Lords of the Earth

Campaign Nineteen

Turn 54

Anno Domini 1166 - 1170

Turn 55 Orders Due By:     Saturday April 9th.  Orders will not be accepted after Midnight MST on Sunday, April 10th.



Contacting & Paying the Referee

I will no longer be taking money directly for turns.  Instead, players sending funds by mail should make all checks payable to Thomas Harlan and send them either to the 2nd Street address or to Thomas’ address, which is:

Thomas Harlan

3210 E. 23rd Street

Tucson, AZ 85713-2261

Below are my Email and Regular mail addresses:

4858 East 2nd Street

Tucson, AZ 85711

Email: ancaric@throneworld.com

Payment: When paying via Paypal, please send all funds to this account:


        Please do NOT send payments to my Paypal account, use the one listed above.

Zero and Negative Credit: Consequences

Players at zero or negative credit at the time of deadline or will have a negative balance at the conclusion of processing will not have their orders processed, plain and simple.  So get your orders and payment in before processing starts or life will become very unfair very quickly.  Finally, players with a negative balance are liable to get their country reassigned without notice.  You have been warned.

Agro Surplus

Important: it has come to my attention that players have been implementing the agro surplus rules incorrectly, assuming that they can just trade in agro for gold or NFP on a one-for-one basis. Please remember that what you can do with your agro surplus is tied to your Base (pre-tax rate) Income.  Look a table 2-17 on page 19 of the 5.10 rules for the conversion rates and what the gold and NFP can be used for.  If players continue to not pay attention to this rule when converting their agro, I will not allow conversions.

Rule Changes and Clarifications

        As mentioned above, I’m going to try to keep alterations to the rules to a minimum (a double “yeah, sure” regarding my chances).  Here are some things to keep in mind:

Hands Off Trade and the IMA action (clarification): here’s what you can and can’t do regarding moving MSPs around.

        Inter-nation Trade Fleet: May be freely initiated, starting MSPs determined by computer.  To add or move MSPs requires an IMA action.

        Internal Trade/Fishing Fleets: May be freely initiated, starting MSPs are added by the player.  Additional new MSPs may be added to an existing fleet.  To move MSPs between existing fleets requires an IMA action.

Moving a fleet to a new port requires an IMA action, regardless of type.

        Route Type: LTR and LTO routes always take precedence over any Sea Trade Route between nations.  Keep this in mind when initiating routes.  Once an LTO/R route exists between two nations it may not be converted to sea trade (barring events that force the route to close).

        HBZ and Transports: please note that transports are mobile units for purposes of building within the HBZ, so if you want to build them in a port outside HBZ you’re out of luck most of the time.

ADDITION: Transports are assigned to or taken off a route at the start of the turn.  Consequently, units assigned to a route may not be used for transporting stuff and MSPs converted to transports may not be re-converted back to MSPs in the same turn.

        Allied Leaders Revisited: the following are changes to the rules concerning allied leaders.  Any troops attached to an allied leader may not be detached for any purpose.  They stay with the allied leader at all times.  Allied leader units may not be demobilized, although they will go away if the player decides to reduce the control level of the allied region or if the allied leader dies and is not replaced.  Players may build or assign additional units to the allied army but such units become part of the allied army and may not be taken back.

        Female Leaders: while I don’t want to disallow them totally, the Dark Ages were a pretty male dominated time.  Consequently, a female Royalty member may only become Queen, Empress, Regent or Heir if they have a Charisma of AT LEAST 10.   A Princess will only become an active leader if her Charisma is at least 8 (eight) or greater.  Any Charisma statute less than this will result in no generation (although you can still marry them off).  Any existing Female Rulers, Heirs, Princesses may remain.   The only exception to this is if the sole available heir is a princess, in which case she becomes ruler regardless of Charisma (and the subsequent DF check gets an big bad negative modifier as the local nobility resents the presence of a female giving orders and intruding on their bailiwick).

        Demobilizing Units: some of you are trying to demob units and rebuild them elsewhere on the same turn.  This is a no-no, as rule 5.4.6 indicates.  However, unlike the rules, I will allow demobilized units to be rebuilt elsewhere on the turn following their demobilization or later.  The NFP simply go into your saved NFP slot.

        The Homeland Income Multiple: has decreased to one.

