Lords 51: The Age of Awakenings
August 9, 2026 - Version 1.1

Story Background:
In 2271 Earth Reckoning, one of several colossal vessels sent forth to colonize the stars was struggling. It had been hundreds of years since departure, now bits of the vessel were closed off due to breach and damage to the power grid. They managed to find a twin star system that had several planets within the habitable zone. It was not their destination, but it was here in what they presumed was Alrai or the void of space. The ship was unable to successfully land properly, its survivors numbered less than 4000 within 50 years. Disease was not an issue, it was the oxygen level and microbes which were not friendly to human physiology. Something attached to the exterior of the ship or onboard was equally devastating to some of the local mega fauna. At first this happened near the crash site, then it spread forth as humans did to gather resources and explore. Time passed, and it passed. Millennium upon millennium went by, generation upon generation.

Lords of the Earth Introduction:
You are the controlling power of a group of people who have survived and thrived. Magic has taken root but not in what would be considered high fantasy, at least not yet. Everyone has innate access which is common throughout every family and village making things more egalitarian than the history of Earth. What has now separated people is how that magic has taken root in their beliefs and philosophy related to their survival. Their families and ancestors began attuning in to one element or another resulting in the 5 Elements. These are both a type of magic and a belief system inherent in each rising nation.

The rules modifications mostly center around successful adjustments in other campaign settings, a lot of conversations about Lords-Lite (a reduced rule set) and my own ideas. In terms of the rules and stat sheets the Religious area has been replaced with Beliefs of these 5 Elements. It is also not so robust as to have Primacies, Orders, and so forth. Intel or Espionage as the rules show have been removed.

Lords 51 originally had races, each with its own rules practically, a subterranean map, and other things. While interesting, these bogged down running the game to the point where it was not possible for me to maintain any type of pace and enjoyment factor for both the players and myself.

Newcomers:
Lords of the Earth (LOTE) was created well over 30 years ago by Thomas Harlan. Thomas wrote the Oath of Empire Series and other books. As far as LOTE goes, at one point in time there were dozens of campaigns running and hundreds if not thousands of people who played. Either way, the rulebook is for reference when you first begin. It is not a cover to cover read, doing that can be daunting. No one knows it all regardless of how long they have played.

In addition to all of this, I've added and or removed parts of the rules for this campaign setting. Tools like Discord should help and there are some players who are veterans of Lords of the Earth in general.

Rulebook:
The Lords of the Earth webpage still has downloadable rulebooks. Google Chrome seems to work best for this.
http://www.throneworld.com/lords/players/loterule/rules.html


Lords 51 uses whatever 6.x.x version is there. There are two options. I think one is black and white, the other color.

Thank you, welcome and enjoy.
JJ – contact email: lote51gm@gmail.com