[Bypass navigation bar ] [ Home ] [ T54 ISI ] [ T54 Maps ] [ Archive ]

ßz Lords of the Earth, Campaign 27

*THE DARK AGES*

<<<<< Turn 54: 766-770 AD >>>>>

Troop Conversions

1 Infantry

200 men

1 Bowman

200 men

1 Crossbowman

200 men

1 Cavalry

200 horsemen

1 Mounted Bowman

200 horsemen

1 Siege Engineer

200 men

1 Ballista

2 war machines

1 Catapult

2 siege engines

1 Warship

2 ships

1 Longship

2 ships

1 Trireme

2 ships

1 Transport

2 ships

1 Field Fort

2 forts

Color coded Nation headers:

Tech 7

Tech 6

Tech 5

Tech 4

Tech 3

Tech 2

Tech 1



Table of Contents

THE ORIENT

SOUTHEAST ASIA

INDIA

MIDDLE EAST

NORTH AFRICA & MED

WEST & EAST AFRICA

NORTHERN EUROPE

EASTERN EUROPE

WESTERN EUROPE

NORTH AMERICA

CENTRAL & SOUTH AMERICA

Special Interest:

THE JAPAN-CHINA WAR (727-?)

THE HU VS CHAMPA WAR (746-?)

 



General Information: (***= New)

 zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz

Welcome to Lords 27, I am your GM for this chaotic world set within the dark ages; my name is Chet S.

My Lords 27 GM address is: Lords27gm[at]throneworld[dot]com for orders and L27 stuff, and my L27 paypal address is: Lords27gm[at]throneworld[dot]com.

RULES: Starting in Turn 52 we will be using the newest version of V6 rules, please download new order form.

TURN FEE: $6.00 donation, and there is also a $6.00 donation for a startup fee for new players. Also I do not accept any personal checks as my bank charges me a $20 fee for any bounced checks that I deposit...(Cash, money orders & certified checks are ok.)

 ***TURN BALANCE:  Any nation that reaches a NEGATIVE BALANCE OR DOES NOT HAVE AT LEAST A $6 BALANCE without making an arrangement with me will not be processed, and not sending orders in for three turns in a row (with or without payments and without a good reason), will force me open your country to a new player who has the time and money...

SWITCHING NATIONS:  I have policy of no switching nations if your balance is in the red, until that negative balance is paid and you must also pay for one turn ahead so you're in the black.

***YET ANOTHER NEW ORDER FORM for Turn 53 and beyond (for v6.x.x rules) (old one used too much paper):  Please use new orders form it has a for 6.x.x near the top, otherwise you are using the wrong sheet and need to download a new one from the file section of this site or at the L27 home site at: http://groups.yahoo.com/group/Lords-27/files/L27_Excel_orders_template.xls  If you do not have Microsoft Excel, there is a free version of Office called OpenOffice that will open, edit and save Excel file at: http://www.openoffice.org/

E-MAIL ADDRESS & TURN NUMBER:  Make sure your e-mail address is right in your orders, that is the address the program will send your stat sheet to... and make sure that it has the right turn number too!

PLEASE SAVE YOUR ORDERS IN THIS ORDER NAME FORMAT:=è   L27_T53_YourNationName.xls  

***8.2 ACTION RANGE: You can conduct operations within (Action Range) Action Points of a region or city that you control at Non-Paying Tributary status or better. OR one of your Leader led armies may also serve as a base of operations (the Leader must have at least 1 point of troops). You can determine if a target area, person or object is within your Action Range by counting AP’s from your base of operations to the target as if a Leader of yours were moving through the intervening regions. Mountains and hostile terrain, therefore, inhibit action, while seas, rivers, roads help. In the case of Intel actions you do not have to pay an extra 1 AP for entering an uncontrolled region. PLEASE NOTE: For AO, DIB, DAB, etc, you must be with your action range of your enemy’s capital, not just their border, so in most case you must secret move a leader with at least 1 unit to within action range of his enemy’s capital and ES to locate the Intel or Assassin Op from him.   Before I was easy going with this, but with V6 rules I am tightening it up, if you haven't noticed.

9.6.8.7 Consecrate Cathedral "A Cathedral can be established from a Monastery in a city so long as the Holy Site is within the Church's
Action Range from the Holy City or another Cathedral."
(Note: Cathedrals may only be built in cities.)

***CULTIVATION & COLONIZABLE REGIONS RULES [see 5.4.14.1]: Starting in Turn 53 a region after cultivation can not be re-colonized 1gpv (from 1 to 2, or 2 to 3) unless that region started at ( / ) as in empty. {NOTE: A region enslaved to ( / ) does not count as started as empty, but it can be re-colonized back to it old gpv}.

PROJECTS:  Do not put new or old projects in the builds section of the Order form; they only go in the new or existing projects section (with ID number),

***ORDER FORMS: Do not delete any part of the order form that you are not using, just leave the unused sections blank and do not add any page-breaks either, or write outsides the borders (your personal notes doubles the pages), you can add rows if needed and copy and paste if you need more space for leaders..

***TROOP BUILDS:  If your leader is in the region already or will be in that region to pick up your newly built troops, don't build troops for the garrison and then have him pick them up, just build troops for him (NOTE: he still has to go and pick them up) BY PUTTING THE LEADER NUMBER IN THE ARMY NUMBER COLUMN IN THE BUILD SECTION!

ILLEGAL UNITS: In V6 of the rules you can only build certain units on the build list near the bottom of your stat sheet, if you build illegal units by mistake I will try to fix it the first turn, if you do it again in a second turn you will lose the gp and nfp.

***COMMAND CONTROL RADIUS: Is being enforced starting Turn 53, if your leader with or without troops (or fleet) goes outside it they will make a revolt check if their King is not with them, in L27 if they revolt they will become Mercenaries and you can DP them the next turn to try and get them back, the next turn after that they can be hired by anybody (Ruling will also extend your CCR and Crush revolt (CR) might keep a leader from revolting).

MERCENARIES:  Remember that you MUST specify a city where you are hiring the Mercs. Failure to do this will result in no Mercs and the money being lost. Also, mercenaries may not be hired for more than one turn at a time. PLEASE put where you are hiring any mercenaries AND how many you are trying to hire AND how much you are willing to pay per point of troops in your builds section on the order form. PLEASE put this information in the notes section at the end of your builds. Otherwise you will not get the mercenaries and the GPs bid on them will be lost. ALSO Mercs must stay with a Merc leader that comes with them (M543) and goes in their own army section.

***CITIES & FORTRESSES:  IN THE BUILD SECTION WHEN EXPANDING CITIES (AND BUILDING CPWBS) PLEASE PUT JUST THE NAME OF THE CITY IN LOCATION, YOU DO NOT NEED THE REGION NAME TOO. Also for WP for fortress always put the region in for Location and for WP for cities always put in the city name for location. Last but not least in the item column in the build section do NOT write out fully what your building please use the codes, for example: your building 10 elite infantry, do NOT write "Build 10 elite infantry", instead write 10ei and do that for all units and also put no space between 10 and ei (the lords program reads it this way.). Also please use the abbreviations in the rules for Intel commands (CI for counter intelligence, etc)

CLAIMED & SHARED REGIONS & CITIES:  These regions and cities that are claimed will be noted by a dot in your color, not a full color shading of the region, shared regions have both of the colors of the sharing countries in a striped pattern.

HEIRS AND PRINCES:  Unless stated otherwise in your orders, when a King's male child comes of age he is promoted to Heir (if he has none, then grandson, then any male child in royal family). Likewise when any male child comes of age he is promoted to Prince if there is an opening.

