Lords of the Earth
Campaign Nineteen
Turn 53
Anno Domini 1161 - 1165
Turn 54 Orders Due By: Saturday March 19th. Orders will not be accepted after Midnight MST on Sunday, March 20th.
A |
I will no longer be taking money directly for turns. Instead, players sending funds by mail should make all checks payable to Thomas Harlan and send them either to the
Thomas Harlan
Below are my Email and Regular mail addresses:
Email:
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Please do NOT send payments to my Paypal account, use the one listed above.
Players at zero or negative credit at the time of deadline or will have a negative balance at the conclusion of processing will not have their orders processed, plain and simple. So get your orders and payment in before processing starts or life will become very unfair very quickly. Finally, players with a negative balance are liable to get their country reassigned without notice. You have been warned.
Important: it has come to my attention that players have been implementing the agro surplus rules incorrectly, assuming that they can just trade in agro for gold or NFP on a one-for-one basis. Please remember that what you can do with your agro surplus is tied to your Base (pre-tax rate) Income. Look a table 2-17 on page 19 of the 5.10 rules for the conversion rates and what the gold and NFP can be used for. If players continue to not pay attention to this rule when converting their agro, I will not allow conversions.
As mentioned above, I’m going to try to keep alterations to the rules to a minimum (a double “yeah, sure” regarding my chances). Here are some things to keep in mind:
Hands Off Trade and the IMA action (clarification): here’s what you can and can’t do regarding moving MSps around.
ú Inter-nation Trade Fleet: May be freely initiated, starting MSPs determined by computer. To add or move MSPs requires an IMA action.
ú Internal Trade/Fishing Fleets: May be freely initiated, starting MSPs are added by the player. Additional new MSPs may be added to an existing fleet. To move MSPs between existing fleets requires an IMA action.
Moving a fleet to a new port requires an IMA action, regardless of type.
Route Type: LTR and LTO routes always take precedence over any Sea Trade Route between nations. Keep this in mind when initiating routes. Once an LTO/R route exists between two nations it may not be converted to sea trade (barring events that force the route to close).
HBZ and Transports: please note that transports are mobile units for purposes of building within the HBZ, so if you want to build them in a port outside HBZ you’re out of luck most of the time.
ADDITION: Transports are assigned to or taken off a route at the start of the turn. Consequently, units assigned to a route may not be used for transporting stuff and MSPs converted to transports may not be re-converted back to MSPs in the same turn.
Allied Leaders Revisited: the following are changes to the rules concerning allied leaders. Any troops attached to an allied leader may not be detached for any purpose. They stay with the allied leader at all times. Allied leader units may not be demobilized, although they will go away if the player decides to reduce the control level of the allied region or if the allied leader dies and is not replaced. Players may build or assign additional units to the allied army but such units become part of the allied army and may not be taken back.
Female Leaders: while I don’t want to disallow them totally, the Dark Ages were a pretty male dominated time. Consequently, a female Royalty member may only become Queen, Empress, Regent or Heir if they have a Charisma of AT LEAST 10. A Princess will only become an active leader if her Charisma is at least 8 (eight) or greater. Any Charisma statute less than this will result in no generation (although you can still marry them off). Any existing Female Rulers, Heirs, Princesses may remain. The only exception to this is if the sole available heir is a princess, in which case she becomes ruler regardless of Charisma (and the subsequent DF check gets an big bad negative modifier as the local nobility resents the presence of a female giving orders and intruding on their bailiwick).
Demobilizing Units: some of you are trying to demob units and rebuild them elsewhere on the same turn. This is a no-no, as rule 5.4.6 indicates. However, unlike the rules, I will allow demobilized units to be rebuilt elsewhere on the turn following their demobilization or later. The NFP simply go into your saved NFP slot.
The Homeland Income Multiple: has decreased to one.
