CAMPAIGN TWENTY-FOUR (OLD WORLD)
Announcements
and items of note
General Stuff: I’m going to start charging
from Turn 37. What I’ll do is set up a Paypal account
and we can go from there.
Moving to version 6 of the
rules: If
you’ve still got v5 units then I’ll be changing them and putting any excess
gold/NFPs into your treasury. If you make a case for any
of the optional units (i.e. longships for the Norse –
we seem to have a lot of Norse kingdoms – then you can have them. I’ve noticed
that all nations have elephants in the build – I would class these as an
optional unit and you must make a case to have them.)
The Map: Remember, I’ve initially
cut the map back to just Western
Current Active Non-Player
Nations (ANPN) – these are the only open player positions:
The Uighurs – a settled horde currently in
The United Isles of Iceland and
The
The Hungarian Eflak
Tribes – a horde that’s come out as the dominant one in
Ar Rassid
Imamat as Sa'Na – a small
trading nation in
The Duchy of
Heyrenik'un Armeniam
– the most eastern of all Christian kingdoms
The Abasi Caliphate –
the Muslim primate
The Varangian Rus of
Usama-Yoruba Onium of Ibo – a West African empire
The Empire of
Mercenaries: There are mercenaries to hire, it’s just that I haven’t got around to sorting out how
I put them on the newsfax. Just ask if you need them
for and campaign.
Tithes and Tribute: I think these are automatically
updated by the stats program, so no need to declare them in your orders.
Non-Player Nations: Non-Player Nations are
nations which can be influenced by player nations. The primary method of doing
this is through conducting DP (Diplomacy) actions on them. All the normal
levels of control are applicable to NPNs. Their RV is
the sum of all their Friendly and Homeland Regions and Cities. There is an extra level of control over Allied and that is
Control |
Tribute |
You get... |
You can... |
Cost to you |
Claim |
0% |
-- |
-- |
-- |
Non-paying Tributary |
0% |
-- |
-- |
-- |
Feudal Ally |
0% |
-- |
Use the NPNs army as a Feudal Ally |
-- |
Tributary |
Up to 25% |
Gold |
-- |
-- |
Economic Ally |
Up to 50% |
Gold |
-- |
-- |
Allied |
Up to 50% |
Gold, stat sheet |
Issue orders to leaders |
Normal turn cost |
|
Up to 75% |
Gold, stat sheet |
Build and invest with their GP and NFP, issue orders to their
leaders. |
Normal turn cost |
Incorporated |
100% |
Regions and armies are added to your stat sheet |
NPN becomes part of your nation |
N/A |
Active
NPNs: When a non-player nation becomes active, either
through player activity or fate then it will undergo its own agenda. This
usually means expanding its borders by the best means at its disposal, be it
diplomacy or conquest.
Active NPNs will not attack or attempt to lure away regions of a
nation with a greater MSI. They will attempt to gain regions of the same
language and religion first before looking further afield.
If there are no
candidate regions or their imperial size is such that they are inflicted with
taxation penalties, they will concentrate on improving their internal affairs.
Active NPNs are now available for a player position.
A list of NPNs will be included in the MSI table as well as a listing
in the newsfax as to who has any influence in them or
their activation status.
The Pope - The Pope is
currently run by the
Control
of the Papacy: In
Lords 24 we will not always have a player Pope (or Caliph etc for that matter) and
the following rules are used to determine which player faction controls the
Pope’s actions. This can change anytime due to the make up of the votes. If the
Papacy becomes an active NPN it will pursue its own goals, independent of the
controlling faction. Also, if it becomes an Active NPN it will be subject to
the Active NPN rules and become available for a Player.
As long as there
is a non-player Pope the following rules are in effect:
Each
turn, each Nation must include on their orders how they will cast their vote.
Nations or Orders may abstain from voting (and will, if they do not indicate
their vote). In the unlikely event of a tie, no faction will control the Pope.