PWBs:  Please let me know if PWB are for a city or a region by putting a “c” or “r” in fount of it like this: 10rPWB.

TRANSPORTS (or Cogs): If transports built in build section are to be used for MSP, please put 10xt MSP in the build column, thanks.

LEADER NAMES:  From now on if your leader has NO name he or she gets NO action…

LEADER (& ARMY) ACTIONS & MOVEMENT: You must state your leaders actions (A, AL, R, Rule, Etc) and their AP cost (and extra ap put into it), and their movements (all the regions traveled through) and movement AP cost, you cannot say go to a region and vanquish my enemy. You can say follow another leader’s orders, but the other leaders orders must be spelled out!!! (Otherwise any vague orders will not be done, as I don’t have the time to do it for you.) Note: It costs leaders and armies an extra action point to cross an uncontrolled border, if you don’t put it in than I will penalize you 2ap.

NEWSFAX BLURB:  If you have the time, it would help me write the newsfax if you write a sentence or two or even a paragraph, and/or a summery on what your country and its leaders are trying to accomplish during the turn…Please put newsfax Blurb in your orders, not in the e-mail as I print out your orders, I do not print your e-mail it was attached to.

MAX TAX:  is 1.5 in Turn 49 and beyond, as the world gets darker and resources become scarcer.

TRADE CAP:  is now 75% of total income (which affects only the large empires) as the world gets darker still and trade become harder and more dangerous as merchant ships and caravans are being robbed or are disappearing without a trace.

SHIPS:  Must end the turn in a port, if not in a port they lose 10% the first turn, 20% the second turn, 30% the third turn, etc (also you should have two leaders with a fleet so you don’t lose part of it if the leader dies)…

HC (Have Children): can only be combined with RULE and ADMINISTER in L27, otherwise it’s a separate action for your leader.

FLAGS: BTW I could use some more flags as over half of you don’t have one… (No flag, no country, just joking…lol)

MAX FIELD FORTS PER REGION:  Field Fort units may be built in any controlled region. Field Forts built in Allied, Economic Allied, Feudal Allied, Tributary or Non-Paying Tributary region belong to the region, not to the `national' government (but can be used as `national' garrisons and still require support costs to be paid, where applicable). The maximum number of Field Forts that can be built by a position in a region is limited to: (GPv of the region +1) x (Siege QR/2) x Control Status Tax Multiple (Note in L27, if result is zero, then a region can have a max of 1 field fort, as long as you control it)Fractional forts round up to 1. Zero forts remain zero. The presence of a Field Fort in a region adds a +1 Movement Modifier to any enemy moving through the region. NOTE: Any region with over the Max in Field forts, the extra Field forts will be converted to Infantry.

RUTTERS TRANSFERRED: You need to list all the rutters that you are transferring in your notes section of your orders in order for them to be transferred (so I can copy and paste), or none will be transferred.

MAXIMUM STATUS FOR A REGION: I will enforcing the max status for a region by religion and by terrain located in tables 2-21 and 2-22 on page 22 in rule book 5.10 starting Turn 50, please let me know in your orders if any region’s status needs to be fixed.

THIN GOVERNMENT: If your nation is suffering from thin government, all regions and cities that are NOT at friendly status will have a revolt check starting Turn 50…

NAVIGABLE RIVERS: Rivers with hash marks are non-navigable in the hash marked area except for trade (routes, and internal & fishing fleets), canals and unmarked parts of rivers are navigable by any size ship…

SEE (HOUSE) RULES: http://www.throneworld.com/lords/lote27/Rules.html

QUOTE FOR THE TURN

He cried in a whisper at some image, at some vision—he cried out twice, a cry that was no more than a breath—"The horror! The horror!"

Joseph Conrad, Heart of Darkness

THE ORIENT

Mercenaries:

Religion

Troops

Shinto

Merc Commander M543, 20i, 20c, 10s, 10xw, 10xt

Buddhist

Merc Commander M543, 20i, 20c, 10s, 5xw, 5xt

Hindu

Merc Commander M543, 10i, 10c, 10s, 10xw, 10xt

Asiatic Pagan

Bandit Lord Sun Lu Ho M745;
Merc Commander M543, 20i, 20c, 10s, 5xw, 5xt

 

The Empire of the Nippon (Empire of the Sun)

Shinto | Seafaring |Tech 4
God-Emperor Tatshushi of the Golden Throne of Amaterasu the Sun-God, Exalted Lord of the Seas, died in 770, heir Taro succeeded him.
Diplomacy:
Imperialism:

The great and majestic God-Emperor Tatshushi cried in a whisper at some image, at some vision—he cried out twice, a cry that was no more than a breath—"The horror! The horror!" then he dropped dead…

OPEN FOR A NEW PLAYER…

The Kannagara No Michi

Shinto | Seafaring | Tech 4
The Samurai Grandmaster Kazino
Diplomacy:  Silla [p], Koguryo [p], Anshan [p],
Imperialism: Built 88 cogs, and 164 light warships, and trained 21,000 cavalry.  Bandao ( / ) remove religious symbol, Kagoskima 25%BH,  city of Ueshiba 5%BH, Silla 65%BH, city of Satsuma 0%BH, Chejudo 70%BH.

Grandmaster Kazino ordered the navy expanded and had 21,000 cavalry trained, for he had decided that there had been peace for far too long and that the Samurai had grown soft. He ordered the attack to commence on the Korea peninsula. Elsewhere a leader investigating the Black Beast fared poorly and was killed and devoured by it.

The Korea Peninsula War [766 to ???]:

The Samurai landed unexpectedly in the region of Silla and swept up the Peninsula with little resistance from the Black Dragon, as it was kept busy with the Great Mongol Horde. They ended up in the region of Bandao; they performed regional genocide there and slaughtered thousands of its inhabitants unmercifully.

The Empire of the Black Dragon

Buddhist | Civilized | Tech 4
Emperor Tuoba Xiao Ri died in 768, his heir Tuoba Lu Ri succeeded him
Diplomacy: Silla [-un], Koguryo [-un], Anshan [-un], Bandao [-un], Parhae [-un], Liao-Tung [-un],
Imperialism: Trained 3,200 HEC, build PWBs for 4 regions.  

The mighty Emperor Tuoba Xiang Ri suddenly became ill and his hearth deteriorated quite rapidly despite the best of his court physicians help. He died in 768 at only 50 years old. His heir Tuoba Lu Ri succeeded him with no trouble except a horde invasion. Four leaders with three armies reacted and met the Great Mongol Horde at the great wall in Lu’An.  Also a Prince who went to investigate the Black Beast in Wudan didn’t return and bandits from the Gobi desert raided the region of Ordos.

The Imperial Realm of Honan

Buddhist | Civilized | Tech 4
Emperor Liu Chen
Diplomacy:
Imperialism: Trained 400 light infantry, built 32 cogs and 260 light warships and built PWBs for a city and region.

Emperor Lui Chen had the Imperial fleet expanded, which is usually a good idea, except when a horde is bearing down on you. The Imperial Army was joined by a Shaolin Monk and Buddhist armies and planed to form a last stand in the region of Tsainan. But an unbelievable defense by the Black Dragons in Lu’an allowed Honans, Buddhist and Shaolin time to come to the Black Dragons aid. Meanwhile a pair of leaders with a large fleet set sail to stop the Hindu costal raiding.