        Gold, NFP and Agro transfers: beginning immediately, any inter-player transfers will only become available to the recipients the turn after they are sent.  So if someone sent you stuff on turn 41, you have to wait until turn 42 before you can use it.  Gold and NFP will be placed in their respective saved sections.  Agro will be placed in the reserves.  Note: players sending agro must spend gold to preserve it in transit.  Keep this in mind when deciding how much to charge for your surpluses.

        Entropy, or Viagra hasn’t been invented yet: any male Royal personages attempting to begat kiddies after the age of 50 has a severely reduced chance of siring any new bundles of joy.  Just so you know.

        AP reminder:  please remember that it is the slowest unit of a given force that determines which unit modifier applies to determining APs/year.  So if your army of light, elite cavalry includes even one heavy infantry unit, the footsloggers are slowing everyone down.  Also if a leader has a combat rating of four or less, he has a –1 AP per year modifier regardless of what he’s doing; unless he’s alone, in which case neither the positive nor negative Combat Rating applies.  Thanks to the player who pointed out this error on my part.

WARNING!!! Players who insist on not keeping track of AP expenditure in their orders run an excellent chance that their leaders will do nothing the entire turn, so grit your teeth and do the math!

        Shooting oneself in the foot:  Just so you all know, if your king continues to produces heirs after he has an established heir in place (i.e. one who has generated stats, it always goes to the eldest male by the way.) the possibility of something bad happening upon the death of the monarch is increased.

        INTEL STUFF: When performing Infiltration and Counter Infiltration Intel Operations, it is always best to specify which sector of your nation you are trying to protect or subvert.  The sectors are listed in rule 8.3.11 in the basic rulebook but I will repeat them here:  Espionage Service, Government, Royal Family, Military, Populace, University and Religion.  Players who order an op against an unspecified target will have a SEVERELY reduced chance of success.

        MORE INTEL STUFF (Leaders acting as an Ops or Bonus Point): Leaders conducting an Espionage action may need to be where the action is in order to conduct certain actions.  For example, a Veronan leader attempting to act as an OP for a CM in Slovakia can’t be sitting comfortably in Venice.

        Tech Level and Projects (NEW): certain Megalithic, Societal, Economic and Government Types are now dependent on a nations tech level.  A nation must meet the minimum Tech Level requirements in order to engage in the following projects.

Megalithic Projects: the building nation’s tech level must equal or exceed the modified level of the project.  (This is a change from the rules).

Government Type                            Tech Level

Tribal                                                                 1

Feudal Monarchy                                              2

Centralized Monarchy                                      3

Oligarchy                                                           3

Imperial                                                             3

Democracy                                                        3

Dictatorship                                                      8

Constitutional Monarchy                                 8

Federal Democracy                                           9

Economic Type                               Tech Level

Slave                                                                   1

Agrarian                                                                           2

Guild                                                                  5

Free                                                                                   8

Societal Type                                    Tech Level

Feudal                                                                1

Caste                                                                  2

Clan                                                                                  3

Open                                                                  8

        A QUESTION OF TIMING: Certain builds take an entire turn to perform (although for clerical reasons are usually done at the same time as the rest of the builds).  These are:

        City Construction (both new and additional levels)

       All Megalithic Construction Projects

       Colonies: Okay, this only applies if the colony is placed in an already occupied region/city and the natives have to be or are otherwise suppressed or conquered.  Example 1: an army conquers a region.  The colony can only be created the following turn.  Example 2: a player attempts to emplace a colony in an occupied region and it fails its revolt check.  The colony can only be created the following turn.  Example 3: as in 2 above but the region passed its revolt check.  The colony may be created that turn.  Example 4: as 2 above, except that the player conducted an RG action on the hapless inhabitants.  The colony can only be created then following turn.

What this means is that you may not take advantage of a given build of this type on the turn that it is constructed.  For example: you may not base MSPs or build PWBs at the increased city capacities until the turn after the construction is done.  Similarly, PWBs may not be built in excess of a region’s old terrain type the turn it becomes cultivated or colonized to a higher GPv.  So plan accordingly.

        Great Wall segments on a coast: I have made this a level 2 project to reflect additional hydro-engineering factors. (Draining swamps, etc).

        The Care and Feeding of Islands: here are some guidelines regarding islands.

Unnamed:  May not be occupied or built on and are generally considered part of an adjoining larger landmass.

Named, but no (-/-): may be occupied but NOT colonized.  Cities may be built on them to a max size of three.  Islands of this type with an “H” are hostile and may have not have cities built on them.

Named, with an (-/-): may be colonized to a maximum of (1/#), cities may be built on them to the regular max for islands.

