Non-Player Nations

 

Non-Player Nations are nations which can be influenced by player nations.

 

For Open Empires, the primary method of doing this is to use Increase Influence action on them or by conquering the NPN and obtaining Pacified status. This will give you a level of influence with the NPN that can be used to your benefit. With Open Empires, Diplomacy can be used instead of Charisma for Increasing Influence.

 

For other NPN types, you will have to use the Increase Influence action based off the Charisma stats. Again this will give you a level of influence with the NPN.

 

More information on the use of Influence can be found here

 

Pacified NPNs

 

If a NPN has been Pacified it will automatically give you 3 victory benefits from the list below

1.     Tithe of 20%

2.     Cede a region or city (not HM or Capital)

3.     Pay reparations – 150% of income

4.     Force the NPN to cease trade with another nation

5.     Force the NPN to provide military support

6.     Force the NPN to accept Missionaries without opposition.

 

Alliances

 

An alliance is a bilateral military agreement with the NPN. A nation is expected to come to the aid of its ally if the ally is attacked. An ally can be called to aid an offensive war but may refuse.

 

The following increases the chance of gaining an alliance with a country

·      Higher MSI

·      Influence

·      Royal marriage

 

The following decreases the chance of gaining an alliance with a country

·      Lower MSI

·      Different Religion

·      Other Alliance

 

 

Free States

 

An NPN that is successfully influenced by your nation to Alliance it can be used as a Free State. When a NPN is used as a Free State it effectively becomes another nation under your control. In order to use a NPN as a Free State you will have to do the following:

 

1.     Allocate a H or P leader to spend the entire turn in the NPNs Capital undertaking the Administer Free State action.

2.     Pay the turn cost as though the NPN is a player nation.

 

Vassals

 

A vassal is a semi-independent nation that owes allegiance to a country. The vassal will offer regular financial tribute and military assistance in return for protection.

 

The requirements for offering vassalisation are

·      An influence of 10

·      Must be Allied

·      The target NPN must be at peace

·      Must not own Friendly or Homeland regions of the target NPN

 

Bonuses for vassalisation are

·      Royal marriage

·      Higher ESI/MSI

·      Currently a Free State (the NPN can remain a Free State even after vassalisation)

 

Penalties for vassalisation are

·      Different religion

·      Lower ESI/MSI

·      Target is an Order or Primate

 

Vassals are essentially puppets of the suzerain, or overlord country. They cannot declare war or enter royal marriages, except with their overlord. The always join their overlords wars. The suzerain can also enter the vassal’s lands and use its ports to dock their fleets. After ten years, vassals can be annexed by their suzerain.

 

Benefits for vassalisation are

·      Minimum of 10% income from vassal

·      Supply of 10% of their forces to suzerain in times of war.

 

 

 

Annexation of NPN

 

In order to Annex a NPN through diplomatic means the following must occur:

 

1.     Can only be performed on Noble Houses or Open Empires.

2.     A Royal Marriage must be present

3.     The NPN must have been a Vassal for at least 12 years.

4.     The NPN must be of the same religion

5.     The player must successfully Influence the NPN with a difficulty of 10.

 

Diplomacy is then carried out as normal but with a huge bonus to success. Attempting to annex a NPN without the above criteria means that diplomacy must be made against the sum of the NPN’s regions and cities RVs.

 

Active NPNs

 

When a non-player nation becomes active, either through player activity or fate then it will undergo its own agenda. This usually means expanding its borders by the best means at its disposal, be it diplomacy or conquest.

Active NPNs will not attack or attempt to lure away regions of a nation with a greater MSI without good reason. They will attempt to gain regions of the same language and religion first before looking further afield. If there are no candidate regions or their imperial size is such that they are inflicted with taxation penalties, they will concentrate on improving their internal affairs.

A list of NPNs will be included in the MSI table as well as a listing as to who has any influence in them.