and wetter. As a result of this some of the minor rivers on the map are once again becoming passable to river traffic.
Denmark: Following on from the Minor Islands stuff, you can see that Denmark is now separated out to Jutland and Syaland (Zeeland).
Announcements and items of note
General Stuff: Please use my Paypal account (firstname.lastname@example.org) for all Lordsí 24 payments. If you cannot use this facility then please let me know and I will see what I can do about filtering US funds to my account. I may also stop using the throneworld email address due to the mass of spam Iím getting!
Order Form: Please use the standard excel
†from now on. Iíll update the site with a link to it next week when I get some time. This is important as it helps me process the turn more quickly. THIS IS NOW MANDATORY.
Non-Payment: some of you still owe me some cash. Although it may come as surprise that this is not my main source of income, I see it only polite that you pay for the occasionally night out. So, if youíre under zero next turn Iíll not process you orders.
The Map: The map now includes India as well as Europe, Central Asia and Africa. Iíve greyed out repeated areas on the maps to make my life easier. However, this means some player nations are split across more than one map. I may increase the size of the main map but Iíll have to think on this.
Tithes and Tribute: I think these are automatically updated by the stats program, so no need to declare them in your orders.
Control of the Papacy and Religious Orders: In Lords 24 we will not always have a player Pope (or Caliph etc for that matter) and the following rules are used to determine which player faction controls the Popeís actions, Papacy Rules. Iíve also added some stuff about gaining support from their armies
How to make your GM happy (PLEASE READ! REALLY!):
Please send any and all Lords24 correspondence to email@example.com .
LORDS 24 WEB RESOURCES
Öand following the instructions on that page.
VARIOUS FEES AND LEVIES
At the moment the turns cost $5 Ė please pay up of you owe
We are using the latest v6.3.5 of the basic rule book that can be found here
The Huron Confederacy
Manusawara, Chief of the Huron
The death of the great warrior Manasa in 1402 saw the Huron army return to the command of Chief Manusawara. The Chief himself ruled from Ossossane and was blessed with a young daughter during these years. The Chiefís younger brother was to join him in ruling the Hurons.
Kuruk, Chief of the Apache
The Apache chief, Kuruk ruled from Macuzari and was blessed with a young son by his wife Bindiya.
The Yokut Tibes
Soaring Eagle, Chief of the Yokuts
The Yokut lands continued to enjoy their isolated prosperity but Soaring Eagle looked beyond his mountain valleys to establish trade with the Hohokam Tribes in Hopi. Otherwise, the Chief was content to oversee his people from the Eagles Nest but the deaths of Prairie Dog in 1404 and Parched Land earlier in 1403 saw him lose some of his most trusted advisors.
Grey Wolf, Chief of the Ute
Grey Wolf gave over command of the Ute warriors to his son Black Buffalo. The Chief then took council with his supporters in Ute before taking a young wife from amongst his people. †The tribes of the Yampa, Unita and Shoshoni were no longer integral to Grey Wolfís designs and so he allowed them to reduce the amount of support offered to the Ute.
The Chimu Kingdom of Chanchan
Ninan Cuyuchi, King of the Chimu
In Caranga, the city of Lluta was founded and the cities of Chanchan, Maranga and Capac were to grow in size in these times of peace. From his court in Moche, the new king Ninan Cuyuchi ruled his kingdom and was blessed with two sons. The old queen Cuca was to die of a fever during these years as was Ninanís uncle Chpaia. The loss of Prince Urana in 1404 was a shock to the king as he favoured his uncleís advice; at least Urana had managed to gain tribute from Caranga before his death. Vicaquirao was unable to further support from Cuzco despite his best efforts.
Koruc Teel, Chief of the Chichen Itze
With Yucatec now fully part of his kingdom, Korus Teel was pleased to see that the natives had begun to clear back the jungle from the provinceís frontiers.† Koruc ruled from Maya along with Prince Soluc. The Princeís wife Mayalla finally gave birth to a son after suffering from several miscarriages.† Sonus Teel was dispatched to Popoluca where he was to cement an alliance with the region. The city of Popolaya there had already been fortified against attack and smaller fortifications built throughout the province.
Ozomatli, Chief of the Zapotecs
Concerned with the recent conquests of the Atakapa, Ozomatli decided that it would be wise to fortify the border province of Totomac and to improve the city of Acataís walls. With it likely that the Princess Chichini was unlikely to find a suitor, given her substantial girth and ill-favoured appearance, Ozomatli decided to use her talents to assist him and Prince Yaotl at court.† During these years both the king and the young prince were to father sons to ensure the dynasty.† Nochehuatl was dispatched to Achi along with Tzapotecah where they managed to gain tribute from the province. Ozomatliís concerns over Atakapan aggression proved insightful as news reached Mitla of a substantial force of Atakapan warriors camped on the borders of Otomi. The Atakapans moved north when it became clear that the Tiacopan army was ready for them.