The Order of the Shaolin Monks

Buddhist | Civilized | Tech 4
Grandmaster Qui Chang.
Diplomacy:  Chinling [oo], Shentung [oh], city of Si-Lei [oh], Funiu [ct], Hubei [oo],
Imperialism:. Expanded army.

Grandmaster Qui Chang built up and waited for the right moment…Bandits were defeated in Tangchou by a Honan Army.

OPEN FOR A NEW PLAYER

The Pirates of the Orient (Honorable Company of Oriental Seafarers)

Pirate’s Code | Barbarian | Tech 3
Lord Captain Hu Di II died in 768, Heir Hu Zun Mee succeeded him.
Diplomacy:
Imperialism:  Built 80xw, and built PWBs for the capital.

Lord Captain Hu Di II said ‘Shiver me timbers, we should try our hand at raiding, we are pirates after all”. But surprisingly the Lord Captain stayed behind to rule and sent his heir with his Lord Captain’s fleet to raid Indonesia. By the time the Heir returned, the Lord Captain Hu Di II was dead, a jug of Indonesia wine by his head at the grand old age for a pirate of 66. The Heir Hu Zun Mee wasn’t planning to return the fleet to his father, so his father’s death was very convenient for him. He succeeded his father although he had to throw an objector into the drink. He then made his eldest son his heir.

The Snow Khanate of the Ta-Ta Mongols (was the Tatars Horde)

Asiatic Pagan | Nomadic | Tech 3
Kerasen Kha-Khan
Diplomacy:  
Imperialism: Oriot (1/5), Tanu (1/4), Zaysan (1/3), Ulan-Kum (1/4), an influx of settlers expanded Tatar Hall.

The Kerasen Kha-Khan issued no orders and his horde did nothing.

 

No orders received.

The Great Mongol Horde

Asiatic Pagan | Nomadic | Tech 3
Khan Mongu the Mighty
Diplomacy:  Parhae (pt),
Imperialism: Trained 3,000 light cavalry. Move label and horde symbol to region of Liao-Tung.

The great Khan Mongu the Mighty accepted a deal with the Hindus to make a trip into the heartlands of China and eradicate Honan. They easily took Parhae, and then strolled through Liao-Tung, their first major challenge was to get over the great wall at Lu’an.



The Horde Invasion of China [766 to ???]:

The invasion ran literally ran smack into a wall, a great wall that is. The Mongols outnumbered the Black Dragons almost 9 to 1, but an extraordinary heroic defense by the Black Dragons of their great wall, fighting almost to the last man kept the Mongols at bay until Honan, Buddhist and Shaolin reinforcements arrived to even things up. After failing to get over the Great wall with 9 to 1 advantage, the Khan didn’t even think of trying it with both armies at equal strength, so he withdrew back to Parhae.

SOUTHEAST ASIA

Religion

Troops

Buddhist

Merc Commander M543, 10i, 10c, 5s, 5xw, 5xt

Hindu

Merc Commander M543, 10i, 10c, 5s, 5xw, 5xt

Timur M5B3

The Hunan Empire

Buddhist | Civilized | Tech 4
Hu Ying Er, King of the Hu, Son of Heaven, Protector of the Enlightened, Emperor of the Middle Kingdom, Lord of Golden Dragon, Father of the Han

Diplomacy:
Hmong [-un], Miao Ling [n/e], Khemer [-un], city of Angor [-un], Preikuk [-un], Surin [-un]   
Imperialism: Started building a road from Gangde to Guizhou, then build 66 light warships, and PWBs for two cities, also trained 45,600 assorted troops. The Hu sent some agro to the Buddhist, Tonkin, and Honan. Korat 30%BH.

Emperor Hu Ying Er ruled and mourned the dearth of his young luscious wife Hu Ying Tai who accidentally cut her self and the wound would not stop bleeding until she was dead. A leader was given a good chunk of the Emperor’s army with orders to react from the homeland. Other forces were sent on the move against despicable Champa.

The Hu vs Champa War [746 - ?]: (Buddhist vs Hindu war)

766: 

The Hindu task force Dacoit wasn’t joined by the Hindu East Afriqan fleet or the Rajput fleet, but none the less it was still shockingly huge. Dacoit numbered 1368 ships; it raided up and down the Buddhist’s coastline unmatched in its prowess. Even although it was surprised by a Honan fleet of 676 ships in Dongsha Hai while raiding and it easily wiped out half the Honan fleet and sent the rest scrambling away in defeat like a bunch of cockroaches exposed to the light. All in all it ruled the seas, but it took considerable losses to do so. Meanwhile there was no sign of the Buddhist Temple ships.

The Hindus after mostly reuniting Champa the year before went on the defensive with one army in the West on react and another in the East to defended the Champa homeland, with yet a third army in the Champa capital. They were expecting another attack by Hunan and the Hunan didn’t disappoint them. A small Hunan army augmented by mercs entered the homeland region of Champa; it was more like a scouting force and was easily driven back. None the less that caused the Western Army of about 40,000 to react, but before it could get to the Champa homeland, a larger Hunan army of about 60,000 arrived and a battle began for control of the Champa homeland vs the Eastern army (had battle assistance) of about 45,000. The Champa Eastern Army stood firm and drove the Hunan Army back into Mison is disarray.  Afterwards about 25,000 Hunans laid dead (and one leader wounded) to only about 5,000 Champans.

767:

The Hunan army in Mison licked it wounds and knew after losing almost half its army that it couldn’t attack again, while the Tonkin Army came down from Annam to help defend Mison fearing a counterattack. But the rest of the year was quiet as was 768, and 769.

770:

The Eastern army followed Asamakara orders and counterattacked to attempt to retake Mison, while the Western Army remained in the region of Champa. The overconfident Eastern Army was almost completely wiped out by the Hunan and Tokin force (that suffered considerable losses in the process).

The Buddhist Temple

Buddhist | Civilized | Tech 4
Primate Sin
Sites:
Imperialism: Again expanding navy by building 232 light warships. City of Pienching 100%BH, Honan 5%ST, Mison 100%BH, Cheju Do 100%BH.

Although Primate Sin was felling quite poorly, he ordered the rebuilding the remains of the Buddhist fleet, by building 232 new light warships. Meanwhile an archbishop died during an invasion of Silla by the Kannagara, and a bishop was killed trying to incite a revolt in Hainan. The Buddhist army was in Funiu ready to react to any invasions or raids on the coastline, and it reacted to the horde and headed north. The Buddhist overthrew the Shinto minority on the island of Cheju Do.

 

 (See the Hu vs Champa War [746 - ?])

 

The Seafarers of Tonkin

Buddhist | Civilized | Tech 4
Overlord Tri Utvadilya

Diplomacy:  
Imperialism: Built field forts and a Fortress in Laos, and trained another 5,200 infantry.

Overlord Tri Utvadilya stayed in his homeland with his army and leaders on react waiting and made a deal with Hunan that if it defeated Champa, Tonkin could take over the Champa homeland. His Intel corps thwarted an Asamakara kidnapping attempt on the Overlord, after a failed assassination attempt by a Sauras agent.

(See the Hu vs Champa War [746 - ?])

The Sirivijayan Empire

Hinduism | Seafaring | Tech 4
Emperor Kahilk
Diplomacy: Aceh [pt], Sri Lanka [ea], city of Bindu [c, claimed dot],
Imperialism: Trained 10,200 cavalry, expanded a city, and built PWBs for 2 cities, 50 light transports, 300light warships, also finished cultivation in Sabah. Hainan 15%HN, Annam 0%HTS.