Very Important: Players desiring to build projects, cities, colonies or units on an island must ship the gold and manpower to build them there (unless of course, the island is your capital or homeland) Public Works may be built without shipment.

        Selling Agro Surplus: please remember that if you’re shipping surplus agro, you must pay to preserve it just as you would if you’re putting it into reserves.  Agro in reserves can be sold without having to do this as it’s already been paid for.

        YARD CAPACITY:  Yard Capacity costs are now assessed for all heavy units as well as all ship units.  Below are the appropriate sections from the Modern rules supplement.

        The construction of all ship units as well as all heavy-prefix land units requires the use of (in addition to GP and NFP expenditures) Yard Capacity of the appropriate kind. Each ship or heavy prefix land unit type has a Yard Capacity (YrdC) cost listed below.  This is the Yard Capacity cost when constructing the unit.  For most types of nations Yard Capacity can only be used at a Friendly City within your Homeland Build Zone.   Each point of Yard Capacity provides one Yard Capacity point per turn.  YrdC may not be saved from turn to turn.  While Pre-Modern nations (nomads, barbarians, civilized, renaissance, etc.) cannot build the dedicated Yards that are prevalent in the Modern Era; pre-modern cities and trade centers have an intrinsic Yard capacity for the production of ship and heavy land units.

Intrinsic Yard Capacities

        Cities, Trade Centers and Port Cities have “generic” Yard Capacities, as noted in the following table.

Table 3‑9. Intrinsic Yard Capacity




Trade Center


Usable only by Nomads or Barbarians for the construction of Heavy units (including ships, if in a coastal region).


GPv × 5

Usable for the construction of Heavy land units.

Port City

GPv × 5

Usable for the construction of ships and heavy land units.

        Note: Port City capacity is not separated for ground unit and ship unit construction. There is only one Capacity, reflecting the specialization of port cities for ship construction.

Yard Capacities on the Stat Sheet

        The city-based Intrinsic Yard capacity is listed on your stat sheet as part of the City description, between the city PWB and the City Type like so:

Avalon [3+30i15p4]

        This city has a GPv of 3, 30 public works an intrinsic Yard capacity of 15, is a port city and has 4 wall points.

Increasing Intrinsic Industry

        The only way that intrinsic Yard Capacity may be increased is through city expansion.  Additional capacity gained through such expansion may not be used on the same turn that the city expansion occurs.

        Important: HBZ and primate construction restrictions are still in force, so just because you have the capacity to build something at a given site, doesn’t mean that you will be able to if the city is out of your HBZ.

Yard Capacity Costs

Unit Type

YrdC Cost



























P = may only be built at a port.

Map Stuff

Some discrepancies between the maps and the Stats program have cropped up:

None at present.

As a general rule, in discrepancies of this kind, the stats take precedence over the map.

Japan & the Pacific Rim

The Taira Bakufu

Taira Tanko Mitsuoke, Daimyo of Kwanto, Shogun of Japan.

Diplomacy    Toyama (independent following allied leader death)

        No orders.  Shun died and was succeeded without incident.

The Moluccas Seahold

Rokaku III, Lord of the Spice Islands

Diplomacy    None

        No orders.  Rokaku died and was succeeded by his son, Rokaku.

The Kingdom of Java

Nang Ha, Beloved of Ganesha

Diplomacy    Jambi (ea), Sabah (a)

        The Javanese did some diplomacy and that was about it.

The Maree Kingdom of Australia

Taree II, Prince of Maree

Diplomacy    Eha-Rana (fa)

        Taree was wroth to learn that his attempts to trade with the Moluccas and Java could not be implemented due to societal incompatibility (Pre-Columbian societies cannot have trade conduits, and since the route from the port must be traced to your capital and Wasientan is on an island...).  The Prince punched out his trade advisor when he heard this.  Then he punched some walls.  Then he had his broken hand re-set.

        In other events, more citizens were shipped into Akama and Wasientan, increasing them both to size 2.

The Arikat of Maori

Ghorgon, King of the Southern Islands

Diplomacy    Fiji (t)

        Ghorgon came into his watery inheritance and immediately set about rebuilding the Kingdom of his ancestors, dispatching diplomats to the Fijians.  Far to the south, a fleet of Maori ships off loaded hundreds of workers in Te Wai Ponamu, who immediately began cultivating the wilderness there.


