Merry
Christmas!
Boy, I really don’t know
where to start this turn.
We are still having players who don’t understand
the Minor Leader rules. The only thing
that I can figure out is that they do not know how to read. :)
Read the rules. Please.
Effective immediately, if a turn comes to me where I cannot understand
the orders, then that leader’s actions will go unprocessed. I’m been having to spend as much as 2-3
hours trying to process one turn
- no more.
One important note that is
not covered previously, Minor leaders count as regular leaders with regard to
the maximum number of leaders a player can control (see rule 2.12). The lone exception to this is when a
diplomat is left operating an embassy, he does not count against this
limit. In the future when a player is
found to have too many leaders, the GM will randomly
deactivate enough leaders to bring the player down to the limit (let’s hope no
kings are affected).
Also, to answer some
people’s questions: there will be no
allied leaders of any type in this game.
Why? In the short time I’ve been
running this game I’ve found players who can’t handle the current leaders
without trying to make it worse. And,
down the road I’ve always intended to add other Minor Leader types, but not
before it seems that players can handle them.
Princes and Princesses will
be allowed when a royal child has come of age, and I will automatically promote
one at that time, unless the player already has enough leaders.
FYI: replacing lost Minor Leaders. Instead of creating fractional NFP with agro
sales (as I’ve already allowed some people to do), from this point on the
fractional NFP will be gained by converting 1 agro point. This is done only when replacing Minor
Leaders lost - and you do not replace a diplomat maintaining an embassy. I’ve already had one player try to do so.
Merc Pools
Inf Cav Sge Wrs/Trns
Brittania: 11 - - 13/12
West Europe: 11 2 7 4/1
Central Europe: 11 9,1h
1 2/3
East Europe: 8 14 - 6/6
Middle East: 12 1 8 3/3
North Africa: 5 3 - 7/8
Central Asia: 10 10 5 5/5
I still need to
know from all players which type of word files they can send their turns in on,
so if possible we can at some later date move this game to being totally
on-line. Currently my system can handle
microsoft works (not word), rtf and pdf files.
Any other file type gets to me in such a disassociated condition as to be
totally unusable. I have received files
as long as 700 pages, all electronic gibberish. I’ve asked for this before, but I guess only 3 players (out of
20+) read this letter.
Before all of you players try to get a hold of me and ask “Why
I’d get so little from trade this turn?”, remember that there are several
factors involved determining this including NMV, ITV (yours and theirs),
duration, distance and so on. Any
questions check Appendice 12.1, p. 96 of the rulebook. It will likely be several turns before any
decent amount of revenue is generated.
Turns were out late this time, due primarily by several
players who have been habitually late.
This in turn slowed me down.
From this point on, if your turn is in after the due date, only econ orders
will be processed. NO EXCEPTIONS.
The turn is due as always,
the last day of the month, in this case 31 December. And from this point on, don’t expect me to remind you when a turn
is due, I won’t be doing so.
CYA!