Emperor Kahilk was going to pick his brother as the new heir, but his advisors talked him out of it. So he waited until his eldest son came of age and held a grand cerebration. Meanwhile a leader named Tejalg died after leaving Sri Lanka after a diplomatic mission there; he disappeared without a trace crossing the Palk Strait. A pair of leaders with each their own fleet, one mighty, the other mighty small were sent to join up with Task Force Dacoit in the gulf of Tonkin. Emperor Kahilk took his army and marched to Aceh to bring it back in line. When he returned home he was enrage to find out that the Pirates had raided most of his Empire’s regions and had the gall to even raid his homeland while he was gone.

(See the Hu vs Champa War [746 - ?])

The Empire of Champa

Hinduism | Civilized | Tech 4
Emperor Tri Indravarman
Diplomacy:    
Imperialism: Built a field fort for a region, and trained 22,600 assorted troops.

Emperor Tri Indravarman felt good about reuniting most of his Empire with the help of his Hindu friends, but then good feeling didn’t last too long when he barely escaped a daring kidnap attempt by the Buddhist, which was foiled by the ever vigilant royal Intel corps. Also bad was that the Rajput forces dispersed in the region of Champa and the Rajput Armada didn’t show up. Emperor Tri Indravarman led the Western army on react from its base in western Champa, so he wasn’t at home when the Hu showed up.

(See the Hu vs Champa War [746 - ?])

The Hindu Temple of Sauras

Hindu temple Sauras | Civilized | Tech 5
Primate Tri Subadar
Sites: Assam [ch], Phan Rang [ab], city of Asapura [mn], Cochin [ch], city of Elumnarta [ca], Burma [ch], the rest failed…
Imperialism: Built 128 ships, mostly light warships and trained 5,400 marines. Dai Viet
45%HTS, Lampang 100%HTS, Surin 100%HTS. 

The Primate Tri Subadar in his seventies still was admiral of the Temple’s fleet and this time it was part of Task force Dacoit with a couple of his leaders. The rest of his leaders were out establishing new sites.

(See the Hu vs Champa War [746 - ?])

INDIA

Mercenaries:

Religion

Troops

Hindu

Merc Commander M543, 25i, 25c, 15s, 10xw, 10xt

 The Temple of Kali

Hinduism | Civilized | Tech 5
Primate Dharuma

Diplomacy:
Imperialism:

The Primate Dharuma did nothing at all. Not a thing.  Just sat within the temple for pretty much the whole 5 years.

OPEN FOR A NEW PLAYER!

(See the Hu vs Champa War [746 - ?])

The Empire of Asamakara

Hinduism | Civilized | Tech 5
Emperor Natraj died 770, Crown Prince Akhtag succeeded him.
Diplomacy: Maldives [t], city of Saravi [p], Kalinga [n/e]
Imperialism: Built 100 light warships, PWBs for a region and field forts for a region, and also trained only 20,000 assorted troops.

Emperor Natraj caught his wife in bed with another man! For this, he had the man executed and he his wife banished! The Emperor was in a pretty foul mood after that and refused to eat, despite the protest of his court, and unbelievably died of starvation at age 60. His eldest son Crown Prince Akhtag succeeded him with no troubles. A leader with an army took control of the city of Saravi and pacified it; he would do the same in Kalinga but failed to take its city and its fortress so was unable to keep control the region.

The Palas Empire

Hindu Temple Sauras | Civilized | Tech 4
Emperor Harsha
Diplomacy:  Andaman Is [aw, make darker color], city of Ab-Tang [aw, make darker color], city of Chittagomg [aw, make darker color], city of Pukujujarti [aw, make darker color]
Imperialism:  Arakan 100%HTS, Manipur 100%HTS, Padishan 100%HTS,  Samatata 100%HTS,  Seylan 100%HTS,  Tz’Uk’An 100%HTS, city of Lhasa 100%HTS, city of Polonarva 100%HTS,

Emperor Harsha issued no commands or imperial edicts. There was a rumor that the Hu Army had abandoned their post in Nan Chao to go and finish off the Champans. Palas also became the first country to convert to the Hindu Temple of Sauras, but a island and few cites refused to convert and thus revolted..

No orders received…

(See the Hu vs Champa War [746 - ?])

The Rajput Empire

Hinduism | Civilized | Tech 4
Emperor Birju died in 768 at age 77, his Heir Sivarasa become emperor and died in 770, country DFed and weak a Prince Gagendra become Emperor.
Diplomacy: City of Melindara [-un], Chandela [-un], city of Delechandara [-un], Nadavaria [-un], city of Nabhatumi [-un], Jihjhoti [-un], city of Raiclur [-un], Vatsa [-un], city of Kalanjara [-un], Ajmer [-un], Jaunpur [-un], city of Varansi [f], Jats [aw, make darker color] Kutch [aw], city of Majumbar [-un], city of Mallaca [-un]
Imperialism:  Expanded 1 city, and built PWBs for it, and trained 10,000 assorted troops.

Emperor Birju died in 768 at the old age of 77 of natural causes. His heir Sivarasa become emperor and ended up dying in 770 leaving no heir or kids, the whole country suffered a dynasty failure, the weak and spineless Prince Gagendra became Emperor. An ambitious leader named Anoop Sahadev along with another leader and also with the whole fleet and some troops seized the chance to form their own county out of the chaos of the dynasty failure. Also a leader in Champa revolted and his army dispersed.

 (See the Hu vs Champa War [746 - ?])

The Celestial Realm of Chandela

Hinduism | Civilized | Tech 4
Emperor Anoop Sahadev
Diplomacy: Chandela [hm], city of Delechandara [capital], Nadavaria [f], city of Nabhatumi [f], Jihjhoti [f], Vatsa [f], city of Kalanjara [f], Jaunpur [f], city of Varansi [f], Kalinga [f], City of Meshentra [f], Avanti [f], Pundra [f], city of Raiclur [f],
Imperialism:  Add country label.

Anoop Sahadev revolted from Rajput during its DF and formed his own rival empire.

OPEN FOR A NEW PLAYER…

MIDDLE-EAST

Mercenaries:

Religion

Troops

Coptic

Merc Commander M543, 20i, 20c, 10s, 10xw

Zoroastrian

Jacqui M844;
Merc Commander M543, 15i, 30c, 10s, 10xw

The Empire of Kara-Khitai

Zoroastrian | Civilized | Tech 5
Emperor Erchenai
Diplomacy:
Imperialism:

Emperor Erchenai issued not even one itsy bitsy order… Despite that when his eldest son came of age, he was promoted to heir, and there was news of a minor earthquake that destroyed half of the city of Mara.

No orders received.

The Parthian Empire (was Volga-Kama Bolghar)

Zoroastrian | Civilized | Tech 5
Shah Ahmorad III
Diplomacy: Dashte Lute [nt], Khvor [nt], Baluch [p], Kophat Dagh [pt], Gurgan [pt], city of Ahmor [f], city of Merv [f],
Imperialism:  Fix Baluch (2/7), Paradene (3/3). Add city fortress to port city of Ahmor and the city of Kabul and expanded a couple of cities. Merchants built royal road from Kophat Dagh to Gurgan. Change Label to Parthian.

The amazing Shah Ahmorad III outdid his father and brought back together the rebel regions and cities with gold or by the sword. Furthermore he decided to return his Empire to the good old days of glory and fame, so renamed his country the “Parthian Empire” once again.