The Kingdom of Shan’si

Chao the Grim, King of Shan’si, Watcher of the Northern Marches

Diplomacy    None

        The re-urbanization of the Korean peninsula continued with the construction of yet another, port, Morning Calm on the ruins of old Kaiching, in Koguryu.  In addition, Jin’xi and Golden Moon continued to grow to sizes 8 and 6 respectively.  Work on the royal infrastructure also continued with the postal road between Bao Ding and Lu’an being upgraded to a royal road.  Finally, work began in Jin’xi on a great monument to Buddha.

The Kingdom of Hupei

Cao Shen Han, King of Hupei

Diplomacy  Fujian (t), Chengdu, in Chiennan (f), Kaifeng, in Hopei (a), Chang’de, in Kweichou (a), Shanghai, in Taiping (f)

        Major segments of the southern Great Wall were finished, with new sections on the borders of Kweichou and Guizhou; Ghangde and Guizhou; and Jiangxi and Ganzhou.  The Tibetan Road between Kweichou and Om’chou and work was immediately begun on extending it to the border with Tz’uk’ai and the possibly over confident expectation that the Maghadans will be there waiting.  Back up the road, a new town (and a very miserable, uncomfortable and drab town it is too), Chow Fat, was built in Om’chu itself, as well as the obligatory fortress that spring up in every Hupei region.  Finally, Chiang’ling expanded to size 15 and Shanghai to size 4.

The Kingdom of Kwangsi

Chu Shun, Prince of Kwangsi

Diplomacy    None

        No orders.

Southeast Asia

The Kingdom of Champa

Bao Dai IV, King of Champa, Lord of Vijaya

Diplomacy Laos (ea)

         Bao Dai ordered the construction of a great temple to Brahma in Vijaya and work began on it in earnest.  Also built this turn, were two fortresses, a citadel next to the walls of Vijaya itself (Fort Bao Dai) and another in the hinterland of Annam, near the Kwangsi border (Fort Yang Shen).  Also Vijaya and Hue both increased in size (to 8 and 2 respectively).

The Kingdom of Kambuja

Anucha, Deveraja of the Kambuja

Diplomacy    Kredah (t)

        Chandarith died in late 1166 whilst in Kredah and was replaced without much comment.  Despite this event, the locals of Kredah were sufficiently impressed to join the Khemer cause.  In other events, the road between Nakhon and Mon was completed and a new port, Kuantan, was built in the latter region.


The Kingdom of Maghada

Vikram, Raja of Bengal

Diplomacy    None

        Ava and Pegu were finally repopulated back to their old population levels (a (3/5) and (3/6) respectively).  Royal road links were built between Avan and Pegu and hence into Khemer territory in Thaton.  Hindu missionary activity continues among the Buddhist of Bhutan at a glacial pace.

The Kingdom of Chola

Gagan, King of Chola, Lord of Tanjore

Diplomacy    Belur (f)

        Did some diplomacy and that was it.

The Pratihara Empire of Kaunaj

Mogli II, Emperor of India

Diplomacy    None

        No orders.  Mogli died and was succeeded without incident.

Central Asia

The Kingdom of Jungaria

Alp Arslen, Lord of Karakocho.

Diplomacy    Beshbalik (ea)

        Work began on putting Beshbalik under cultivation.

The Emirate of Samarkhand

Al-Haji, Emir of Samarkhnad

Diplomacy  Firoz Kohi (a), Baluchistan (nt), Shadad (nt), Bandar (nt)

        In an impressive achievement of diplomacy, Al-Hajji’s diplomats managed to induce many of the Persian principalities to the south to join the Emirate, thus gaining access to the Persian Gulf.  Closer to home, the royal road links between Uzbek and Kush and between Otrarsh and Kuldja were finished.  Also, Firoz Kohi was put under the plow.

The Khazar Khanate

Bashtu, Kagan of Khazar and Saksiny

Diplomacy    Urkel (hostile, diplomat thrown out!), Bolgar (c)

         Attempts to stitch the Khanate back together met with limited success.  Elsewhere, Sarigh-Shin continued to grow at a rapid rate, reaching level 9 and Kara-Kemen increased to level 2.  Bashtu was the recipient of a great deal of cash from the Byzantine court.  An event that led the kagan to get very drunk on kumis, so elated was he.