Gold, NFP and Agro transfers: beginning immediately, any inter-player transfers will only become available to the recipients the turn after they are sent. So if someone sent you stuff on turn 41, you have to wait until turn 42 before you can use it. Gold and NFP will be placed in their respective saved sections. Agro will be placed in the reserves. Note: players sending agro must spend gold to preserve it in transit. Keep this in mind when deciding how much to charge for your surpluses.
Entrophy, or Viagra hasn’t been invented yet: any male Royal personages attempting to begat kiddies after the age of 50 has a severely reduced chance of siring any new bundles of joy. Just so you know.
AP reminder: please remember that it is the slowest unit of a given force that determines which unit modifiers apply to determining APs/year. So if your army of light, elite cavalry includes even one heavy infantry unit, the footsloggers are slowing everyone down. Also if a leader has a combat rating of four or less, he has a –1 AP per year modifier regardless of what he’s doing; unless he’s alone, in which case neither the positive nor negative Combat Rating applies. Thanks to the player who pointed out this error on my part.
WARNING!!! Players who insist on not keeping track of AP expenditure in their orders run an excellent chance that their leaders will do nothing the entire turn, so grit your teeth and do the math!
Shooting oneself in the foot: Just so you all know, if your king continues to produces heirs after he has an established heir in place (i.e. one who has generated stats, it always goes to the eldest male by the way.) the possibility of something bad happening upon the death of the monarch is increased.
INTEL STUFF: When performing Infiltration and Counter Infiltration Intel Operations, it is always best to specify which sector of your nation you are trying to protect or subvert. The sectors are listed in rule 8.3.11 in the basic rulebook but I will repeat them here: Espionage Service, Government, Royal Family, Military, Populace, University and Religion. Players who order an op against an unspecified target will have a SEVERELY reduced chance of success.
MORE INTEL STUFF (Leaders acting as an Ops or Bonus Point): Leaders conducting an Espionage action may need to be where the action is in order to conduct certain actions. For example, a Veronan leader attempting to act as an OP for a CM in
Tech Level and Projects (NEW): certain Megalithic, Societal, Economic and Government Types are now dependent on a nations tech level. A nation must meet the minimum Tech Level requirements in order to engage in the following projects.
Megalithic Projects: the building nation’s tech level must equal or exceed the modified level of the project. (This is a change from the rules).
Government Type Tech Level
Tribal 1
Feudal Monarchy 2
Centralized Monarchy 3
Oligarchy 3
Imperial 3
Democracy 3
Dictatorship 8
Constitutional Monarchy 8
Federal Democracy 9
Slave 1
Agrarian 2
Guild 5
Free 8
Feudal 1
Caste 2
Clan 3
Open 8
A QUESTION OF TIMING: Certain builds take an entire turn to perform (although for clerical reasons are usually done at the same time as the rest of the builds). These are:
ú City Construction (both new and additional levels)
ú All Megalithic Construction Projects
ú Colonies: Okay, this only applies if the colony is placed in an already occupied region/city and the natives have to be or are otherwise suppressed or conquered. Example 1: an army conquers a region. The colony can only be created the following turn. Example 2: a player attempts to emplace a colony in an occupied region and it fails its revolt check. The colony can only be created the following turn. Example 3: as in 2 above but the region passed its revolt check. The colony may be created that turn. Example 4: as 2 above, except that the player conducted an RG action on the hapless inhabitants. The colony can only be created then following turn.
What this means is that you may not take advantage of a given build of this type on the turn that it is constructed. For example: you may not base MSPs or build PWBs at the increased city capacities until the turn after the construction is done. Similarly, PWBs may not be built in excess of a region’s old terrain type the turn it becomes cultivated or colonized to a higher GPv. So plan accordingly.
Great Wall segments on a coast: I have made this a level 2 project to reflect additional hydro-engineering factors. (draining swamps, etc).
The Care and Feeding of
Unnamed: May not be occupied or built on and are generally considered part of an adjoining larger landmass.
Named, but no (-/-): may be occupied but NOT colonized. Cities may be built on them to a max size of three. Islands of this type with an “H” are hostile and may have not have cities built on them.
