Boy, I really donít know where to start this turn.†
We are still having players who donít understand the Minor Leader rules.† The only thing that I can figure out is that they do not know how to read. :)
Read the rules.† Please.† Effective immediately, if a turn comes to me where I cannot understand the orders, then that leaderís actions will go unprocessed.† Iím been having to spend as much as 2-3 hours trying to process one turn - no more.
One important note that is not covered previously, Minor leaders count as regular leaders with regard to the maximum number of leaders a player can control (see rule 2.12).† The lone exception to this is when a diplomat is left operating an embassy, he does not count against this limit.† In the future when a player is found to have too many leaders, the GM will randomly deactivate enough leaders to bring the player down to the limit (letís hope no kings are affected).
Also, to answer some peopleís questions:† there will be no allied leaders of any type in this game.† Why?† In the short time Iíve been running this game Iíve found players who canít handle the current leaders without trying to make it worse.† And, down the road Iíve always intended to add other Minor Leader types, but not before it seems that players can handle them.† Princes and Princesses will be allowed when a royal child has come of age, and I will automatically promote one at that time, unless the player already has enough leaders.
FYI:† replacing lost Minor Leaders.† Instead of creating fractional NFP with agro sales (as Iíve already allowed some people to do), from this point on the fractional NFP will be gained by converting 1 agro point.† This is done only when replacing Minor Leaders lost - and you do not replace a diplomat maintaining an embassy.† Iíve already had one player try to do so.
†††††††††††††††††††††††††††††††††††††††††††† Inf††††††††† Cav†††††††† Sge†††††††† Wrs/Trns
Brittania:†††††††††††††††††††††††††††† 11 ††††††††† -††††††††††††† -††††††††††††† 13/12
West Europe:††††††††††††††††††††† 11 ††††††††† 2† †††††††††† 7 ††††††††††† 4/1
Central Europe:†† 11 ††††††††† 9,1h †††††† 1 ††††††††††† 2/3
East Europe:†††††††††††††††††††††† 8 ††††††††††† 14 ††††††††† -††††††††††††† 6/6
Middle East:†††††††††††††††††††††† 12†††††††††† 1†††††††††††† 8 ††††††††††† 3/3
North Africa:††††††††††††††††††††† 5 ††††††††††† 3†††††††††††† -††††††††††††† 7/8
Central Asia:†††††††††††††††††††††† 10†††††††††† 10†††††††††† 5†††††††††††† 5/5
†††† I still need to know from all players which type of word files they can send their turns in on, so if possible we can at some later date move this game to being totally on-line.† Currently my system can handle microsoft works (not word), rtf and pdf files.† Any other file type gets to me in such a disassociated condition as to be totally unusable.† I have received files as long as 700 pages, all electronic gibberish.† Iíve asked for this before, but I guess only 3 players (out of 20+) read this letter.
†††† Before all of you players try to get a hold of me and ask ďWhy Iíd get so little from trade this turn?Ē, remember that there are several factors involved determining this including NMV, ITV (yours and theirs), duration, distance and so on.† Any questions check Appendice 12.1, p. 96 of the rulebook.†† It will likely be several turns before any decent amount of revenue is generated.
†††† Turns were out late this time, due primarily by several players who have been habitually late.† This in turn slowed me down.† From this point on, if your turn is in after the due date, only econ orders will be processed. †NO EXCEPTIONS.† The turn is due as always, the last day of the month, in this case 31 December.† And from this point on, donít expect me to remind you when a turn is due, I wonít be doing so.