CAMPAIGN TWENTY-FOUR (OLD WORLD)
Hi – almost gave up
on this but I’ve decided to put some effort in and get the turn out. If you
stay with me I will endeavour to get turns out at least monthly but hopefully
quicker than that. Also, I’m not going to charge anything until we get to
around 10 players or I feel that I’ve got grips with the game again – so you
early starters will get it all for free. There’s also an issue with previous
payments and that’ll have to get sorted out sometime.
Remember, I’ve
initially cut the map back to just Western
So if you’re up
for it then drop me an email at (steve.brunt@wi-cca.com , stephenbrunt@yahoo.co.uk or
the throneworld one) and we’ll get started. Old
players of the open nations get first choice.
Oh, and one last
thing, the Uighurs are here…
Announcements
and items of note
Feudal Leaders: OK, it has always been my habit/policy to
not list feudal leaders in your leader section, but, instead, insist that when
you want to use them and their troops that you note in your orders that you are
"calling them to service" and then and only then would you get to
know their leader ratings and troops. Well.....the new STATS program that we
use for Lords processing sometimes lists a FA leader in the leader
section if a region turns FA...so, I am going to list FA leaders in this case
and try and list all FA leaders...so, if you have an FA region but the FA
leader isn't listed, just let me know and I'll correct the stats and list
them.
Leader army numbering: I will be changing the numbering scheme
of leaders in the near future (something like single digits for royal
family leaders, 10-19 for lieutenants, and 20-30 for allied, or something like
that...)
Leader conditionals in case of
invasion: If a
situation occurs in which a nation is invaded and the capital or homeland is
threatened, and the leaders of that nation are off doing other stuff, what
happens? Do they return to save the nation? To deal with this situation, and so as to avoid any chance I might resort to
"second guessing" a player, I do the following: I make a combat stat
check for each leader to see if they return with their troops to the capital to
try to defend it. Otherwise, they continue on with whatever orders they had
been originally given. The king will automatically return however. Note that
all of this applies *only* in those cases where the player has not given
conditional orders for their leaders.
Leader precedence: In those cases where there are multiple
leaders with armies fighting together, unless otherwise specified, the main
leader will be determined by rank. Thus, the main leader will first be the king
(if present), then the heir, then the princes in (descending) order of age.
After that (if there are only Lieutenant type leaders)
then the one with the highest combat rating will be in charge.
Death of leaders during a turn: If a leader dies during the turn, I
generate a new leader then and there right after they died, and have the new
leader complete their planned actions. If it really matters, like during a war
where every action point matters, I will have a delay of 1-12 AP (1d12) for the replacement leader to come
"on-scene."
Historicity: Sometimes, when you get new leaders, I
will give them names that are historical. This can sometimes happen even if you
give them names, since I feel it adds something to the game. If you *really*
want to give your leaders non-historical names, that's fine, I guess, just let
me know. Also, just so you know, names that are clearly dorky, well, I reserve
the right to modify them slightly so the game just doesn't seem silly.
New World Results: This is the news for the
The Maps: The maps need to be updated. I know. I
and others are working on it.
The Schism: The Schism in Catholicism is technically
over, due to events this turn. This does not mean that the religion is
monolithic once again, nor that its troubles are over, but the Paris Papacy has
been forced back into the fold, so to speak. It survives as the Anacletan Order, which is, admittedly, somewhat hostile to
MAXTAX: MAXTAX is in effect, it is set at 2.5.
this means that regions and cities with more than one owner (for example, if an
Open Nation, a Religious Primate, and a Religious Order all have some status in
the region or city) would proportionately share the tax and NFP revenues of the
region/city up to the maximum tax setting.
Other campaign 24
How to make
your GM happy (PLEASE READ! REALLY!):
Please send any and all Lords24
correspondence to lords24gm@throneworld.com
.
Thanks go out to:
Everyone for putting up with the
long delay in getting this turn out.
NOMENCLATURE
Turns are currently five (5) years
long. Base tax rate is 100%.
Infantry (200 men = 1 point), Cavalry (200 men = 1 point), Siege Engineers (200
men = 1 point), Warships (2 ships = 1 point), Transports (2 ships = 1
point).
LORDS 24 WEB RESOURCES
The Lords Twenty-Four homepage is
at:
www.throneworld.com/lords/lote24/index.html
All of the on-line resources,
including order forms, mailing lists and web-sites for Lords of the Earth are
summarized on this page:
www.throneworld.com/lords/players/resources.html
You can subscribe to the Lords 24
mailing list by pointing your web-browser at:
http://www.egroups.com/subscribe/Lords24
…and following the instructions on that page.
VARIOUS FEES AND LEVIES
At the moment the turns are free..
We are using the latest base
rulebook whatever that is
Turn
34 Orders due by:
December 3rd 2007
Here is what you need to do for your
orders for this next turn:
Without further ado, the news for
these years in Lords 24 history...
(Roman Catholic, Anglo-Saxon)
Court:
Spared the vicissitudes of conflict and famine, James of England
took stock of his domain and enjoyed the fruits of peace. His two sons were
married amongst much pomp and ceremony to the young daughters of the Earl of
Northumbria.
Das Deutches
Konigsreich
(Roman Catholic, Old High German)
Court:
The entire court of the Holy Roman Empire travelled south to
Principality of
(Roman Catholic, Italic)
Court:
Marco Silvio spent these years
stating to pull the scattered remnants of the Princedom back together. Scungili the Younger took the opportunity to exploit the
The Uighur Horde
(Asiatic Pagan, Turkic)
Court: Horde camp
Thakir saw the rich lands of the
west and smiled a grim smile. These lands would be his for the taking and the
last thing the weaklings would see will be his men taking their wealth and
daughters. First the tribes of Slovaks and their allies came under his control
and before he turned