Named, with an (-/-): may be colonized to a maximum of (1/#), cities may be built on them to the regular max for islands.
Very Important: Players desiring to build projects, cities, colonies or units on an island must ship the gold and manpower to build them there (unless of course, the island is your capital or homeland) Public Works may be built without shipment.
Selling Agro Surplus: please remember that if you’re shipping surplus agro, you must pay to preserve it just as you would if you’re putting it into reserves. Agro in reserves can be sold without having to do this as it’s already been paid for.
YARD CAPACITY: Yard Capacity costs are now assessed for all heavy units as well as all ship units. Below are the appropriate sections from the Modern rules supplement.
The construction of all ship units as well as all heavy-prefix land units requires the use of (in addition to GP and NFP expenditures) Yard Capacity of the appropriate kind. Each ship or heavy prefix land unit type has a Yard Capacity (YrdC) cost listed below. This is the Yard Capacity cost when constructing the unit. For most types of nations Yard Capacity can only be used at a
Cities,
Table 3‑9. Intrinsic Yard Capacity
Source |
Capacity |
Notes |
|
5 |
Usable only by Nomads or Barbarians for the construction of Heavy units (including ships, if in a coastal region). |
||
City |
GPv × 5 |
Usable for the construction of Heavy land units. |
|
GPv × 5 |
Usable for the construction of ships and heavy land units. |
||
Note:
The city-based Intrinsic Yard capacity is listed on your stat sheet as part of the City description, between the city PWB and the City Type like so:
Avalon [3+30i15p4]
This city has a GPv of 3, 30 public works an intrinsic Yard capacity of 15, is a port city and has 4 wall points.
The only way that intrinsic Yard Capacity may be increased is through city expansion. Additional capacity gained through such expansion may not be used on the same turn that the city expansion occurs.
Important: HBZ and primate construction restrictions are still in force, so just because you have the capacity to build something at a given site, doesn’t mean that you will be able to if the city is out of your HBZ.
Unit Type |
YrdC Cost |
HI |
1 |
HEI |
1 |
HC |
1 |
HEC |
1 |
XT |
1p |
T |
2p |
HT |
3p |
XW |
1p |
XEW |
1p |
W |
2p |
EW |
2p |
HW |
3p |
HEW |
3p |
P = may only be built at a port.
Some discrepancies between the maps and the Stats program have cropped up:
None at present.
As a general rule, in discrepancies of this kind, the stats take precedence over the map.
Taira Shun, Daimyo of Kwanto, Shogun of
Diplomacy
Attempts to found colonies on Cheju Do and Kazan Retto failed due to the unsuitability of the places in question (see “The Care and Feeding of Islands” above), although both places were fortified. A new port,
Rokaku II, Lord of the
Diplomacy
Rokaku began spreading his diplomatic tendrils into southern
Nang Ha, Beloved of Ganesha
Diplomacy Kupang, in
Sukarno died shortly after conducting a census of his island realm. Other than that, things remain reasonably tranquil.
Taree II, Prince of Maree
Diplomacy Arukun (down to EA due to change in RS)
Taree died in late 1161 and was succeeded by his son and namesake, who (not surprisingly) continued his father’s policies. Hundreds of farmers were shipped into Arukun, who quickly burned out the jungles of the region. In addition, a new port, Akama, was established. Similarly, Maree transports off-loaded another group of settlers on the inhospitable
Murillo, King of
Diplomacy None
Sendau died and was succeeded by his lieutenant Murillo, who vowed to continue resistance.
Kamara, Regent for...
Ghorgon, King of the
Diplomacy None
For his part, Conan intended to fulfill Murillo’s expectations, dispatching over 9,000 elite troops in over 60 ships under a general also named Murillo. Storming ashore, the Maori encountered fierce resistance that was only crushed after weeks of savage fighting. In the end the last rebel strongholds were crushed and the Samoan stat went belly-up. Conan’s ruminations on how to rebuild his Empire were interrupted by his death in late 1165. A regent was selected to rule until Conan’s son came of age.