OPEN FOR A NEW PLAYER…

The Zoroastrian Church

Zoroastrian | Civilized | Tech 5
Patriarch Auga died in 767, Buni elected Patriarch.
Diplomacy: Kara-Khitai [ch], city of Samarkhand [n/e], city of Kandahar [ab], city of Rhagae [mn], city of Axanja [mn],city of Ecbatana [mn], city of Ravenna [ch], city of Mahajanga [mn] (in Madagascar)
Imperialism: Trained 2,800 HEC. In Madagascar: Mahabo 65%ZOR, Sakalava 35%ZOR, Betisimarska 45%ZOR,.Hovamerina30%ZOR, Merintha 15%ZOR.

Patriarch Auga was concern about the below average rainfall for the pass five years that had left the Euphrates and Tigris rivers at their lowest levels in a hundred years. The drought was so bad that food production was halved. He feared that Persia and his Church would get a taste of the starvation that had plagued Volga-Kana (Parthian). Unfortunately he didn’t live to see the day, he died peacefully in his sleep a few days after his 66th birthday. Buni was elected Patriarch by an enclave of bishops.

The Sassanid Empire of Persia

Zoroastrian | Civilized | Tech 5
Kavadh II died in 769, Kavadh III succeeded him, ShahanShah Eran Ud Aneran, King of Persia, Media and Babylonia, Sultan of Kuwait, Overlord of Syria, Lebanon and Anatolia, The Scourge of the Greeks, The Light of the Aryans, The Holy Arm of Ahura-Mazda, The Great King, The Sassanid, Heir to the Achaemenids
Diplomacy: City of Kavadh [f],
Imperialism: Finished a new royal road from Phrygia to Asia, and built PWBs for a region and expanded a city. Built only 13 Fortresses for regions or their cities:     Arbiliq (port), Azerbaijan (port), Bostra, Circis (port), El’Burz, Georgia (port- S. Caspian Sea), Hellespontus (port), Kuh’Laleh’Zar, Palmyra (port), Paphlagonia (port), Phrygia, Pontus (port), Psidia. Dubai 25%Zor, Khazakh 45%ZO . The Black Beast moved from Kurdistan Arbiliq (and destroyed some PWBs in Kurdistan).

ShahanShah Kavadh II died of the whooping cough (along with two royal family members and a prince) leaving his enormous army leaderless. Heir Kavadh III succeeded him with no problem while staging a lavish funeral for his father. Afterwards he promoted his son the intellectual and gifted Kavadh IV to become his heir with a grand ceremony. And there was much rejoicing. The strengthening the defenses of the Empire continued with 13 more fortresses springing up. There was some success converting Dubai by missionaries, but missionaries to Al’Riadyh managed to offend almost all of the people that mattered, so that all progress was lost and it was back to square one.

The Farohars of Ahura-Mazda

Zoroastrian | Civilized | Tech 5
Grandmaster Chamrav
Diplomacy:  City of Mara [n/e], city of Kavadh [oh], Carhae [oh], Cilicia [n/e], Asia [oh], city of Mara [oh], Azerbaijan [oh],
Imperialism: Gained Infra.

The Grandmaster Chamrav decided to take command of the army for the first time in his life and was ready to protect all of his Order’s nearby sites in Parthian with his life. Meanwhile he had some of his leaders to build some new order houses.

The Sultanate of Aden

Zoroastrian | Civilized | Tech 5
Sultan Kurav
Diplomacy: Zufar [nt], Oman [n/e], Dubai [n/e].
Imperialism: Expanded 3 cities, and built 24 TWs. Al’Riadyh 0%ZO

Sultan Kurav was very troubled about an illness that killed two members of the royal family (one was wife of the Heir), two leaders and a prince. The people were starting to call it the Scarlet Royal Curse which left its victims with scarlet faces. Prince Shopur was successful on one of two diplomatic missions before slumping to the Curse at the way to the third. The Royal Heir Crown Prince Orvad and a leader took the fleet and went sea serpent hunting, although they found it they couldn’t fully engage it and ended up playing a game of cat and mouse, while suffering minor losses (it might had been helpful if they had some marines aboard). On returning home to port Crown Prince Orvad openly wept at the news of his wife’s death.

NORTH AFRICA & THE MED

Mercenaries:

Religion

Troops

Coptic

Merc Commander M543, 10i, 10c, 10s, 10xw, 10xt

African Hindu

Merc Commander M543, 5i, 5c, 5s, 5xw, 5xt

African Pagan

Merc Commander M543, 3i, 3c, 3s, 3xw

Pirates (Pirate’s code)

Merc Commander M543, 10xw, 10xt, 10xi (Med Only)

The Egyptian Empire

Coptic Christian | Civilized | Tech 6
Emperor Merakh died in 769, his Heir Marcus succeeded him.
Diplomacy: Nubia [c, claimed dot], city of Skikda [f], city of New Egypt [f], Tunisia [p], Kassala [n/e], City of Zoskeles [-nt], Adulis [n/e], Suakin [n/e],
Imperialism: Built fishing fleets expanded 7 cities and rebuilt one city, and built PWBs for 3 cities, and attempted to build more field forts than allow in two regions.

Emperor Merakh had built some more fishing fleets and converted internal trade to fishing in order to combat the famine caused by the loss of the agro reserve. He tried keeping his army ready to react but his heart gave out on his 92nd birthday. His Heir Marcus succeeded him with no trouble, although a leader was lynched by a angry mob in the city of Zoskeles.

Coptics vs Celtics War: Something wonderful happen that nobody foresaw: It was peace…

The Order of the Theban Legion

Coptic Christian | Civilized | Tech 6
Master Tyrsus
Diplomacy: Salamat [oh], Cyprus [oh], Crete [n/e], city of Agoravix [oh], city of Nicosa [oh], city of Karnak [oe], Levant [oo], Syria [op], city of Zoskales [op],         
Imperialism:  

Theban Master Tyrsus had the help of good general type leader. Together they led their large army in easily repulsing a St George invasion of Corsica wih minor losses. Meanwhile leaders were ordered to build new sites now that a fragile peace was in place between the Coptics and the Celts. The establishing of new site had long been neglected for glories of war. Rumors of many sightings of dark cloaked man shaped figure at many Legion sites that when confronted would literally disappear.

The Coptic Church

Coptic Christian | Civilized | Tech 5
Patriarch Judas died in 766, Peter replaced him.
Diplomacy: Latium [ch], Tuscany [ab], Sudan [ch], Songhai [ch], Provence [ch], Mansura [n/e],  Faiyum [n/e], Kanem-bornu [ab], city of Ngazargumu [ab], Kabilya [ch],
Imperialism: Built 20 heavy chariots, and 100 light warships, also trained 7,000 bowmen. Transferred a large gold amount to nation of Kanem.

Patriarch Judas died at age 67 - but not of old age - he was founded hanged in closet in his holy chambers, and Archbishop Peter replaced him much pomp and ceremony. Peter was preaching to the Barbary Pirates when news arrived that he had been elected by the council of bishops to become the new Patriarch. Meanwhile Archbishop John died of the cough while trying to supervise building of a new cathedral in Faiyum.

The Kingdom of Sicily

Heretic Christian | Seafaring | Tech 5
King Sarantino Gelan III
Diplomacy:  Ionian Is [f],
Imperialism: Expanded cities, colonized Ionian Is (1/2) HC symbol, built port fortress in city of Palma.

King Sarantino Gelan III abided his time waiting for the right moment to act. He played a lot of polo to pass the time.

