Non-Player
Nations are nations which can be influenced by player nations. The primary
method of doing this is through conducting DP (Diplomacy) actions on them. All the
normal levels of control are applicable to NPNs. Their RV is listed in the MSI.
For specific rules on NPN Primacies and Orders please go here.
Just
like standard Regions and Cities, NPNs provide gold and NFP through their GPV
and PWB ratings. In most respects they are treated as you would a standard
Region, with the same levels of taxation etc. Feudal Allied and Allied NPN’s
under your control provide leaders and armies to do your bidding; all others do
not. Also, when an NPN king dies, a roll will be made to see if the level of
control degrades (unless the NPN is at Friendly). NPN nations are denoted by
the prefix NAT NationName on your
statsheet
Restrictions:
1.
Building
troops for allied NPNs. You can supply gold and NFP for any units that you want
to be built by the NPN at the normal half cost. However, the NPN will only
provide as much gold/NFP as it has available and this may fall short of the
amount requested. Any unused gold/NFP will be returned. You can always gift the
ally troops as per the normal rules concerning allies.
2.
Building
cities and other constructs in Friendly NPNs. You can built/expand cities
within a NPNs land if you control it at Friendly. These cities will be Friendly
to you and uncontrolled by the NPN. Other constructs can be controlled by you
or by the NPN as required.
3.
Building
cities and other constructs in NPNs with status other than Friendly. If you do
not control the NPN at Friendly than any city or construct built will be
controlled by the NPN.
If you
control a NPN as friendly then you will have access to their statsheet. For
reference purposes unless you want to use the NPN as a
If you
control a NPN as an ally or as a feudal ally then you will have access to a leader
and units. These will operate out of the NPNs lands and can be based anywhere
within those lands.
Note:
It is hard to increase the status of NPN nations. Don't be surprised if your
diplomacy attempts don't succeed rapidly. It is recommended that you spend lots
of gold, time, and intel (Support Diplomacy operations) when doing Diplomacy on
NPNs.
An NPN
that is Friendly to your nation can be used as a
1.
Allocate
a H or P leader to spend the entire turn in the NPNs Capital undertaking the
Administer Free State action.
2. Pay the turn cost as though the
NPN is a player nation.
Active NPNs
When a
non-player nation becomes active, either through player activity or fate then
it will undergo its own agenda. This usually means expanding its borders by the
best means at its disposal, be it diplomacy or conquest.
Active
NPNs will not attack or attempt to lure away regions of a nation with a greater
MSI without good reason. They will attempt to gain regions of the same language
and religion first before looking further a field. If there are no candidate
regions or their imperial size is such that they are inflicted with taxation
penalties, they will concentrate on improving their internal affairs.
A list
of NPNs will be included in the MSI table as well as a listing as to who has
any influence in them.
NPN Actions
Request Aid from NPN (RAFN)
Charisma,
6AP, Can be conducted by any K, H or P leader either at leaders
homeland/capital or NPN homeland/capital. Bonuses are applied if the player has
appropriate marriage effects. The success chance of the "Request Aid"
action is modified by the current level of control the player has in the NPN.
All aid is available the
turn AFTER they have been granted and are listed below:
|
Name |
Effect |
|
Manpower |
The nation gains 10% of
NFP in aid. This NFP may not be used to recruit troops. |
|
Grain |
The nation receives 50%
of the NPN's Agro in aid. |
|
Religious |
The NPN undertakes a Religious
Action on behalf of the nation. The nation must specify what Operation is to
be used in the notes section of the bid. |
|
Intelligence |
The NPN undertakes an
Intelligence Operation on behalf of the Nation. The nation must specify what
Operation is to be used in the notes section of the bid. The Operation must
be launched from a specific NPN Site. |
|
Assassin |
The NPN undertakes an
Assassin Operation on behalf of the Nation. The nation must specify what
Operation is to be used in the notes section of the bid. The Operation must
be launched from a specific NPN Site. |
|
Military Support |
Support for a military
endeavour. The NPN’s army will act as a Feudal Ally. |