The
controlling faction must appoint a player as spokesman for the upcoming turn.
That player will receive the Papacy stat sheet and can issues orders for the
Pope in the following turn. They will however be charged the normal turn fee.
Rules that will be moved shortly (when I get
time…)
Leader conditionals in case of
invasion: If a
situation occurs in which a nation is invaded and the capital or homeland is
threatened, and the leaders of that nation are off doing other stuff, what
happens? Do they return to save the nation? To deal with this situation and so
as to avoid any chance I might resort to "second guessing" a player,
I do the following: I make a combat stat check for each leader to see if they
return with their troops to the capital to try to defend it. Otherwise, they
continue on with whatever orders they had been originally given. The king will
automatically return however. Note that all of this applies *only* in those
cases where the player has not given conditional orders for their
leaders.
Leader precedence: In those cases where there are multiple
leaders with armies fighting together, unless otherwise specified, the main
leader will be determined by rank. Thus, the main leader will first be the king
(if present), then the heir, then the princes in (descending) order of age.
After that (if there are only Lieutenant type leaders)
then the one with the highest combat rating will be in charge.
Death of leaders during a turn: If a leader dies during the turn, I
generate a new leader then and there right after they died, and have the new
leader complete their planned actions. If it really matters, like during a war
where every action point matters, I will have a delay of 1-12 AP
(1d12) for the replacement leader to come "on-scene."
Historicity: Sometimes, when you get new leaders, I will
give them names that are historical. This can sometimes happen even if you give
them names, since I feel it adds something to the game. If you *really* want to
give your leaders non-historical names, that's fine, I guess, just let me know.
Also, just so you know, names that are clearly dorky, well, I reserve the right
to modify them slightly so the game just doesn't seem silly.
New World Results: This is the news for the
The Schism: The Schism in Catholicism is technically
over, due to events this turn. This does not mean that the religion is
monolithic once again, nor that its troubles are over, but the Paris Papacy has
been forced back into the fold, so to speak. It survives as the Anacletan Order, which is, admittedly, somewhat hostile to
MAXTAX: MAXTAX is in effect, it is set at 2.5.
this means that regions and cities with more than one owner (for example, if an
Open Nation, a Religious Primate, and a Religious Order all have some status in
the region or city) would proportionately share the tax and NFP revenues of the
region/city up to the maximum tax setting.
Other campaign 24
How
to make your GM happy (PLEASE READ! REALLY!):
Please send any and all Lords24
correspondence to lords24gm@throneworld.com
.
NOMENCLATURE
Turns are currently five (5) years
long. Base tax rate is 100%.
Infantry (200 men = 1 point), Cavalry (200 men = 1 point), Siege Engineers (200
men = 1 point), Warships (2 ships = 1 point), Transports (2 ships = 1
point).
LORDS 24 WEB RESOURCES
The Lords Twenty-Four homepage is
at:
http://lords.throneworld.com/lote24/index.html
All of the on-line resources,
including order forms, mailing lists and web-sites for Lords of the Earth are
summarized on this page:
http://lords.throneworld.com/?page_id=2
You can subscribe to the Lords 24
mailing list by pointing your web-browser at:
http://games.groups.yahoo.com/group/lote24
…and following
the instructions on that page.
VARIOUS FEES AND LEVIES
At the moment the turns are free….
We are using the latest v6.3.5 of
the basic rule book that can be found here
http://lords.throneworld.com/players/loterule/rules.html
Turn
36 Orders due by:
January 14th 2008 and a Happy New Year!
Without further ado, the news for
these years in Lords 24 history...
(Roman Catholic Barbarian
Non-Player Nation)
Vilas, Duke of
Diplomacy: None
(Roman Catholic Barbarian
Non-Player Nation)
Ziemowit Curlybeard,
Duke of the Poles
Diplomacy: Courland (NT),
The newly invigorated Curlybeard set about expanding his borders.