The Near East

The Hamadid Sultanate

Hasan Ibn Yusuf “the Great”, Sultan of Damascus and Protector of the Holy Places

Diplomacy    Edessa (t), Circis (fa), Palmyra (a)

         A royal road link was built up the border with the Buwayids, to facilitate trade.  Aside form this and some diplomacy (well, ok, a considerable amount of diplomacy), Hasan kept to himself...or at least he tried to, but a number of Frankish missionaries showed up and tried to convert the locals only to get killed and/or imprisoned for their pains.  In addition, a prominent shrine was burnt to the ground near Beirut.  Initial investigations pointed towards Egyptian involvement, but subsequent digging revealed that it was the Greeks that were behind it.  The Sultan was quite annoyed.

The Buwayid Emirates

Tajir ibn Ibriham, Emir of Emirs, Protector of the Caliph.

Diplomacy    Azerbaijan (a), Kurdistan (a)

        Believing that nothing as unimportant as a little mountainous terrain should stop urbanization, Tajir’s engineers raised a new city, Irbil, in the highlands of Kurdistan and then began building roads to link it with Tabriz in the north and Hamadan in the south.  Another road link was built up to the border with Syria to Improve overland trade with that nation.  Finally, virtually every city in the Emirates was provided with a set of shiny new walls.  On the foreign affairs front, Tajir continued to send much grain to the court of the Greek Emperor, prompting critics to complain that he was merely Flavius’ flunky.

The Emirate of Aden

Sulemain ibn Umar, Emir of Aden and S’ana.

Diplomacy    Zufar (c)

        Umar died in late 1167 and was succeeded without incident.  The new Emir ordered the construction of a new road link between Yemen and Asir.  Money was also spent on cleaning and refurbishing the Qaba in Holy Mecca for the edification of pilgrims everywhere.

Eastern Europe

The Eastern Roman Empire

Constantine Paulos, Emperor of the Eastern Roman Empire.

Diplomacy    Rhodes (f), Ochirida, in Serbia (ea)

        The usual spate of city expansions occurred.  Smyrna and Nicomedia grew to size 10; Varna to size 6; Volos and Tarsus to size 4; and Athens to size 3.  Flavius also dispatched hundreds of missionaries straight into the lair of the Fatamid beast in Egypt, where most came to horrible, painful ends for no good purpose.  Elsewhere, cash continued to flow into the hands of the Empire’s neighbors in return for grain, or just because the Emperor was feeling generous.  Many commented (favorably) on this open-handedness.  On the diplomatic front, Flavius continued his policy of marrying his daughters to former rebel generals, tying the old pirate Pausanias of Rhodes closer to the Empire by making a prince out of him.  On a more troubling note, investigations into various assassination attempts on various members of the Imperial government revealed a link with the Fatamids.  No one was particularly surprised.

        Finally, Flavius died at the end of 1169 and was succeeded without incident.

The Principality of Muscovy

Aleksandr I, Boyar of Muscovy

Diplomacy    None

        Additional money and manpower were thrown at the road between Smolensk and Polotsk (but not enough to finish it sadly).  Work also began on a road between Muscovy and Suzdal.  To the south, Pereaslavl was colonized to it’s old level of (1/6), but the population was no good Orthodox God-fearing Russians.  An expedition to Mordva denuded that region of its Pagan natives, who were sent to slave on the Muscovy – Suzdal road.  The Cumans, fearing that they were next, revolted from Muscovite control.  Back at home, the succession was put in a bit of a tizzy when Igor III died in late 1167 and was followed by Igor IV two years later.  The throne then went to Igor III’s second son, Aleksandr.

The Kingdom of Poland

Stanislaw I, King of Poland

Diplomacy    Meissen (ea)

        A shipment of grain to the Byzantines was sent without storing it properly with the result that it rotted in route.  In other, less bureaucratic matters, the royal road between Danzig and Pomerania was completed and a postal road was built between Poland and Little Poland.  Work was also begun on putting Meissen under cultivation and Gadansk increased to a size 7 port.  Finally, the Lithuanians embraced the Catholic faith.  On the downside, the Pagans of Bakony stopped paying tribute.

The Duchy of Estonia

Ahti Viikberg, Duke of Estonia

Diplomacy    None

        Riga grew to a size 8 city.  Work began on a royal road link between Rzhev and Kalinin.  Missionary activity among the Prussians continued.

Western Europe

The Duchy of Bohemia

Ewald Govner, Duke of Bohemia

Diplomacy    Pomern (f following allied leader death).

