Turn 15††

871 - 875 ad.

††† Greetings and salutations!

FEES & LEVIES:

†††† BASE COST†††††††††††††† +†††††††††††††† PER BL POINT

†††††††††††††† $ 2††††††††† †††††††††††††† +†††††††††††† †††††††††††††† $ 1

For example, if you have a BL of 3, it will cost you $5 a turn. The maximum cost is $5 a turn.

NEWS

†††† Due to my Lords 0 professional commitments and other personal problems, I am forced to cut back on other demands of my time. Until further notice, this campaign is going bi-monthly. Turns will still be due on the last day of the month, but players will have to be sure of which month it is. Turn 15 should be out to players by the end of February or early March.

CLARIFICATIONS

†††† For some unknown reason, I will periodically get a complaint from a player ďWhy didnít my trade start with...(insert nation name here) this turn.Ē I am forced to remind them that often, trade is a two way street -- and the other player must also have an embassy in your nation, plus he must have initiated trade. Another important point is, if your city that you were using as your base city for trade, was one that you just built this turn, then the trade wonít start until next turn (since city builds donít take effect until the END of a turn).

†††† FYI: I use city basing limits on ports, i.e. 20 MSP maximum per port city GPv. But Iíve only started doing so recently, and the turn sheets probably wonít reflect that this turn (yes, I know that I said I would have it done this turn, but Lords 0 has been extremely hectic of late). Be aware, that once the stat sheets have all this information on them, then players will have only ONE turn of grace to update their MSP

 

 

 

shipping allotments. Anything not updated may disappear, if the port is over by a signifiacant amount.

†††† FYI: I allow nations to trade outside their normal range. Ports that are on islands may trade this way, but for each msp that is routed to another nation, there will be a requirement of a certain amount of msp on route 0, to support trade to that port. Seafarers need only an amount equal to 1/3 of the traded msp; Civilized requires 1/2. Nomadic and Barbarian nations require 1/1 to be supported. Example: Granada is trading with Kiev. Normally both empires are outside the others trade ranges. But if Granada has built a port city on Malta, then it would have a trade range to Kiev of 4. They could send 10 msp on the route to Kiev. They would have to put 4 msp on route 0 if their empire was seafaring, 5 msp on route 0 if they were civilized, and 10 msp on route 0 if they were nomadic. As shown in this example, all supported route requirements are rounded up. They had better have a big port!

MERCENARIES

MERC POOLS†††††††††††††† Inf†††††††††††††† Cav†††††††††††††† Sge †††††††††††††† W/Ts†††††

Britannia:†††††††††††† †††††††††††††† 10†††††††††† 5†††††††††††† 2†††††††††††††† 7/2

West Europe:†††††† †††††††††††††† 7†††††††††††††† 10†††††††††††††† 3†††††††††††††† 4/4

Central Europe:†† 7 ††††††††††† 7†††††††††††††† 2 †††††††††††††† 4/1

East Europe:††††††† †††††††††††††† 7†††††††††††††† 10 †††††††††††††† 2†††††††††††††† 8/1

Middle East:††††††† †††††††††††††† 10†††††††††††††† 10†††††††††††††† 3†††††††††††††† 4/2

North Africa:†††††† †††††††††††††† 6†††††††††† 6†††††††††††† 3†††††††††††††† 7/1

Central Asia:††††††† †††††††††††††† 10†††††††††††††† 10†††††††††††††† 3†††††††††††††† 2/1

†††† The next turn is due31 March, 2001.