Turn 15
871
- 875 ad.
Greetings and salutations!
FEES & LEVIES:
BASE COST + PER
BL POINT
$ 2 + $
1
For example, if you have a BL of 3, it will cost you $5 a turn. The
maximum cost is $5 a turn.
NEWS
Due to my Lords 0
professional commitments and other personal problems, I am forced to cut back
on other demands of my time. Until further notice, this campaign is going
bi-monthly. Turns will still be due on the last day of the month, but players
will have to be sure of which month it is. Turn 15 should be out to
players by the end of February or early March.
CLARIFICATIONS
For some unknown reason, I
will periodically get a complaint from a player “Why didn’t my trade start
with...(insert nation name here) this turn.” I am forced to remind them that
often, trade is a two way street -- and the other player must also have an
embassy in your nation, plus he must have initiated trade. Another important
point is, if your city that you were using as your base city for trade, was one
that you just built this turn, then the trade won’t start until next turn
(since city builds don’t take effect until the END of a turn).
FYI: I use city basing
limits on ports, i.e. 20 MSP maximum per port city GPv. But I’ve only started
doing so recently, and the turn sheets probably won’t reflect that this turn
(yes, I know that I said I would have it done this turn, but Lords 0 has been
extremely hectic of late). Be aware, that once the stat sheets have all this
information on them, then players will have only ONE turn of grace to
update their MSP
shipping allotments. Anything not updated may disappear, if the port is
over by a signifiacant amount.
FYI: I allow nations to
trade outside their normal range. Ports that are on islands may trade this way,
but for each msp that is routed to another nation, there will be a requirement
of a certain amount of msp on route 0, to support trade to that port. Seafarers
need only an amount equal to 1/3 of the traded msp; Civilized requires 1/2.
Nomadic and Barbarian nations require 1/1 to be supported. Example:
Granada is trading with Kiev. Normally both empires are outside the others
trade ranges. But if Granada has built a port city on Malta, then it would have
a trade range to Kiev of 4. They could send 10 msp on the route to Kiev. They
would have to put 4 msp on route 0 if their empire was seafaring, 5 msp on
route 0 if they were civilized, and 10 msp on route 0 if they were nomadic. As
shown in this example, all supported route requirements are rounded up. They
had better have a big port!
MERCENARIES
MERC POOLS Inf Cav Sge W/Ts
Britannia: 10 5 2 7/2
West Europe: 7 10 3 4/4
Central Europe: 7 7 2 4/1
East Europe: 7 10 2 8/1
Middle East: 10 10 3 4/2
North Africa:
6 6 3 7/1
Central Asia: 10 10 3 2/1
The next turn is due 31 March, 2001.