Chao the Grim, King of Shan’si, Watcher of the
Diplomacy None
Chao’s forutunes were mixed. The postal road link between
Cao Shen Han, King of
Diplomacy Om’chu (nt), Koueichou, in Szechwan (f),
Cao Shen continued to pour thousands upon thousands of taels into scores of projects. Work continued on the Kweichou–Om’chou highway and work was finished on the road link between
Diplomacy Lingsi (f), Kiang’si (t)
With a level of activity approaching Hupei levels (okay, not really); Chu Shun oversaw the construction of a new highway from Kwangsi to Nanling and hence into Ganzhou and up to the Hupei border (linking the cities of Kwangchou,
Bao Dai IV, King of Champa, Lord of Vijaya
Diplomacy
Deciding to reduce the number of foreign commitments, Bao Dai withdrew his troops from Kedah and Panat, allowing them to go independent. Closer to home, a new port city,
Chandarith, Deveraja of the Kambuja
Diplomacy Kadaram, in Perak (fa)
Work continued on the Mon – Nahon road link. Angor grew to a size 7. Elsewhere, General Teeratep led 15,000 troops into Thaton and converted the locals to the Hindu gods at swordpoint.
Vikram, Raja of
Diplomacy None
Vikram continued to pour colonists into the old Avan lands, settling Ava to a (2/5),
Gagan, King of Chola, Lord of Tanjore
Diplomacy Manykheta, in Karnata (f)
Things here were fairly quiet, although both Gangas and Belur were put under cultivation.
Mogli, Emperor of
Diplomacy None
No orders.
Alp Arslen, Lord of Karakocho.
Diplomacy None
Alp minded his own business.
Al-Haji, Emir of Samarkhnad
Diplomacy Shadad (c), Firoz Kohi (fa), Khurasan (f)
A
Bashtu, Kagan of Khazar and Saksiny
Diplomacy No effect
Okey-dokey, first the boring domestic stuff: Levidia, Nogai and Urkel were put under cultivation. Now for the exciting religious stuff! After some consideration, Bashtu decided to embrace the Orthodox faith, marrying off one of his daughters to the Byzantines in the hopes that this would get some support from the Patriarchate. On the whole, all of the Kagan’s former lieutenants deserted him and returned to the steppes. Most of the regions and all of the cities however, embraced the new faith with little ado. The exceptions were Torki, Urkel Bolgar and
Hasan Ibn Yusuf “the Great”, Sultan of
Diplomacy
In contrast to the whirlwind of activity last turn, Hasan contented himself with building a
Tajir ibn Ibriham, Emir of Emirs, Protector of the Caliph.
Diplomacy Kurdistan (fa),
Buwayid activity in the northwest continued with yet another port, Shirvala, being built in Shirvan. Work also began on road links between E’ Burz and Shirvan and Shirvan and
Umar ibn Ali, Emir of
Diplomacy Beylul (+16 to YfC),
Hadramuht was put under cultivation and Abha grew to a size 4 port. Old emir Ali died and was succeeded by his son Umar (no spring chicken himself).
Constantine Flavius, Emperor of the
Diplomacy Pausanias of Rhodes (a),
The usual scads of money where sent out to Flavius’ immediate neighbors to buy tons of grain. At home the usual scads of city increases with
Igor III, Boyar of
Diplomacy Mordva (nt)
Work continued on the
Stanislaw I, King of
Diplomacy Lausatia (f)
Stanislaw continued to build up his cities, with
Ahti Viikberg, Duke of
Diplomacy
Verityn died whilst on an expedition to lay claim to the uninhabited region of
Ewald Govner, Duke of
Diplomacy
Things here were pretty quiet, just some city expansions (
Valdemar Germanicus, Emperor of
Diplomacy No effect
Aside from some ineffective diplomacy in the Alps, little occurred in sunny
Gerard Capet, King of the Franks
Diplomacy:
Phillip died in mid-1163 of dropsy (a really disgusting way to go if there ever was one). He was succeeded by his son Gerard, hero of the Navarre War and beloved by all (okay, by most). While maintaining a watchful eye on the southern border, Gerard concentrated on internal matters.
