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Will He Jump?
Lorne Colmar 2000
Preface
The following is not directed at *any* individual. Indeed, the contents
will be applicable not just to L10 but to many other LOTE campaigns. It
just so happens that one particular message proved the straw that broke
your GM camel's back. Ergo, what comes is by way of a personal
commentary rather than an expression of "official" GM opinion.
Assume, if you will, I have rid myself of all such uniforms, insignia and
badges of rank associated with that role <g>.
BTW, if you are by nature easily offended, it may be advisable to delete
this now....
Well, if you didn't think it would make any difference why didn't
you have the guts to let people know who was sending that message?
Not untypical of the reactions that have been seen only too frequently
across the LOTE world. On one level, an understandable reaction to yet
another unknown in a game
rife with unknowns, but on another, much less so.
You see, my biggest problem - obviously - is that I have this nasty habit
of maintaining a distinction between the person and the position. It is
frankly farcical to try to ascribe ulterior motives to an individual's
actions or activities based on no more than the most tenuous of
connections and (usually widely-off the mark) assumption.
Because of the specialist nature of LOTE, it is a natural consequence that
its players will be drawn from a select band of society. A loosely-knit
group with a shared interest in strategy gaming. As such groups coalesce
round their interests rather than LOTE specifically, it is only to be
expected that new players will - like as not - be drawn from the ranks of
existing players' friends, family, gaming buddies etc etc. Give it more
than a cursory thought and I can't see how anyone could see otherwise.
The other issue touched upon by expressions of such doubt are due to the
medium in which the game is conducted. LOTE has come a long way from its
first genesis as a game played largely face-to-face by a group of friends.
Today, it spans the globe thanks largely to the communications revolution
since those days back in the early 80s. But through such growth has come
further potential sources of disquiet - principal amongst which is that
pertaining to a player's "true" identity.
Yet I firmly believe that such concerns are merely peripheral. More
damagingly, if ramped up as they could be, they would only serve to
restrict access to the game.
Anonymous play has a rich history in LOTE. For Pete's sake, one of the two
contending blocs in the longest-running game - LOTE 1 - is played by a
complete group of such anonymous players. Others have chosen such a path
for the best of reasons. One only has to look at the late spat in L31
regarding the ability of existing GMs to play in one anothers' games to
see why a GM could be moved to participate in such a manner. Others may
also do so to avoid the utterly unmerited assumptions that would be heaped
upon them by virtue of sharing a name with another player.
Let me make one thing crystal clear - I don't give a flying <insert
expletive of choice here> about who is who, who knows whom, who's
sleeping with whom, who's uncle to whom, who's second-cousin-twice-removed
to whom or who once met this person in an airport lounge 25 years ago. It
matters not a whit. If someone - anyone - approaches me and expresses an
interest in participating in one of my games my automatic response is
"Be my guest". I have an enthusiasm for LOTE that is hard to
describe (why else would I put up with all this shit???) - and as such I
revel in the opportunity to share this enthusiasm with others. So long as
they abide by the same
elementary conditions imposed upon everyone else, I really couldn't care
less about who they are. Naturally, where anonymity is requested, I prefer
to know the player's true identity. But I can't compel them to do so.
So I leave issues of identity and motivation down to individual honour. An
element of trust has to co-exist in this regard. For there's simply no
alternative. Sitting here at a computer in Aberdeen, Scotland, I have no
easy and convenient of verifying
individual identities. Nor do I feel it should be incumbent upon me to do
so. The player base has to be self-policing in that respect. There's
simply no other way to do it.
I mean, let's take this question of identity to its logical conclusion.
One, two, ten, twenty people playing under pseudonyms makes not a single
iota of difference to me. For can I say for sure that there really *is* a
Sam Ullmann, Josh Mehl, Dave Salter, Chris von Albrecht or *anyone* else?
No, of course I can't. Such is the ease with which anyone can set up
"virtual" e-mail accounts that it is simplicity itself to create
a separate persona as far as participating in a LOTE game goes. Such home
addresses as I have for players may not be bona fide properties. I'm not
tramping over to Virginia, Arizona, Belgium or wherever the hell you live
to verify that. Are we all starting to see just how much of a non-issue
this really is?
So, you still think there's a problem with anonymous play or pseudonyms?
OK then, let's do the only thing we can. Let only those well known in the
LOTE community play in any game. There you go, instant solution. The
long-time players pretty much know one another - as often as not through a
network of longstanding personal association. Then let's simply refuse to
accept anyone falling outwith that select band, who has a name that sticks
out from the crowd. Lets starve the game of the fresh blood any evolving
system requires to progress. Geez, talk about dumb or what?
And don't dismiss it as ridiculous, for that's *exactly* what happens. A
new face appears on the scene and there's immediately much scurrying about
by people attempting to find out if said individual is who they really say
they are, or whether they are a pseudonym, or whether a "plant"
by an established player trying to secure an advantage. If said identity
cannot be verified that said newcomer be treated as hostile and accorded
scant regard and continued suspicion.
