Greetings!
FYI: I have a new
email address as GM for this campaign:
Lords30GM@aol.com.
Please check the rules supplement if you haven’t recently -
there are several changes to it that are important. Players have continued to send me orders that don’t work
according to those rules and I have been forced to cancel part of their orders.
Turn costs are currently $2 a turn. Probably still the lowest charge per turn in any campaign. If you have a zero account balance (at the
top of your turn sheet) then you will need to send money. Be aware, that at any time after turn 10, I
may raise rates - But if you have already sent in money OR send it in before turn 10, then you will
have locked in the current rate, up until turn 20, which will be the latest
that the turn rate will go to $3.
I’ve had a couple of people over the last few turns use turn
sheet formats put out by other GMs. In these, invariably they have an
investible rating that is not part of the middle ages. Be sure that when you
calculate your turns, that you do not try to do something that comes out of the
renaissance rules, as it will be a colossal waste of your time and mine.
FYI: Excess Agro is meant to be converted to gold or NFP.
Table 2-17, p. 18, in the book shows you how. The following is a playtest rule
that will likely show up in my rules supplement, some time in the future.
In LOTE 30, I use fractional accounting of agro. That is if
you had 30.6 excess agro, and a base rev. of 100+, you would get either 15.3 gp
(for a rating) or 6 nfp (for an MC) and .3 gp (for a rating). Agro that is
either left unsold or not given away will rot in the fields and possibly cause
a blight (my rule). Further, if you give away agro to the peasants it can have
a potentially good side effect; it can cause a region to have a population
explosion, but the chance is rather minute. But if you do this for too long
(trying to get that small chance to improve a region this way) eventually you
may wreck your economy - and the Nobles will tend to get upset if the King is
too nice to the peasants for too long.
- If anyone has any
objections or suggestions for how to write this rule up, feel free to let me
know.
CURRENT CHANGES
One player recognized the fact that I don’t use the exact same
calculation for ITV that most
campaigns use. The formula I use is very close, but is a bit more simplified.
While I don’t want to give away all my secrets, this formula is about 80% the
same as the standard formula. But it’s much easier for a GM with very little
time, to calculate it. It’s also a work in progress, and may change in the
future. Let’s just say it’s affecting
everyone equally. But when I get
comfortable using a system that I’ll stay with, then I’ll take the time to list
it here, or add it to the rules supplement.
MERC POOLS Inf Cav Sge Wrs/Ts
Brittania: 11 2 - 13/6
West Europe: 7 2, 2li 6 6/4
Central Europe: 9 8
- 2/3
East Europe: 9 9 2 6/6
Middle East: 14 9 5 2/1
North Africa: 5 3 - 6/6
Central Asia: 9 9 3 4/5
The turn is due as always,
the last day of the month, in this case 31 July. CYA!
FYI: for all you Arizona gamers, July 14-16 will be Hexacon 10
(a gaming convention), at the Sunspree Holiday Inn, in Scottsdale, AZ. I will
be there running several Dawn Patrol events.
Dawn Patrol is a WWI aerial
combat game, designed by Mike Carr.