        Like the Poles, Ewald sent a great deal of inadequately stored grain to the Byzantines with the result that tons of the stuff wound up sitting on the docks of Constantinople, utterly inedible.  In other news, Munich, Freiburg, Brunswick, Gotha, Prague and Brno all grew in size (to 5, 8, 8, 5, 8, and 3 respectively).

The Vernonian Empire

Valdemar Germanicus, Emperor of Italy

Diplomacy    Tyrol (t), Switzerland (a)

        Things were fairly quiet here.  Massa-Carrerea grew to size 5 and Milano to size 8.  The great Sea Wall in Verona facing the Adriatic was also completed.  On Malta, the last of the Orthodox community was converted to the Catholic faith, leaving only the recalcitrant Muslim community.

Le Royaume de France

Gerard Capet, King of the Franks

Diplomacy:   Limousin (f), Gascony (f)

        Gerard stayed busy, as is his wont, overseeing the construction of yet another road link, this one between Vermandois and Flanders.  A new port, Nantes, was founded in Poitou and Caen, Chalons and Avranches all increased to size 2.  Port de Saxon was ceded to the English and several dozen Catholic missionaries were dispatched to the Levant, where they quickly wound up filling the Sultan’s jail cells and gibbets.

The El Reino De Navarre

Miguel II, King of Navarre

Diplomacy    Talavera (f), Estremadura (nt)

        The Spaniards were also very active.  Catholic missionaries converted the last of the Muslims of Estremadura to the true faith; Talavera was put under cultivation; and two new road links were built: the first from Asturias to Galacia and the second from Granada to Andalusia.  Finally, Corunna, Madiera, Valentia and Lisbon all grew in size (to 8, 8, 8, and 6, respectively).

Northern Europe

The Kingdom of Wessex

Ehtelred Harethson, King of the Angles and Saxons

Diplomacy:   Cornwall (a), Wessex (f)

        London grew to a size 8 port and a postal road was built from that city to York in Northumbria via Ethelstun in Mercia.  The French ceded Port de Saxon and the Celts of Cornwall became allies.  On the down side, Ethelred was much aggrieved by the loss of his son and heir, Hareth, in early 1167.

The Kingdom of the Svear

Gregor, King of the Swedes

Diplomacy    None

        All in all, things were quiet in the Great White North, eh?  Tronheim and Malmo grew to size 2 each and Catholic missionaries continue to make headway among the pagans of Trondheim.

The Norse Kingdom of Iceland

Dag Jornson, King of the Norse

Diplomacy    Strathclyde (+1 to YfC)

        Attempts to plumb the reaches of the Great Western Ocean continue to meet with no success, as do attempts to induce the Culdi Christians of Strathclyde to change their ways.  On the other hand, Stonehaven grew to a size 2 port.

North Afriqa

The Maghreb Emirate

Bashar ibn Umar, Emir of Morroco

Diplomacy    None

        No payment, turn not processed.

Al Fatamid Caliphate Al Qaira

Muhtadi Mujahid ibn Fadi, Fatamid Caliph of Egypt

Diplomacy    None

        Well having cut trade with the “filthy Greeklings”, Muhtadi awaited the expected Byzantine attack, except that the Greeks didn’t oblige, at least not so directly.  Instead a wave of killings swept through the various elite communities running parts of the Fatamid government as well as the intelligence services.  Initial investigations were confusing as evidence pointed to both Byzantine and French involvement. In another development, Byzantine attempts to flood the Egyptian countryside with Orthodox missionaries kept various local magistrates very busy, rounding up and executing the infidel scum.

        Despite all of this, life did continue with some degree of normality with Alexandria increasing to size 15 and Memphis to size 12.  Finally, some gold was sent to the Syrians.

West Afriqa

The Kingdom of Ghana

Komla, Lord of Kumi-Saleh

Diplomacy No effect.

         A curious lull fell over the fighting in West Africa.  Komla raised additional troops and completed the cultivation of Garou.

The Kingdom of Nupe

Ta’ziyah Surinama, King of Nupe and Oyo

Diplomacy Gurma (fa), Kanuri (nt)

        Ta’ziyah took advantage of the lull to do some diplomacy among his neighbors and to build a port, Wawa, in Oyo.  A small Ghanan force was caught mucking about in Hausa and destroyed.

The Kingdom of Togo

Akroke, King of Togo and Akan

Diplomacy Niete (fa)

        Akroke thanked his various gods that no one decided to attack him and set about ruling his kingdom.  A new port, Kebbi, was built in Gagnoa and a postal road route was built between Togo and Ife via Yoruba.

