Lords of the Earth 

CAMPAIGN TWENTY-FOUR – THE AMERICAS

Turn 82

1398 ~ 1401 Anno Domini

801 ~ 804 in the year of the Hegira

4035 (Earth Tiger) - 4038 (Metal Snake)

                                                                

New for T73

Noble House rules have been added – please take a look at these here.

 

New Spreadsheet for the Renaissance has been created – this can be found here and must be used from now on.

 

Some tinkering with the Religious Order rules.

 

I’m going back to standard movement rules – sigh – as it is just taking too much time to rewrite these. Please continue to give your orders in year chunks though – The newly created spreadsheet should help with this

New for T59

Paths to victory: There are several options open to a player when an NPN has been defeated

 

  1. Take the victory conditions (see NPN rules) available for NPNs and allow the NPN to go its own way. This is a useful option if you do not want to increase your imperial size or bother with the NPNs internal affairs.
  2. Keep it as either Pacified or Pacified Tributary. You will not get victory conditions but will get income from the NPNs Homeland/Friendly regions and cities. Also, as the years from conquest marker goes up it may turn Friendly or Tributary. Using this option treats the NPN as a super-region.
  3. Old school, you will have to take the regions you want and conquer each in turn. If the capital is taken then some of the NPNs ratings will be added to yours if higher. The NPN will cease to exist.

 

Dealing with hordes: Hordes can be dealt with a number of ways rather than just an outright battle. These are

 

  1. Threaten them. Hordes respond to a show of strength and may leave you alone if confronted with enough force.
  2. Bribe them. They are looking for gold and lands to settle or pillage so if you offer them it on a plate they may well go away. They may also just take it and attack anyway.
  3. Use diplomacy. It does work and I suggest chucking in a royal princess or two.

 

You can also use a combination of the above. If the horde becomes a FA or A, you can direct its attacks or its path of migration.

New for T57

Non-player rules update: I’ve updated the NPN rules to fit better with the Lord’s system. Please check them out.

New for T53

Restrictions on Royal Marriages: Due to the complications arising from these rules only K, H or P leaders can benefit from a Royal Marriage. Members of the Royal Family that have not come into play are not considered eligible. Also, Primate, Order and Secret Empire positions are not eligible for marriage bonuses. These are meant to be diplomatic arrangements between sovereign states.

New for T52

East – West Split: I’m going to try to split the East and the West parts of the game so that I can process the orders quicker – don’t know if or how it will work yet but lets see if it’ll happen

New for T51

No Orders: If I don’t get any orders in for a position and the player doesn’t answer my emails then I’ll put the position back to a NPN and put aside the players cash (if any) until they pick it or another nation up again.

New for T50

Request Royal Marriage: Used to ask a NPN nation for a bride for one of your Princes or a suitor for one of your little Princesses. Cost is 6AP, Charisma based. The leader doesn’t have to be in the NPNs capital but if he isn’t then he needs to be in your homeland/capital.

New for T49

Naval Reaction and Blockade: Naval Reactions can only occur when there is action in a Sea Zone that the fleet is based at. The fleet has to be based from a port and not the Sea Zone. Also, the Reaction can only occur when your own lands or those of an ally benefiting from a Defensive Pact marriage bonus are attacked. It also applies to any merchant fleets you operate through the Sea Zone in the case of piracy.  Naval Blockade’s only work if your fleet is based in the same Sea Zone as the target port and you spend all (every single one) of your APs in the blockade. The fleet must be based from a port and not a Sea Zone.

New for T48

The use of fleets for Reaction and mitigating the effects of Pirates: My understanding has now changed since we GMs have had some discussion on the list. The use of Reaction has been explained on the Wiki and Patrol is no longer used in the Base Rules.

Reaction

 

Trade Route Escorts

 

 

Updated NPN and Primacy rules: Yep, been tinkering again but I feel a almost serene sense of satisfaction with my latest offering. See what you think.

 

Added the ability to hire mercenary captain when there is no mercenary company available: See the mercenary tables

New for T47

Improved cultivation at TL5: If a nation has reached the dizzy heights of TL5 than it can benefit from improved cultivation. You can Improve a cultivated homeland region from 2GPv to 3GPv, or any other controlled cultivated region from 1GPv to 2GPv. This is a level one megalithic construction.

New for T46

NPNS: I’ve tweaked the NPN and Primacy/Order rules a little to make them fit better with the 24 game. I’ve also reduced their overall RRV to make diplomacy easier.

New for T45

New Rivers: I’ve added in some new possible rivers onto the map. These are rivers that were once passable by light traffic (remember Cogs cannot travel on rivers) and have now become silted up. You can dredge a stretch of the river (along one region border edge) as a 0.5 level project.

Gripes:

Agro as conversion – this has restrictions (see 2.11.5.3) which I will be enforcing from now on.

Rivers can only support light ships – as far as I know Cogs cannot travel on rivers. This also includes Cogs built for trade.

New Primates: We have two new Primate positions this turn. Jumal Skyfather, which is an Estonian god and the Coptic Church based out of Axum.

New for T44

Minor islands and City States: I’ll be allowing minor islands (Corfu, Jerba, Wight etc) and city states to be used as locations from T44. Just let me know the rationale behind why you want it separate and if reasonable I’ll add it in. Once they are created as locations, they obey all the rules of islands etc. However, their Gpv cannot go above 0.

Flooding: The last few turns have seen a massive increase in the amount of flooding that has occurred. It appears that the years are getting warmer and wetter. As a result of this some of the minor rivers on the map are once again becoming passable to river traffic.