What a wonderful welcome for the would-be LOTE player! What
encouragement to one who may well bring a fresh insight to the game, new
playing techniques or other innovation to challenge and entertain the rest
of us.
Ergo, maintaining this extremely short-sighted attitude WRT identities
will only achieve one thing - to dissuade newcomers and leave the
established player base facing the same old adversaries game in, game out.
But then, maybe that's OK, maybe even the desired result, as it allows
vendettas to be pursued across campaigns. Meriting the Olympic Gold medal
for stupidity, or what?
Furthermore, unwarranted assumption about motives due to identity is
nothing more than a form of prejudice. And nothing sticks in my gullet
more. I, for one, will not seek to pigeonhole someone on the basis of
identity, in *exactly* the same way I wouldn't pigeonhole them on the
basis of race, creed, religion, occupation, sexual orientation. At the end
of the day, they're all shades of the same nasty colour.
Hell, for all I know half of you could have been ex-cellmates of John
Wayne Gacy having done hard time for flogging crack to kids. Now, as
overall "god" of the game, if I don't let such prejudice colour
my outlook, you can bet your bottom dollar/pound/yen/currency of choice
that I ain't too enamoured of *any* player who would seek to do so in any
way, shape or form.
One can't "win" a game of Lords. Anyone playing under that
impression is in for a protracted disappointment. Therefore, the
fun/challenge/excitement aspect of the on-going endeavour is what counts.
In that regard, every player, being an individual in their own right, will
bring different expectations. Recognising that the game is above all else
a recreational activity, I can see there being no problem should two
lifelong buddies approach me and say "We'd like to run neighbouring
countries". If that's what they want, what will allow them to derive
the most fun and satisfaction from the game, that's what I'll try to do.
And will continue to do so in spite of any allegations that such action is
unfair.
And why? Because it prejudges events that lie in the future yet to come.
We don't cry "foul" when firm alliances develop between players
who live on opposite sides of the globe and who've never had in-person
contact. So why should we expect those who happen to have such personal
relationships to be subject to quite different rules?
How can we know *for sure* that those good friends in life may not turn
into bitter in-game rivals as the game progresses? Hell, in my first LOTE
game I blew up on turn three. My long-time mate (who signed up with me and
for whom it was also his first LOTE game) ran my next-door neighbour. Now
did he come riding to my rescue and suppress the rebels? Did he hell! Oh,
he came riding, for sure - but only to roll over the shattered remains of
my nascent kingdom. Exit yours truly stage right. Did I get mad at him?
No. Did I appreciate his good play in exploiting an excellent opportunity?
Yes. Does that make me strange or, worse, lunatic? Or does it show I have
common-sense and down-to-earth perspective of the game?
I dunno what it's like elsewhere in the world, but we have a
fervently-defended legal principle in Britain. It's called "innocent
until proven guilty". If that's good enough to be the bedrock of the
real-life legal system, it's good enough for me to
use in LOTE.
I think I've by now made it pretty clear that I have scant regard and no
patience for the backbiting and rancour that goes on regarding identities.
It's a constant in all the Lords games I've played in. It's a bloody pain
in the ass, quite unnecessarily diverting attention from the most
important thing - progress of the game. There's no simple, black-and-white
solution. Nor do I think it would ever be in the game's interest to try to
institute one. The disadvantages far outweigh any transient advantages. So
for me, it's quite simply non-issue of the decade.
LOTE players as a whole do tend to be focused. An element of co-operation
is inherent in the game structure, but such co-operation ebbs and flows as
the situation dictates. I have yet to come across a situation whereby a
player joins the game simply to be at the beck and call of another. To ask
"How high?" when instructed to jump. Inside every LOTE player
there lurks the heart and ambition of an Alexander, Caesar, Genghis or
Napoleon quite independent of personality and personal relationships. That
is what drives all the games forward - not wasteful and irrelevant
speculation about who is really who, what their ulterior motives or secret
agendas may be or other such silliness.
As to the strapline above "Closer to the edge - will he jump?"
it refers to the fact that I see such matters as player identity being
blown out of all proportion. It expresses my gut-wrenching frustration and
downright bloody annoyance. It serves notice that if I see the
continuation of such irrelevancies, I will have no hesitation in dropping
all my GMing activities. Ditching the lot. That's across-the-board. LOTE
10, LOTE 17 and my peripheral involvement in keeping L24 trundling along.
A "plague on all your houses" attitude that will spoil it for
many, but which will relieve me of substantial stress and anguish. I
didn't sign up to run any LOTE campaign to see it
riven by ridiculous internal wranglings and discord. Nor to witness the
slow but inexorable spread of cancerous rancour that corrupts them. Since
I can't be bothered with this and take a dim view on its impact on my
games, I'll simply quit. Let some other sap contend with all the shit.
Only I can't see a queue of aspiring GMs lining up to take on such
baggage.
Yep. That's the way I feel. If any element of the game community is more
interested in scoring meaningless points off one another in any shape or
form, you can count me out of the whole damned charade. Period.
Lorne
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