OPEN FOR A NEW PLAYER…

The Barbary Pirates

Pirates' Code | Seafaring | Tech 3
Barborossa Captain of the Seven Seas
Diplomacy: Casablanca [f]
Imperialism: Built PWBs built on an island and a region and built a handful of cogs. Gained Infra.

Barborossa the Captain of the Seven Seas had PWBs built on an island and a region to help fight the famine. Meanwhile the Heir with the help leader got himself a bride and pressured the city of Casablanca to fully join with the pirates and completely forgot it was once a holy city.

WEST & EAST AFRICA

Religion

Troops

Coptic

Merc Commander M543, 5i, 5c, 5s, 5xw, 5xt

African Pagan

Merc Commander M543, 3i, 3c, 3s

The Empire of Kanem

Coptic Christian | Civilized | Tech 5
Emperor Dafid
Diplomacy: Kreda [+13 YFC]
Imperialism: Built PWBs in a city, and expanded 4 cities. Finished cultivating Kreda while the postal roads continued minimum construction through the desert north to the Med under constant sandstorms as the desert kept trying to cover it up. Kreda 100%CP, and gained tech level.

Emperor Dafid ruled quite well and the country prospered and cities expanded. A leader disappeared crossing the Ionian Sea and was presumed dead. Meanwhile a pair of leaders has some diplomatic success in Kreda.

Akan, the Lords of the Gold Coast

Coptic Christian | Civilized | Tech 4
King Kwaku
Diplomacy:
Imperialism:

Old King Kwaku sent no orders to his subjects or his military.  Not a thing, just sat on the golden throne for pretty much the whole 5 years.

No orders received...  

The Empire of Axum

Coptic Christian | Civilized | Tech 5
Emperor Kosha died in 769, his Heir Heraz succeeded him.
Diplomacy: Wadai [fa], Darounga [f],
Imperialism: Trained 1,600 assorted troops, and built PWBs for a city, and new port fortress in Korfordan and new port city of Kerma in Dongola. Finished cultivation of region of Atbara, started cultivation in Korfordan. Also upgraded postal roads to royal roads from Axum thru Kosti to Darfur. Wadai 100%CP, Luere 55%CP, Buganda 95%CP.

Emperor Kosha ‘s heir his brother Kurmuk died in 767 two years before he did. Lucky for Kosha he made his oldest son Prince Heraz his heir and when his son Amrahos came of age, he was made a Prince. Prince Heraz returned to the capital after a successful diplomatic mission to Darounga (with the help of two leaders) and was crowned Emperor. 

The Hindu Empire of Afriqan

Hindu | Civilized | Tech 4
Emperor Balraj  
Diplomacy:
Imperialism:

Emperor Balraj issued no orders. A leader and his troops revolted way off in Southeast Asia due to being out of control range; a leader with the rebel remained loyal and killed the rebel bastard…But the army remained dangerously out range from the Capital.

No orders received…  

(See the Hu vs Champa War [746 - ?])

The Great Zimbabwe

Hindu | Civilized | Tech 3
King Gerard                       
Diplomacy:
Imperialism:

King Gerard issued no commands. Not even a minor decree, just sat on the royal throne for pretty much the whole five years.

No orders received…

The KwaZulu Nation

Hindu | Civilized | Tech 3
King Shakasun
Diplomacy:  port city of Bulawayo [f],
Imperialism: Built PWBs in two regions, built new port city of Bulawayo in Herero, and expanded two cities. Phalaborwa 5%HN, City of Mosselbaai 45%HN. Gained BL level.

King Shaka Zulu ruled adequately, while his eldest son and heir gathered troops from the Cape garrison and stood ready to react to and hostile forces. An old leader named Akbar who was semi-retired passed away quietly in his sleep at the ripe old age of seventy-seven. The Nation continued with its expansion plans as public works were built for two regions, and new port city was built and two other cities were expanded. A brave leader successful explored and brought back rutters of the Zanzibar, in his honor a new city was named after this brave explorer.

NORTHERN EUROPE

Religion

Troops

Celtic Christian

Merc Commander M543, 5i, 5c, 5s, 5xw, 5xt

Heretic Christian

Merc Commander M543, 3i, 3c, 3s, 3xw, 3xt

Pirates (Pirate’s code)

Merc Commander M543, 5xw, 5xi, 5xt

 The British Empire (Britain)

Celtic Christian | Civilized | Tech 5
Emperor Artorius II, defender of the Britain, light of the West, guardian of civilization
Diplomacy: Holland [n/a], Lorraine [a], Man [-t]
Imperialism: Built PWBs for London, and built a royal road from Vermandois to Nivernais and finished cultivation in Champagne. Also trained 6,000 HEI for the Emperor. Lyonnais 20%CC, Powys 15%RC.

The Emperor Artorius II surprising made no proclamations and quietly ruled from his palace in the capital. Many wonder if the Emperor was ill or if he had gone quite mad for there were crazy rumors that he was running around the palace grounds with a butterfly net chasing butterflies and holding many fancy royal parties. A leader was killed in Holland while on a diplomatic mission, his head washed up on the shore, his body was never found. An allied leader in Man also died unexpectedly without a mark and the island degraded to trib status. Furthermore a pair of leaders had some success with their diplomatic mission in Lorraine by getting the region to ally with the Empire.

The Celtic Church

Celtic Christian | Civilized | Tech 5
Pope Peter
Diplomacy:  Aquitaine [ch], Burgundy [ch], city of Tallin [ch], city of Riga [ch], Smaland [ch], Cumbria [ch], Champagne [ch], Hainaut [ch], city of Koln [ch],
Imperialism: Built PWB for 6 Celtic cities. Region of Austria 100%CC, city of Vienna 95%CC, Ulster 60%CC.

The charming and charismatic Pope Peter continued to preach to the masses in Vienna, even although he felt unwell. A Cardinal Winchester died in Lienster the victim of a runaway cart. Cardinal James finished converting the region of Austria. Elsewhere the rest of the church leaders again had an extraordinary amount of success in establishing churches. Meanwhile it was found out that some corruption and greed had caused the Church for lose a level of infrastructure.

The Danes

Celtic Christian | Seafaring | Tech 4
Emperor Sigurd succeeded him
Diplomacy: City of Ralaswick [oc], city of Sjomavagr [f], Halland [f] , city of Gothenburg [f] , Skane [f] , city of Jarnhafn [f], Kopparborg [a], Jamtland [t], Vasterboten [nt],
Imperialism:

The ever valiant Emperor Sigurd set his sights on reuniting his father’s empire and did quite well.

 

OPEN FOR A NEW PLAYER…

The Pirates of the North

Pirates' Code | Seafaring | Tech 4
Lord Captain August Marksum
Diplomacy: Lofoten [oc] Fjordane [a], City of Ralaswick [p]
Imperialism:

Lord Capt August Marksum did nothing but drink and womanize, and drink and womanize some more

OPEN FOR A NEW PLAYER…

The Ice Barbarians

European Pagan | Barbarian | Tech 3
King Hrothgar

Diplomacy: Svartsen [nt] , Hergelad [t], Lofoten [p], Naskapi [f] (1/4), Brattahild [nt]
Imperialism: Built port city of Icehall in Faeroes, and colonized Naskapi (1/4) add religious symbol, and Add a A in a circle in Narvik.

Ice barbarians continued to expand under King Hrothgar’s rule, and become a viable threat in the north.

