Non-Player Nations

 

Non-Player Nations are nations which can be influenced by player nations. The primary method of doing this is through conducting DP (Diplomacy) actions on them. All the normal levels of control are applicable to NPNs. Their RV is listed in the MSI. For specific rules on NPN Primacies and Orders please go here.

 

Just like standard Regions and Cities, NPNs provide gold and NFP through their GPV and PWB ratings. In most respects they are treated as you would a standard Region, with the same levels of taxation etc. Feudal Allied and Allied NPN’s under your control provide leaders and armies to do your bidding; all others do not. Also, when an NPN king dies, a roll will be made to see if the level of control degrades (unless the NPN is at Friendly). NPN nations are denoted by the prefix NAT NationName on your statsheet

 

Restrictions:

1.      Building troops for allied NPNs. You can supply gold and NFP for any units that you want to be built by the NPN at the normal half cost. However, the NPN will only provide as much gold/NFP as it has available and this may fall short of the amount requested. Any unused gold/NFP will be returned. You can always gift the ally troops as per the normal rules concerning allies.

2.      Building cities and other constructs in Friendly NPNs. You can built/expand cities within a NPNs land if you control it at Friendly. These cities will be Friendly to you and uncontrolled by the NPN. Other constructs can be controlled by you or by the NPN as required.

3.      Building cities and other constructs in NPNs with status other than Friendly. If you do not control the NPN at Friendly than any city or construct built will be controlled by the NPN.

 

If you control a NPN as friendly then you will have access to their statsheet. For reference purposes unless you want to use the NPN as a Free State.

If you control a NPN as an ally or as a feudal ally then you will have access to a leader and units. These will operate out of the NPNs lands and can be based anywhere within those lands.

 

Note: It is hard to increase the status of NPN nations. Don't be surprised if your diplomacy attempts don't succeed rapidly. It is recommended that you spend lots of gold, time, and intel (Support Diplomacy operations) when doing Diplomacy on NPNs. 

 

Free States

 

An NPN that is Friendly to your nation can be used as a Free State. When a NPN is used as a Free State it effectively becomes another nation under your control. In order to use a Friendly NPN as a free state you will have to do the following:

 

1.      Allocate a H or P leader to spend the entire turn in the NPNs Capital undertaking the Administer Free State action.

2.      Pay the turn cost as though the NPN is a player nation.

 

 

Active NPNs

 

When a non-player nation becomes active, either through player activity or fate then it will undergo its own agenda. This usually means expanding its borders by the best means at its disposal, be it diplomacy or conquest.

Active NPNs will not attack or attempt to lure away regions of a nation with a greater MSI without good reason. They will attempt to gain regions of the same language and religion first before looking further a field. If there are no candidate regions or their imperial size is such that they are inflicted with taxation penalties, they will concentrate on improving their internal affairs.

A list of NPNs will be included in the MSI table as well as a listing as to who has any influence in them.

 

NPN Actions

 

Request Aid from NPN (RAFN)

Charisma, 6AP, Can be conducted by any K, H or P leader either at leaders homeland/capital or NPN homeland/capital. Bonuses are applied if the player has appropriate marriage effects. The success chance of the "Request Aid" action is modified by the current level of control the player has in the NPN.

 

All aid is available the turn AFTER they have been granted and are listed below:

 

 

Name

Effect

Manpower

The nation gains 10% of NFP in aid. This NFP may not be used to recruit troops.

Grain

The nation receives 50% of the NPN's Agro in aid.

Religious
Operation

The NPN undertakes a Religious Action on behalf of the nation. The nation must specify what Operation is to be used in the notes section of the bid.

Intelligence
Operation

The NPN undertakes an Intelligence Operation on behalf of the Nation. The nation must specify what Operation is to be used in the notes section of the bid. The Operation must be launched from a specific NPN Site.

Assassin
Operation

The NPN undertakes an Assassin Operation on behalf of the Nation. The nation must specify what Operation is to be used in the notes section of the bid. The Operation must be launched from a specific NPN Site.

Military Support

Support for a military endeavour. The NPN’s army will act as a Feudal Ally.