The Kingdom of Kanem-Bornu

Susiseko II, King of Kanem and Bornu

Diplomacy No effect.

        Having been smacked around twice in ten years, Susiseko decided he would be better served engaging in more pacific pursuits, so he retired to Daza to rule his land.

South Afriqa

The Bakongo Kingdom

Ugo Wambolea, King of Bakongo

Diplomacy    None

        Knowing when to cut his losses, Ugo pulled his troops back to Kongo and made peace with the Togoans.  On the domestic front, both Kinshasa and Cabwola increased to size 5 cities and had citadels built attached to them.

The Kingdom of Nyasa

Asserate III, Chief of the Nyasa

Diplomacy Chilwa (f)

        A new port, Nampula, was built in Makura.

The Kingdom of Rozwi

Ntombhela, King of Rozwi, Lord of Zimbabwe

Diplomacy None

        Xai-xai and Maputo both increased in size (to 4 and 3 respectively).  A great expedition into the interior to gather slaves for the new Rozwi - Kafue royal road managed to smack the locals of Luangua but ran afoul of the locals in Tonga and got smacked around for their trouble.

The Kingdom of Vaal

M’tesa II, King of Vaal and Mapungubwe

Diplomacy None

        No orders.

North America



        There is a chance that contact between the New World and Europe may occur in the near future.  This naturally brings up the possibility that smallpox will appear among a population with no immunity to the disease, as well as diphtheria, whooping cough and a host of other icky ways of dying very messily (Damn filthy, those Europeans).

1)      The Good News is that just because some intermittent and slight contact may occur, it does not automatically mean that smallpox will show up.

2)      The Bad News is that when (not if, when) Smallpox does arrive, it will be very, very, BAD!

3)      Did I mention it will be bad?  No?  Well, it’ll REALLY SUCK!

4)      No (and I mean no) aspect of your country will be unaffected.  The best way to deal with it is to just accept it and start rebuilding once it’s passed.

5)      Orders written for the turn a nation is struck with Smallpox will not be processed, as everyone will be too busy dying and/or suffering horribly to do anything remotely constructive.  On the (very, very faint, practically nonexistent) bright side.  There will be no charge for the turn for a country hit by pox.

6)      If, after (or before, even) the destruction, you decide you do not wish to continue playing, I will refund your balance.

Just trying to warn people about what may happen.

The Ref.

The Tlingit People

Grey Owl, Chief of the Tlingit, Lord of the Far North.

Diplomacy None

        The port of Aangoon grew to a size 2.  Tlingit attempts to explore the seas off the California coast were not successful, the admiral in charge dying during the trip.  Events at home became even more confusing when a dozen Yokuts ships showed up in the harbor of Ahwahnee, bearing the Princess Ojai and a sizable amount of cash.  The Admiral in charge, Hunting Condor, informed the rather surprised fishermen present that he had brought the young lady hence in order to officiate a wedding between her and some Tlingit personage of some importance.  Someone ran up to Grey Owl’s lodge and informed him of this, the chief was somewhat surprised but sent messengers back to the Admiral informing him that he was welcome to stay until it was figured out who Ojai was betrothed to.  (In other words, one player had orders for a marriage; the other didn’t, or forgot to put them in his orders).  And there the situation hung fire.  For now.



Dark Coyote, Ruler of California

Diplomacy None

        Miwok expansion and colonization of the northeast continued.  Tucannon and Nez Perce were settled to a (2/4) each; Lemhi to a (1/1) and Shoshone to a (-/5). The Yokuts have now reached the Continental Divide.  In addition, the cities of San Francisco and Tula’ree grew to size 8 each and Lehi was put under cultivation.  Finally, work began on a royal road link from Yakima to Sawtai via Tucannon.  The Yurok workers proved to be just as adept of dying of frostbite, altitude sickness and wolf attack as their counterparts in far off Hupei were.

The Anasazi Nation

Motega, Chief of the Anasazi, Lord of the Chaco

Diplomacy None

        The Anasazi continue to be busy to both the north and south.  Both Ute and Unita were colonized (to (1/2) and (1/5) respectively) and both regions were cultivated.  To the south, the Baja cities of Navolato, Guaymas and Eagle’s Bluff continue to grow (to sizes 10, 10, and 5 respectively); while at sea, Admiral Jacy managed to map the Chinca Sea.  Closer to home, Desert Wind died and was succeeded by his son, Motega.

