Rule for interaction with NPN Religious
Primacies and Orders
In Lords 24 we will
not always have a player Primate or Grand Master for NPN Primacies or Religious
Orders and the following rules are used to determine how the resources of these
NPNs can be used. Non-Player Religious Primacies
and Orders in Lords can provide extra resources for Player Nations. These NPN
positions are available to grant aid, expend resources, and help to the nations
of the same religion through a new Influence-Based system. Influence may be
accrued with the NPNs by various actions, and then may be bid to gain access to
the various aids available.
Unlike Lords 28DV that also uses an influence based system, in Lords 24 you do not have to spend the influence to gain the benefits. However, the total influence in any Primacy or Order can only total 10. Also, once an Operation capability has been taken, it cannot be assigned to another Influencer. Read on for more details…
Gaining
Influence
The primary way to gain influence with NPN
Primacies or Orders is through the Increase Influence (II) Religious Operation.
The difficulty of this operation is increased, but players have ways to augment
their chances on the attempt by undertaking actions on behalf of the NPN or by
granting the NPN its traditional Religious dues. The list is as follows:
Tithes: Catholic Players may set a 1% tithe to the NPN.
That percentage of their income is then redirected from them to the NPN's coffers. That turn they receive a significant bonus
to the II operation. Players may do this again on subsequent turns, increasing
the percentage of tithe by 1% each time. However, once the Tithe is set, it can
only be lowered by a Religious Order.
Sites: Traditionally, the NPN would able to construct
religious sites within flock nations to increase the NPN's
income. In Lords 24 players may do this on the NPN's
behalf by using the standard Site Construction Rules. Churches and Abbeys may
be constructed as well as Houses and Preceptory sites for Religious Orders.
Each site successfully constructed adds a bonus to the next II action
undertaken by the nation. Keep in mind that sites require leader actions and
resources to construct. However, they will produce additional income for the
NPN which in turn is available as aid. These sites do need to follow normal CCR
restrictions. Players are encouraged to name the sites after historical
cathedrals or monastic orders when performing the construction actions.
Leaders: Nations may also grant their Royal Sons to the
NPN as leaders. These leaders are then transferred to the NPN to use
internally. Each living leader the nation has granted the Papacy grants a bonus
to II actions undertaken during his tenure. This bonus is increased if the
leader can secure a higher position within the NPN. The positions are as
follows:
|
Primacy Title |
Order Title |
Position |
|
Father |
Brother |
Royal Family Section |
|
Bishop |
Master |
Lieutenant Leader |
|
Cardinal |
Commander |
Prince Leader |
|
Pope |
Grand Master |
Ruler |
(Obviously, these have a Roman
Catholic bias and if a Primacy/Order of another religion becomes available I
will add those titles in as well)
When a slot opens up, all leaders below that slot
perform a modified Charisma Skill Check to attempt to win the open position.
The leader with the highest level of success gains the slot and the new title.
If no one passes the skill check, then a new leader is randomly generated.
Gold: Of course, gold spent on the Operation is always effective.
In this case, it represents indulgences bought from the NPN itself. This money
must be linked to a specific II Operation when it is undertaken, just like any
normal operation.
Maximum
Influence
The maximum Influence a
Nation can obtain is its national Religious Strength. A little known fact is
that a high Religious Strength negatively impacts your Tech Point accrual; the
more religious fervour in your nation, the more new discoveries and advances
are distrusted. In return for taking a hit in the Tech Race, Religious Nations
have more maximum pull with their Primate or Orders. This allows those nations
to be very competitive for the more lucrative NPN gifts, such as Relics. Of
course, sites may only be constructed in locations of the correct religion.
Should a location change its religion, any sites of that religion are lost as
well.
Decreasing
Influence
Instead of gaining
influence, an Influencing Nation can opt to decrease the Influence another
nation has in the NPN. If the nation losing Influence does not have enough
Influence to maintain its benefits they will be removed, paving the way for
their competitors.
The
Benefits of Influence
Influence in an Order or
Primate gains the Influencing Nation two things. Firstly, the Influencing
Nation can Request Aid from the Order or Primate using the RAFP or RAFO order. The
rules for these actions are given below in “Using Influence to Gain Aid”. Secondly,
the Influencing Nation will gain a level of control in the Order or Primate
similar to standard control levels of nations. These will give the influencing
nation the same benefits as those an NPN. These benefits and the level of
influence required are shown below.