Denmark: Following on from the Minor Islands stuff, you can see that Denmark is now separated out to Jutland and Syaland (Zeeland).

Announcements and items of note

General Stuff: Please use my Paypal account (stephenbrunt@yahoo.co.uk) for all Lords’ 24 payments. If you cannot use this facility then please let me know and I will see what I can do about filtering US funds to my account. I may also stop using the throneworld email address due to the mass of spam I’m getting!

 

Order Form: Please use the standard excel order form

 from now on. I’ll update the site with a link to it next week when I get some time. This is important as it helps me process the turn more quickly. THIS IS NOW MANDATORY.

Non-Payment: some of you still owe me some cash. Although it may come as surprise that this is not my main source of income, I see it only polite that you pay for the occasionally night out. So, if you’re under zero next turn I’ll not process you orders.

Version 6: Lords 24 uses version 6 of the basic rules

The Map: The map now includes India as well as Europe, Central Asia and Africa. I’ve greyed out repeated areas on the maps to make my life easier. However, this means some player nations are split across more than one map. I may increase the size of the main map but I’ll have to think on this.

Tithes and Tribute: I think these are automatically updated by the stats program, so no need to declare them in your orders.

Control of the Papacy and Religious Orders: In Lords 24 we will not always have a player Pope (or Caliph etc for that matter) and the following rules are used to determine which player faction controls the Pope’s actions, Papacy Rules. I’ve also added some stuff about gaining support from their armies

How to make your GM happy (PLEASE READ! REALLY!):

Please send any and all Lords24 correspondence to stephenbrunt@yahoo.co.uk .

LORDS 24 WEB RESOURCES

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VARIOUS FEES AND LEVIES 

At the moment the turns cost $5 – please pay up of you owe

We are using the latest v6.3.5 of the basic rule book that can be found here

http://lords.throneworld.com/players/loterule/rules.html

 

North America

The Huron Confederacy

(Open Empire)
Manusawara, Chief of the Huron

huron

Chief Lamatan contracted a fever in early 1398 and was to pass away in the winter of that year. It was left to his son, Manusawara, to take control of the Hurons. The new chief travelled to Buffalo in the Iroquois lands to renew the alliance between the tribes with a new Iroquois bride.  Manasa continued to ensure that the Huron lands were free from raiders with his warband.

.

The Apache

(Open Empire)
Kuruk, Chief of the Apache

anasazi

Trade was established with the Anasazi across the land border between the two nations. Chiek of the apache, Kuruk, was to rule from Macuzari and was blessed with a young daughter.

The Yokut Tibes

(Open Empire)
Soaring Eagle, Chief of the Yokuts

Content to ensure the prosperity of the Yokuts, Chief Soaring Eagle rules his tribes from newly rebuilt Eagles Nest. He was to father a young son by Misty Morning who was named Angry Bear because of his incessant screaming.  The Yokut heartlands were also further cleared and the rich soil tilled by the chief’s farmers.


 

 

 

South America

The Chimu Kingdom of Chanchan

(Open Empire)
Ayazca, King of the Chimu

 chanchan

With the defeat of the Salcamayhua, Sapa Ninan Cuyuchi consolidated his control of the southern provinces by founding the cities of Arica in that province and Machu Pichu in Uru. The royal highway was also extended south from Pachamac to the new city in Arica.  The Sapa then dispatched Urana to Caranga and Urcon to Maranga to improve their ties with the kingdom. Maranga negotiated with the Ayllu in Maranga to gain a bride for Ninin Cuyuchi and was to agree an alliance.

Chichen Itze

(Open Empire)
Koruc Teel, Chief of the Chichen Itze

chichenitsegif

The jungle was cleared from the lands of the Lenca as Koruc Teel ruled from the Mayan capital. During these years, the port of Popolaya was founded in the lands of the Popoluca and more farms and irrigation squeezed into the fertile soil of Quiche. Koruc despaired at the rote and ceremony of the priests and decided that they were the cause of his nation’s backwardness. He ordered Korua and Torua to raise the awareness of his people as to the alternatives to blindly following the priesthood.  However, their sudden deaths from a fever gave the priests more prestige amongst the peasants as they were able to blame their deaths on the gods. Koruc’s wife was also taken but the king and his son Soluc survived. Soluc was to take a wife from the Mayala of Maya who produced a fine young son for the young prince. Pulunat travelled to Yucatec to garrison the province in case of attack from the jungle tribes. The region was to swear allegiance to the Teel’s after the conquest of years earlier had become a distant memory.

Zapotec Mitla

(Open Empire)

Ozomatli, Chief of the Zapotecs

Zapotec_king

The great road was completed and now stretched from Xihuatenejo to Acatla on the northern coast. King Ozomatli collected six thousand men from the Mitla garrison before augmenting his force with a further two thousand warriors from Tarascan. Prince Yaotl was to collect the garrison out of Tepuztec and lead them back to Zapotec where they were assigned to the province and the Prince resumed his duties at the Zapotec Court.  Ozomatli returned to Mitla where he declared that the provinces of Tepuztec and Huave would only need to send tribute until their wilderness was cleared. While the Princess Monequiltia travelled north to chart the Matagorda Sea, her sister accompanied the entourage led by Tzapotecah to the Triple Alliance homeland of Culhua. After many years of negotiation that involved the marriage of the Princess Meztli along with her absent city, the heir and King Ozomatli, Tzapotecah was to gain an alliance from the rich kingdom and a promise of support from the Alliance in times of war.  Sadly, Tlacaelel was to die on the journey back to Mitla in 1401 after contracting a fever in the mountain trails that led home.