The Mississippian Empire

Patamon, The Great Beaver of the Snake

Diplomacy None

               No orders.

The Natchez Confederacy

Buffalo Fog, Great Sun of the Natchez

Diplomacy None

        The Natchez continue to be busy around the Mississippi watershed.  Choctaw was colonized to a (1/3) as well as being cultivated.  To the northwest, Onate was colonized to a (-/9) and to the northeast a royal road was built from Taposa into the Michigamea lands in Chickasaw.  At sea, Copper Trail set out from Ocenee harbor with over 30 great canoes and paddled north.  When he returned four years later, only four boats remained and most of his men where dead, but the Labrador Sea had been charted.

The Yamasee People

Eagle’s Feather, Chief of the Yamasee

Diplomacy None

        Chatot was colonized to a (1/3) region and the foundations for a new port, Okaloosa, were laid in the region as well.  On a sad note, Eagle Feather’s son, Croaking Bullfrog, vanished whilst attempting to explore the North Sargasso Current, proving that those who go looking for trouble usually find it.


The Toltec Hegemony of Chichen Itza

Huytahata, Grand Hegemon of the Maya

Diplomacy    None

        Alzure died and was succeeded by his son Huytahata, who was enthroned in a lavish ceremony with much blood and sacrifice.  The jungles of Lenca were re-cultivated but the jungles reclaimed Chontal.  Further north, the road links into the Valley of Mexico were completed.  At sea, Maya sailors paddled around the Delta Sea until they were familiar with the oddities of those waters (like the big honking delta dumping its silt into the Ocean).

The Arawak of the Islands

Tamox, Lord of the Islands

Diplomacy    None

        Arawak navigators were a-sea again, this time probing into Chesapeake Bay.  Closer to home, a new port, Arecibo was built on Ciboney and new levels were added to Indiatlantic and Ballanquilla, raising them to sizes 3 and 5 respectively.

Solar Empire of Chibchan

Rama, King of the Chibchan

Diplomacy None.

        Rama decided to ditch his Spanish name, which was good because the Spanish haven’t arrived.  He then renamed his Kingdom and dispatched an emissary to far off Texcoco to acquire samples of the finest Toltec poetry.  The messenger then returned to Bogota to share his newly found literary discoveries (and to start figuring it all out, Nahuatl being a different language and all).  In other news, Rama was mildly irked to receive reports that Incan missionaries were mucking about in Choque (ineffectually mucking about to be sure, but still mucking about).

South America

The Kingdom of Paraiba

Panib III, King of Paraiba

Diplomacy None

        Panib, displaying an intense LORDS squeeb-like desire to have as much money as possible (and virtually guaranteeing that the Ref will blow his country apart out of sheer spite), decided to send colonists into the fetid jungles to the northwest to settled the god-forsaken wilderness there.  The initial wave of settlers from Paraiba colonized Potiguara to a (-/6).  Additional settlers then marched northwest under the leaders Rabo and Nana to settle Terembembe to a (-/2) and Pacaja to a (-/8).  A trading port, Pacaj was also built in the latter region, near the mouth of the Amazon.  Soon trade was coming in from Incan and Chibchan ports upriver and the nasty case of hives that Panib had because he wasn’t optimizing the income of the state subsided.

The Mighty Incan Empire

Cochari, Emperor of the Incas

Diplomacy None

        Sat quietly and built lots and lots of public works.  Work also began (at glacial pace) of a road between Choco and the malarial infested swamps of Cuna.

The Kingdom of Karanga

Amaru II, Lord of the South

Diplomacy None

        Work continued on the Caranga – Guanacane road.

The Kingdom of Shokleng

Ake, King of Shokleng

Diplomacy None

        Urcon passed on and was succeeded by his son, Ake, who immediately exhibited the same squeeb-like must-get-in-touch-with-the-Incans-at-all-costs disease that had afflicted his northern neighbor.  To the southwest, Charrua was colonized to a (2/4), Minuane to a (1/8) and Abipon to a (-/3).  Minuane was also cultivated.

The Mapuche Empire

Malachite, Emperor of the Mapuche

Diplomacy None

        Emperor Mochan died at the beginning of 1166 before he had a chance to do anything.  His son quickly picked up the reins.  Settlement continued in the northeast with Errandi being settled to a (-/3) and a fortified landing area being built near the mouth of the River Plate.  A royal road was built from Millcayac south to Puelche and work on a second link was begun in Chechete, eventually to run through Errandi.