OPEN FOR A NEW PLAYER…

EASTERN EUROPE

Mercenaries:

Religion

Troops

Celtic Christian

Merc Commander M543, 10i, 10c, 10s, 10xw

Pauline Christian

Merc Commander M543, 5i, 5c, 5s, 5xw

The Teutonic Empire

Celtic Christian | Civilized | Tech 5
King Rohrwulf
Diplomacy: Yaroslav [a],
Imperialism:  Started cultivating region of Polotsk. Trained 1,000 cavalry, and built 30 cogs for MSP. Region of Kalinin 15%CC, Add another Black Beast in region of Kotlas.

King Rohrwulf ruled his Empire, directing merchants to new endeavors and assigning new taxes on the tradesmen. He dispatched troops to his leaders and had them march to strategic locations to defend his empire. A pair of leaders had some success with their diplomatic mission in Yaroslav, entertaining the local nobles with feasts, spirits and gifts.

The Goths Empire

Celtic Christian | Civilized | Tech 5
Emperor Osoric II died in 768, Osoric III succeeded him.
Diplomacy: Kirov [+25 yfc], Crimea [aw] make darker color, Patzinak [aw],
Imperialism: Built PWBs for a region, and trained 4,000 assorted troops. Move Black Beast from Tver to Muscovy, Add another Black Beast in region of Tavda. (Remove religious symbols from regions of Tver and Kostroma)

King Osoric II was killed at his summer palace in his homeland by an enraged and wounded black beast that then fled into the countryside with thousands of troops in pursuit. His Heir Osoric III succeeded him and only a couple of regions revolted in the chaos the ensued. Part of the chaos was that a prince and a leader were both found in different regions with their throats torn out.

The Eastern Roman Empire

Celtic Christian | Civilized | Tech 6
Emperor Basileus died in 770, Romulus succeeded him.
Diplomacy: Ialomita [fa], city of Bucuresti [a]
Imperialism: Built PWBs for 2 regions, new port city of Dacopolis in Dacia Rapensis, and finished cultivating Pechneg, started a royal road and trained 1,000 siege engineers. Walachia 30% CC. Remove fortress from Ialomita. Add ancient ruins symbol in Attica and label it Delphi (like city ruins in Sinai)

Emperor Basileus made his grandson Prince Romulus his heir before passed away in his sleep at the ripe old age of 89. Emperor Basileus was content that he had done everything he could to insure the ERE’s survival. Romulus succeeded him with no troubles except a leader in command of the main battle fleet died leaving it leaderless. Elsewhere the expansion north continued with some leaders having some diplomatic success in the city of Bucuresti and the region of Ialomita. The ancient ruins of the temple of Delphi were uncovered in Attica.

The Empire of Brandenburg

Celtic Christian | Civilized | Tech 4
Emperor Astrid the Golden
Diplomacy: Little Poland [+5 YFC],
Imperialism: Built PWBs for Meissen and continued building a royal road and bridge.

Emperor Astrid ruled with the help of his heir administering. A leader was sent to Little Poland to hold diplomatic talks.

The Knight Defenders (Mercenary Order)

Heretic Christian | Seafaring | Tech 4
Grandmaster Samuel died in 769, Malachi replaced him.
Diplomacy:
Imperialism:

Grandmaster Samuel again issued no orders this time due to the fact that he died at the very old age of 71 for a Merc, thus his Mercs were unable to help those who had contracted for protection. Master Malachi was chosen to replace him because of his exceptional military mind.

No orders received…

WESTERN EUROPE

Mercenaries:

Religion

Troops

Celtic Christian

Merc Commander M543, 10i, 10c, 5s, 5xw

Heretic Christian

Merc Commander M543, 5i, 5c, 5s, 5xw

The Lombard March of Ispan

Celtic Christian | Civilized | Tech 5
Pedro Lope, Mark of Ispan, Bretwalda of the Lombards
Diplomacy:  
Imperialism: Trained 16,400 infantry, and build PWB for a region. Gained tech level.

Pedro Lope the Mark of Ispan ruled and had some more children. He send more troops east help his leaders and their troops help St.George take over 2 former cities of the former WRE.

THE WAR IN SOUTHERN FRANCE AND ITALY (And Egypt) [746 - ?]:

Battles:

765: An agreement was made with Egypt that the Celtics would withdraw from Africa if the Coptics would withdraw from Europe, thus ended the war..    

The Order of St. George

Celtic Christian | Civilized | Tech 6
Grandmaster Sancho died in 769, Carlos replaced him.
Diplomacy:   City of New Egypt [-un], city of Caprica [pt], city of Catanzaro [pt]
Imperialism: Trained 6,200 assorted troops, and again added walls to the city of Diacira. City of Diacira 10%CC

Grandmaster Sancho died in 769 at age 63 on his last campaign, one of greatest military leaders of the century (with the help of Greek fire). Carlos took over for him and with Greek fire he looks like he will be just as good. An agreement was made with Egypt that the Celtics would withdraw from Africa if the Coptics would withdraw from Europe to end the war. Kieron finished Sancho’s orders and was able to take the city of Catanzaro after the Egyptians left. Meanwhile Carlos failed to take the island of Corsica due to the presence of a large Theban army there.

The Celtic Empire (Celtia )

Celtic Christian | Civilized | Tech 5
Emperor Tristan II Protector of the Celtic peoples and Celtic civilization.
Diplomacy: Lienster [nt], Ulster [nt], city of Cork [f],
Imperialism: Built new port city of Cork in Munster (on border of Celtic and Irish Seas), and PWBs for a couple of regions, also trained 7,000 assorted troops.

Emperor Tristan II decided that the full name of his grand Empire would be Celtic Empire.

OPEN FOR A NEW PLAYER…

Kingdom of Corsica (was the Western Roman Empire)

Coptic Christian | Civilized | Tech 5
King Ludicrous II died in 768, King Ludicrous III succeeded him.
Diplomacy: City of Caprica [oc], city of Catanzaro [oc],
Imperialism: Colonized Malta (1/2),expanded capital, built city fortress in Bonifacio. Change Western Rome labels to Corsica.

King Ludicrous II wasn’t fooling himself or anybody else that his country was an empire any longer, so he humbly only proclaimed himself: King of Corsica, but Order of St.George kidnapped him anyway and when the King refused to give in to the Order, he was executed. St.George forces attack the island of Corsica. But were driven off with the help of the Theban forces..

OPEN FOR A NEW PLAYER…

The Empire of Austria

Heretic Christian | Civilized | Tech 5
Emperor Rupert
Diplomacy:  Carinthia [p], city of Temukin [p], Verona [c, (claimed dot)], city of Venice [c, (claimed dot)],
Imperialism: Trained only 200 heavy elite cavalry.

Emperor Rupert ruled and had a pair of Princes march forth with an army to expand his empire. The rest of his leaders helped him rule by administering to the country’s need. A terrible fire ripped through the university library, destroying 15% of the university investment, although it wasn’t a set back to the beginning of the dark ages it was still a terrible loss.

The Golden Horde

Asiatic Pagan | Nomadic | Tech 3
Batu Khan

Diplomacy:
Imperialism:

The fearsome fearless barbarian Batu Khan issued no orders.

 

No orders received…

NORTH AMERICA

NOTE: The Albions bought horses to the new world and the cavalry count has been completed and there are herds of horses roaming the Great Plains along with the buffalo ... (Completed for Central America too, but not South America)

Mercenaries:

Religion

Troops

North Amerind

Merc Commander M543, 5i, 5c, 5s, 5xw

The Iroquois People

North Amerind | Civilized | Tech 3
Chief Tall Bear
Diplomacy:
Imperialism: Built new port city of Oneida in Wenro on the Ohio River, failed to colonize region of Delaware (see V6 rules for new costs), also built field forts for 4 regions, and PWBs for a region.