|
Influence
Level |
Benefits from Order |
Benefits from Primate |
|
3 |
Feudal Ally – The nation
is seen as a supporter of the Order’s goals and as such the Order will support
the nation with manpower. If offensive, then the army may not target another
Nation of the same religion. If defensive, the army must target one of the
nation's own leaders or locations. If another nation has Influence of 6 then
this benefit cannot be taken. |
|
|
4 |
Tributary - The nation
is seen as a supporter of the Order’s goals and as such the Order will
support the nation with gold. If another nation has Influence of 6 then this
benefit cannot be taken. |
Tributary - The nation
is seen as a supporter of the Primate’s goals and as such the Primate will
support the nation with gold. If another nation has Influence of 6 then this
benefit cannot be taken. |
|
5 |
|
|
|
6 |
Economic Ally - The nation
is seen as a supporter of the Order’s goals and as such the Order will
support the nation with gold |
Economic Ally - The nation
is seen as a supporter of the Primate’s goals and as such the Primate will
support the nation with gold |
|
7 |
|
|
|
8 |
Allied – The nation is
seen as a supporter of the Order’s goals and as such the Order will support
the nation with gold and manpower. If offensive, then the army may not target
another Nation of the same religion. If defensive, the army must target one
of the nation's own leaders or locations. |
Allied – The nation is seen
as a supporter of the Primate’s goals and as such the Primate will support
the nation with gold and manpower. If offensive, then the army may not target
another Nation of the same religion. If defensive, the army must target one
of the nation's own leaders or locations. |
|
9 |
|
|
|
10 |
Friendly – The nation
is designated as a defender of the faith and has full control over the Order.
The restrictions on the use of manpower still exist if the Order is used as a
|
Friendly – The nation
is designated as a defender of the faith and has full control over the
Primate. The restrictions on the use of manpower still exist if the Primate
is used as a |
Using
Influence to Gain Aid
Players who accrue
influence with the NPN will have the opportunity to gain benefits from the NPN
in a similar way to NPN nations. Gifts of money and food, grants of government
assistance, use of the Primate or Orders Religious Operations etc are all
available.
Benefits are gained in
the form of aid. To obtain this aid a player must assign a leader to a “Request
Aid” action. This action can be carried out at either the player’s
homeland/capital or the Primate/Order’s Holy City/Fortress. A bonus is applied
is the leader travels to the Primate’s or Order’s location. All benefits/aid
are available the turn AFTER they have been granted.
The benefits are listed
below:
|
Name |
Effect |
|
Gold |
The nation gains 10% of
the NPN's Gold in aid. |
|
NFP |
The nation gains 20% of
NFP in aid. This pNFP may not be used to recruit
troops. |
|
Agro |
The nation receives
100% of the NPN's Agro in aid. |
|
Infrastructure |
The nation is granted
one Infrastructure from the NPN. This Infrastructure may go beyond the normal
maximums for Tech Level. The Infrastructure point may be lost if another
player uses his influence to pry the clerks away. |
|
Bureaucracy |
The nation is granted
one Bureaucratic Level and a Bishop from the Church. This bid lasts for the
lifetime of the granted Bishop. This BL may go beyond the normal maximums for
Tech Level. The BL point may be lost if another player uses his influence to
pry the clerks away. |
|
Religious |
The NPN undertakes a
Religious Action on behalf of the nation. The nation must specify what
Operation is to be used in the notes section of the bid. If offensive, then
this Operation may not target another Nation of the same religion. If
defensive, the Operation must target one of the nation's own leaders or
locations. |
|
Intelligence |
The NPN undertakes an
Intelligence Operation on behalf of the Nation. The nation must specify what
Operation is to be used in the notes section of the bid. The Operation must
be launched from a specific NPN Site. If offensive, then this Operation may
not target another Nation of the same religion. If defensive, the Operation
must target one of the nation's own leaders or locations. |
|
Assassin |
The NPN undertakes an
Assassin Operation on behalf of the Nation. The nation must specify what
Operation is to be used in the notes section of the bid. The Operation must
be launched from a specific NPN Site. If offensive, then this Operation may
not target another Nation of the same religion. If defensive, the Operation
must target one of the nation's own leaders or locations. |
|
Relic |
The nation gets to use
a Relic and a leader to hold it… |
|
Military Support |
Support for a military
endeavour. The NPN’s army will act as a Feudal
Ally. If offensive, then the army may not target another Nation of the same
religion. If defensive, the army must target one of the nation's own leaders
or locations. |
Request Aid from Primate (RAFP)
Charisma,
6AP, Can be conducted by any K, H or P leader either at leaders
homeland/capital or NPN’s
The
success chance of the "Request Aid" action is modified by the current
influence the player has in the NPN.
Request Aid from Order (RAFO)
Charisma,
6AP, Can be conducted by any K, H or P leader either at leaders
homeland/capital or NPN Fortress.
The
success chance of the "Request Aid" action is modified by the current
influence the player has in the NPN.
Order
Status
If a player run Order has
a level of status in a NPN it can "Request Aid" in much the same way
as a player run nation can request aid. In this case the level of Status the
player run order has in the NPN effects the chance of success. Only Military
aid can be requested in this way unless the Order has a Status of 6 or
greater in the NPN.
Request Aid by Order (RABO)
Charisma,
6AP, Can be conducted by any K, H or P leader either at leaders Fortress or NPN’s homeland/capital.
The
success chance of the "Request Aid" action is modified by the current
status the player has in the NPN.
Requesting
Royal Sons
A player run Primacy or Order
can request that NPN nations send them a royal son to swell their ranks. This
is done using the "Request Royal Son" action
Request Royal Son (RRS)
Charisma, 6AP, Conducted by a K leader only. This can be carried out at the
Primate's or Order's court. If successful a Royal Son is added the Primate's
leaders or family lists