Lords 51: Siri, The Age of Awakenings

Turn 2 completely finished:  June 20th, 2000
Turn 3 Due Date: July 7th

Main website at www.warriorshall.com
My Lords Nation Link found here

LOTE Homepage for all the campaigns.



The Rumor Mill for Turn 2

Northern Geographic Region:
Humans Thrive on shore
Despite hugging the coast, a group of Humans have banded together and constructed a thriving city protected by a towering fortress.

Omis Swamps
The illness that killed King G'kulas daughter is said to have come from relatives who live in the wetlands there.

Bustling activity.
A goblin king with unusual skill has banded together the tribes on the headwaters of the Faera Waterway

Halflings enslaved
Thousands of Wargs and their Riders were seen south of the Graye River with a very large group of Halfling captives.

Central Geographic Region:
Abundant Harvests
Locals tell of the excellent growth of agriculture in some areas this past season.  Hopefully the trend will continue.

Halfling Merchants
The wee folk struggle to come up with the funds necessary to build all of the ships and lack a strong enough leader to really make things work.  They will continue in their efforts.

Trade explodes
In every kingdom and every dale it seems that trade negotiations are in progress.  It is hoped that several long term deals were hammered out.  Race matters little to the merchants throughout the area.

Ghost ships
The summer festivities abrubtly halted for all of a day when Justin Springer, a local cheese maker reported seeing at least "a dozen scary looking raiders" along the shore as he strolled to work.  Later it was found that he had almost drank a bottle of Elven wine by himself the evening prior.

Eastern Geographic Region:
Cutters spotted
The Count of Eliar reported seeing an armada of smaller warships skimming through the waves along The Deeps of Polynelo.  It appeared they were sailing to the West.

Elves prosper
The huge forest on the tip of the peninsula houses one on the last bastions of Elven heritage.  They expand out into the forest territories of their ancestors.  Hostilities flare when orcs are encoutered, at least its not open warfare . . . yet.

Ant Farming
Giant insects and goblins were supposedly seen working together to create what looked like a gigantic mound atop a large hill along the Bay of Gargantium.

Half Elven nations?
Several Republics have sprang up with what looks to be a cross between humans and elves.  They seem rather charming and have certainly taken hold from the Coast all the way to the interior regions.

Western Geographic Region:
Goblin and Orc Kin fairly Passive
Considering the threat of attack that could exist in the West there have been few skirmishes to date during this Age.

Elves on the move
The majestic Elven nation of Telthiriel is making a serious bid to organize a large Elven empire amongst the ancestral forests.  Their home once stretched from the great lakes deep into the heart of Western Huahn.

Bollinger Notorious
Anyone traveling on the waters anywhere near The Mouth of Valaia stops at the growing human city.  Its entertainment and variety of people that live there make it a hot spot for just about anything.

Desert expanding
Its no wonder the Nu'jree have moved into Valdivia.  Sandstorms and heatwaves have unnaturally been pushing the desert into this region.  At this rate it will not be long before the desert spreads into bordering lands.

Southern Geographic Region:
Empire struggles
The supporters of the cause have not yet been able to establish a strong foothold in key areas.  It is a good sign however that there are those who wish to see its rise.

Archers of Hicus Sea
Some friendly competition between bowmen in a small town named Green Field appears to have attracted many sharpshooting folk.  One tale was told of a man who was shooting apples off of his brothers head from 50 paces away.  This rumor began in the citadel at Basuskuk however, so its truth may have been exagerated by the wee folk.

Magic or Luck?
The Haflings in Sinla take a great deal of time enjoying life, yet their nation runs without hardly any trouble at all.  Some nearby say magic is involved or maybe the luck of the wee folk has taken root in their lands.

Lizard Runes
The lands of Kiku are rumored to have housed some of the oldest nations in Huahn.  The swamps were created when a cataclysm of mysterious origin lowered the lands for hundreds of miles.  Today, when granted access, those interested in ancient magics and lore study the runes which dot the landscape.

Orcs enthralled
Within the lands of the Kotum Clans exist a strange storyteller.  Supposedly she has the ability to see into the future and has made quite a living off of some Orcish superstitions.



Well there you go.  Updated basically every single thing at once.  Rankings, Maps, Archives, "My Lords" program itself, trade routes, etc.

I'm glad to have gotten that turn out.  It was challenging as I leave in 5 hours for a business trip in Nashville and it was necessary to stay up a few days at ridiculous hours.  Regardless I hope you enjoy the newsfax entries.  I spent time with every single nation basically coming up with something.  It was always a fun part of the game for me to read what was going on in my region of the world.  My goal was to make sure everyone had at least a paragraph of something.

Working on the following improvements:
Automated AP calculator - done with scripts and such
Rule Booklet download - A one piece download, full supplement to a typical LOTE rulebook.
Formatting of Stat Sheets - I realize some come out sort of weird at times.  I'll work to clean them up and improve upon the design.



Notes on "My Lords" Images - A "2" appears on the bottom of the graphs.  I was trying to automate the process and will fix that on turn 2 so it will reflect turn 1, and then turn 2 once that is done.  Typically I would re run the processing, but even a 1/2 hour more sleep would count at this point.

NRR is actually roughly the ESI in a typical LOTE campaign.  The ranking starting this turn is true to where you place in roughly 60 positions in the game.

MSI is modified for the values of the various units and such, but is also a fairly accurate measure of your nations Military Strength vs that of the other nations in the game.

Rank on the Home page is for your Military Strength in your Geographic region.  What might be 1st in one region would be 6th in antother section of the world.

For those having challenges getting into their site contact me so I can help you out.  With only a stat sheet to look at, no map and no newsfax I can't expect you to enjoy the game.  If your username does not seem to be working when you try and log on, use the name that is on the "Nation Link" page exactly as it is shown with the underscores and the passcode from before.  Basically I looked at the entire game and redid those nations that had unique names or that changed them to something unique for turn 1.  From this point on that will be kept at a minimum as it is tedious, time consuming work.

Player Note - The rankings at this point will jump up and down depending on what you do economically.  Literally to go up a couple of spots might only be an extra gp or two.  This also does not factor in manpower (NFP) although I may think of a way to do that at some point in time.



Generally I use the website to post what is going on in the campaign and the Lords 51 mailing list which I would recommend joining.  If someone emails me individually about it and several others have as well I may just post something vs sending 10 emails out to 10 seperate peopls.  The majority of the time though I respond to every person within a day or two.  If I've not responded don't be shy and ask again.


Contacting the GM:
Turn Fees:  $4
Overseas Players: $2 - my conversion rate is a killer and I like having new players typically not seen in the U.S. LOTE games

jnmj@dwave.net (alternate)