(Roman Catholic Civilized
Non-Player Nation)
Theodore the Scribe,
Diplomacy: None
A quiet time in
old
(Asiatic Pagan Nomadic Non-Player
Nation)
Khan of the Bulgari,
Diplomacy: The Neogoths (NT)
The Bulgari
move east and meet the Neogoths. Negotiations were
continuing over a boiled goat when the Eflak arrive.
(European Pagan Barbarian
Non-Player Nation)
Cimir,
Diplomacy: None
Too cold to do
anything…
(Asiatic Pagan Nomadic Non-Player
Nation)
Khan of the Eflak Tribes,
Diplomacy: The Magyarshorzag (NT), The Romani (NT),
The Bulgari (Allied), The Neogoths (Incorporated), The Cossacks (Incorporated)
Being the largest of the three
tribes, the Hungarians quickly moved to consolidate their position. The Magyars
and the Romani were persuaded to return to their herds while the Bulgari, the Neogoths and the
Cossacks joined them on the steppe.
(Asiatic Pagan Nomadic Non-Player
Nation)
Khan of the Magyars,
Diplomacy: None
The Khan of the Magyars was
persuaded by his Eflak neighbour to return to the
steppe.
(Asiatic Pagan Nomadic Non-Player
Nation)
Khan of the Romani,
Diplomacy: None
The Romani had plans to strip the
rich lands of Bochnia bare but were stopped by the
Hungarians before they could finish.
(Roman Catholic Civilized Open
Empire)
Tyox, The Vanguard
Diplomacy: Apamea (A)
Tyox finally succumbed to death at the age of
72 and the Khanate passed to his son, Alp Arslan. His
wife, Zuleika, was so grief stricken that she also
failed to survive. The ageing Bishop Filos dies in his sleep (some say
there was no noticeable difference). The rich lands of
(Eastern Orthodox Civilized
Non-Player Nation)
Thorfinn II,
Diplomacy: Kalinin (NT), Suzdal (NT), Kir (NT),
Thorfinn was wakened from his stupor by the
energetic exploits of his neighbour, Curlybeard. The
rapid expansion of
(Roman Catholic Civilized Open
Empire)
Euthemius, son of Christophorus,
Diplomacy: Thrace (NT)
Christophorus was delighted at the news of his
treacherous son’s death and when news also came of Nikephorus’s
demise he thought that he must surely return to power. His dreams were short
lived when the Roman court decided to uphold Euthemius
decree and continue to hold him in exile. Theodotus’s
suit to the
(Asiatic Pagan Nomadic Non-Player
Nation)
Khagan Thakir II,
Diplomacy:
Thakir pushed his borders out east and west into
the German and Czech lands. Gone was the rape and pillage of his youth – now
the ageing Khan was looking to include them into his empire, albeit with the
aid and sword and spear. He laughed aloud when he saw the French army in May
1172 – less than quarter of his hardened horsemen. How could such a pathetic
rabble force him back to
(Roman Catholic Barbarian
Non-Player Nation)
Hieriea Amirspalar,
Diplomacy: Georgia (NT),
Amirspalar began to reassert his rule on the far
lands of Christendom.
(Sunni Islam Civilized Religious
Primacy)
Mustafa, Sword of Allah
Diplomacy: None
Mustafa had many affairs of state
to deal with.
(Sunni Islam Civilized Non-Player
Nation)
Awud ibn Zarife,
Diplomacy: None
A time for the Muslim nations of
the east to stir….
(Sunni Islam Civilized Non-Player
Nation)
Emir of the Hatamids,
Diplomacy: None
The holy lands need a strong ruler
to keep them in Mohamed’s embrace…
(Sunni Islam Civilized Non-Player
Nation)
Badr II,
Diplomacy: None
The greatest empire on earth began
to eye the rich lands of the Coptic south.
(Sunni Islam Seafaring Religious
Order)
Jamis,
Diplomacy: None
Content to spend
their time at ease.