Chief Tall Bear was concern about the Ice Barbarians to the Northeast, so he ordered fortifications built in four regions. Meanwhile a pair of leaders with a fleet was sent to explore the Carolina Sea, but discovered only very rough seas. They lost one leader and a couple ships during a terrible storm during their voyage...

The Dakota Nation

North Amerind | Barbarian | Tech 3
Chief Wounded Hawk
Diplomacy: Okoboji [f] (0/1), Minnewaska [c] (claimed dot)    
Imperialism: Built PWB for a region, colonized Okoboji (0/1).

Chief Wounded Hawk still ruled wisely.  Okoboji was colonized with the offer of assistance to all who would move there. Trade was started with the Blackfoot. All was well in the prairie Nation...

OPEN FOR A NEW PLAYER…

The Blackfoot Tribe

North Amerind | Nomad | Tech 3
Chief Golden Eagle
Diplomacy: Teton [f] (0/2)
Imperialism: Cultivated Sioux, and colonized Teton (0/2), ancient city ruins found in Shoshone.

Chief Golden Eagle began building up his tribe with new field planted in Sioux and Teton colonized.

OPEN FOR A NEW PLAYER…

The Mississippi Federation

North Amerind | Civilized | Tech 4
Chief Pouncing Lynx died in 768, Climbing Bear succeeded him.
Diplomacy:
Imperialism: City of New Glasgow name changed to New Grassgrow

 Chief Pouncing Lynx issued no orders. He was struck down by an outbreak of smallpox (along with a prince)! His heir returned to the capital and succeeded him with no problems.

No orders received.

The Great Yamasee Nation

North Amerind | Civilized | Tech 4
Chief Gray Hawk
Diplomacy:  Lucayo [nt], City of
Peachtree [f]
Imperialism: Built PWBs for a region, new city of
Peachtree in Cheraw, and colonized Creek (2/2) and Cheraw (2/6). City of Aberdeen name changed to Amberden.

Chief Gray Hawk again worked hard to improve his nation.  Hundreds of the people flocked to Creek and Cheraw, forming new villages and farms in the wilderness. 

OPEN FOR A NEW PLAYER…

The Yokut Federation

North Amerind | Civilized | Tech 4
Chief Hatawin V
Diplomacy:  Moache [c, (claimed dot)]
Imperialism: Expanded a city, finished cultivating Mono, and built PWBs for two regions and a great wall in Hohokam on the Baja Mohave desert border.

Chief Hatawin V ruled like his father- wisely. He embarked on a rebuilding project and he sired a few more sons and daughters. A great wall was built to help the temple keep the hungry encroaching desert from devouring the richly cultivated region of Hohokam...

CENTRAL & SOUTH AMERICA

Mercenaries:

Religion

Troops

Arian Christian

Charles the Bold M754

Merc Commander M543, 5i, 5c, 5s, 5xw, 5xt

Mesoamerind

Merc Commander M543, 3i, 3s, 3xw, 3xt

South Amerind

Merc Commander M543, 3i, 3s, 3xw, 3xt

The Empire of the Aztecs

Mesoamerind | Civilized | Tech 4
Emperor Mathew Pryzaka
Diplomacy:  Chontal [-un], Cora [-un], Cuyutec [-un, (0/6)] (make wilderness, add small meteor symbol)
Imperialism: Built new port city of Altixco in Huastec on Matagorda Sea, built five Royal roads: Royal Road from Otomi to Culhua (in V of M), Culhua (in V of M), to Huexotla (in V of M), Huexotla (in V of M) to Tlapocoya (in V of M), Totonac to Huastec, Tarascan to Zapotec, and built PWBs for a region. Tamauli Pec 90%MA.

Emperor Mathew despised dealing with the lowly merchants and their sullied affairs while he resumed ruling. While the Heir had ruled quite well, he was given new duties of protecting the Empire to sharpen his military skills with the command of a good size army. News worthy was that a sole leader exploring new sea zones in only a couple light warships never returned, rumor had it that he fell victim to some pirates, and many miles of new roads were built in quite a few regions. Also a small meteor landed in the region of Cuyutec with devastating results. 

The Maya Empire

Mesoamerind | Barbarian | Tech 3
K’uhul Ajaw Pacal
Diplomacy: Chontal [t], Boruca [nt]
Imperialism: Colonized Ulva (1/6), cultivated Quiche, built new port city of Ulva Itza in Ulva on Miskito Sea. (All regions have Mesoamerind symbol except Boruca) (Add pyramid symbol in region of Maya)

K’uhul Ajaw Pacal was crown Emperor of the Maya on top one of the world’s largest pyramid just outside of Chichen Itza. 

OPEN FOR A NEW PLAYER…

The Pirate Realm of the Carib

Pirates' Code | Seafaring | Tech 4
High Lord Captain Magnus Troil Sparrow
Diplomacy:
Imperialism: Built 10 cogs and trained 2000 bowmen.

High Lord Captain Magnus Troil Sparrow ordered some transports and light warships built, feeling a little old (in his sixties) he give 2/3 of his fleet to one of his younger leaders to use to protect his pirate realm (surprisingly the leader didn’t revolt.). The High Lord ruled and made his oldest son his heir at a great feast in the summer of 770.

The Vandals of the Southlands

Arian Christian | Civilized | Tech 4
King Stephan
Diplomacy:
Imperialism:  Built a few PWBs in two regions and new port city of Caracas in Caracas with walls around it. Also continued working on three projects.

King Stephan ruled and declared his oldest son Remnick the heir to the throne of the Vandals, and all the troops declare for Remnick at a grand coronation. At the outskirts of the party sat a chubby kid that Remnick’s Twin who was named Wetherby and was younger by a minute, he had a tear stained face that were not tears of happiness. Meanwhile trade was started with the Maya’s at their newly built port on the Miskito Sea. Also a leader who had some success with the pirates in Caraca and was able to understand them was surprisingly found with his throat cut in Caracas’s harbor.

The Christian Church of God

Arian Christian | Civilized | Tech 4
Patriarch Alphonse
Diplomacy: City of Saint Arius [mn], city of Grendelbane [ab], Arecuna [mn],
Imperialism: Expanded two cities and build a few PWBs for them.

Patriarch Alphonse again issued no orders, among signs that a change was coming.

OPEN FOR A NEW PLAYER!!!

The Inca Empire

South Amerind | | Pre-Columbian | Tech 2
Emperor Atahualpa                       
Diplomacy:
Imperialism: Built PWBs for 3 cities, a field fort for 2 regions, and trained 200 siege engineers for the capital, and cultivated the region of Chavin.

Chief Atahualpa ruled and had children to expand his royal family while his Empire was improved by new public works and cultivation.

The Tribes of the Amazon

South Amerind | Pre-Columbian | Tech 2
Chief Tuvano
Diplomacy:  City of Tapayana [f],
Imperialism: Built PWBs for a region. Failed to pay enough gold and nfp to colonize a region from 1gp to 2gp (see version 6 costs in the rules).

Chief Tuvano rule wisely, but the bean counters in his Tribe had a large error with the cost of colonizing a region.

POSTSCRIPT: (For those who read the whole newsfax…)


Aim at the sun and you may not reach it; but your arrow will fly far
higher than if you had aimed at an object on a level with yourself.

-- F. Hawes

 



Copyright © 2009 Lords 27