(Sunni Islam Civilized Non-Player
Nation)
Cahtalon,
Diplomacy: None
Why worry when life is good…
(Roman Catholic Civilized Open
Empire)
Frederick Barborossa,
Diplomacy: Austria (PT – then rebels), Slovakia (PT – then rebels), Bavaria
(PT), Passau (PT), Swabia (P), Ulm (PT), Tyrol (FA), Alsace (FA)
Frederik was everything his father wasn’t; a
ruthless and ambitious man he pushed his men to their very limit. The Duke of
Bremen was ordered to take his men into the Uighur heartlands – the last that
was heard from the
(Roman Catholic Civilized
Non-Player Nation)
Sviatel,
Diplomacy:
Sviatel was pleased when the German Barborossa came to
(Roman Catholic Barbarian
Non-Player Nation)
Princess Lydia,
Diplomacy: None
Quiet times in northern
(Roman Catholic Seafaring Open
Empire)
Bjorn Torvaldson,
Diplomacy:
Bjorn was concerned that the fair
people of
(Roman Catholic Seafaring Open
Empire)
Gustaf,
Diplomacy: Skanet (NE), Segervik
(NE)
Old Gustaf
passed away without trouble and Erik Gustafson was proclaimed Jarl of the all
the Svear. Sadly prince Orjan
also died during these years along with the noble Valdemar.
(Roman Catholic Civilized
Non-Player Nation)
Phillipe II,
Diplomacy: None
(Roman Catholic Civilized Open
Empire)
Louis VI,
Diplomacy: Paris (F), Vermandois (A)
Louis again took a wife from the
Parisian nobility; unfortunately, the young bride died in childbirth – is a
coincidence that the nobility take the air at St Cast whenever Louis is in
town? Sibylla was beginning to feel overlooked when
she was married off to the Count of Vermandois; bringing that region closer the
(Roman Catholic Civilized Open
Empire)
Ricardo Castillo,
Diplomacy: Lombardy (PT), Vincencia (PT), Romagna
(PT),
Ricardo made the treacherous Octavio pay for his disloyalty by invading the lands of
Lombardy by way of
(Roman Catholic Civilized
Non-Player Nation)
Marcus, Doge of
Diplomacy: None
(Roman Catholic Civilized Open Empire)
Edward,
Diplomacy:
The Earl of Mercia was lucky to
avoid the Icelandic fleet, beaching his transports only hours before the
islanders arrived along the
(Sunni Islam Civilized Open
Empire)
Mohamar,
Diplomacy:
Mohamar continued to strengthen his hold on the
(Roman Catholic Civilized
Religious Order)
Bertrand,
Diplomacy: None
The order was happy to sit
quietly.
(Roman Catholic Civilized
Non-Player Nation)
Bernard de Baileul, Duke of
Diplomacy: None
More wine drunk in the southern
(Roman Catholic Civilized
Non-Player Nation)
Octavio Brucellus,
Diplomacy: None
The
(Roman Catholic Civilized Open
Empire)
Son of Scungili,
Diplomacy:
Seeing the writing on the wall, Scungili the Younger decided to enlist Swiss help.
(Roman Catholic Civilized Open
Empire)
Juan,
Diplomacy: None
Quiet times in
(Roman Catholic Civilized
Religious Order)
Grand Master Stephan,
Diplomacy: None
Master Modesitt
was dispatched to aid the Franco-German advance against the Uighurs while
Stephan concentrated on expanding the Order’s trade network.
(European Pagan Seafaring
Non-Player Nation)
Olaf the Witless,
Diplomacy: None
Olaf finally got his court in
order; even it was then heavily taxed by his Svear
overlords
(Roman Catholic Civilized
Religious Primacy)
Pope Victor II,
Diplomacy: None
While the Pope travelled north to
assist the Holy Roman Empire, Cardinal Lorenzo travelled to
(Roman Catholic Seafaring
Non-Player Nation)
Sven Olafson,
Diplomacy: None
Sven was trying to stem the tide
of English and Orkney aggression.