Miguel II, King of
Diplomacy Talavera (fa),
The Spanish also benefited from the outbreak of peace by starting a new road between
Ehtelred Harethson, King of the Angles and Saxons
Diplomacy:
Deciding to take advantage of the open land, Ethelred dispatched hundreds of colonists into the old Welsh lands, settling both regions back to their old (1/6) values. In addition, the French agreed to relinquish control of
Gregor, King of the Swedes
Diplomacy
Drevs passed on in early 1163 and was succeeded without incident. The new King, Gregor, oversaw the expansion of Vettermark (to size 10) and of Kristiansund (to size 4). In addition, a new port city, Tronheim, was raised in
Dag Jornson, King of the Norse
Diplomacy None
Dag continued his efforts both west and south. An attempt to plumb the icy wastes of the
Bashar ibn Umar, Emir of Morroco
Diplomacy None
Bashar hurriedly raised new troops to replace the catastrophic losses inflicted last turn. The walls of the cities of the
Muhtadi Mujahid ibn Fadi, Fatamid Caliph of Egypt
Diplomacy No effect (diplomat died before setting out).
In the southern parts of the Caliphate, the Nubians were inundated with scores of Egyptian settlers who pushed the local Coptic population into the fringes of society. Urban expansion also continued at a brisk pace with Serin, Heh Semna and Soba growing to level 4, Al-Qusayr to level 2,
All this good news was muted by the death of Caliph Hussein at the end of 1165 after only five years on the throne. His son, Muhtadi succeeded him with little fanfare and promptly cut trade with the Byzantines for no apparent reason (aside from the fact that the y were Byzantines, I suppose).
Komla, Lord of Kumi-Saleh
Diplomacy No effect.
Displaying incredible sangfroid (or incredible lunacy, take your pick), Komla ordered the beginnings of a cultivation project in Garou. On a more prudent note, he also rebuilt the walls of the various cities in his realm. See below to see how Komla’s nation fared in the ongoing war.
Ta’ziyah Surinama, King of Nupe and Oyo
Diplomacy None
Gaining more foreign support, Ta’ziyah held his ground in Nupe while various allies marched to his assistance.
Akroke, King of
Diplomacy Niete (nt)
Akroke raised more troops in expectation of the next Kongo attack...and was somewhat surprised when none came.
Susiseko II, King of Kanem and
Diplomacy Kafin (fa)
Susiseko decided to become involved in the
Ugo Wambolea, King of Bakongo
Diplomacy None
After some deliberation, Ugo decided to switch targets, ignoring the Togoese and ordering his troops to march to the aid of the Nupans. Unfortunately, this did not sit well with Prince Simbusi, who was not interested in anything that did not assist in regaining his old lands, not to mention allying with his old enemies the Kanem-Bornu and the Nupans. So he decided to revolt against his father-in-law. While his attempts to harangue the 13,000 troops under him had some initial success; the unfortunate prince was outmaneuvered by both Ugo and his lieutenant, Mbalha, who managed to retain the army’s loyalty. Simbusi ended his days staked to an anthill for his disloyalty.
THE GHANAN WAR
Initial Intel and Skulduggery: attempts to kill the Ghanan King Komla and his lieutenant Otheni fail.
1161 AD: Most efforts this year centered around massing various troops. While Ghanan general Mutubi and Prince Mensaha stayed on react with over 27,000 cavalry in
Meanwhile, King Wambolea of Bakongo spent most of the year redirecting his armies away from the border with
1162 AD: And now the Allies ran into difficulty. While the Kongo army was marching through uncontrolled Kafin to reach Nupe, the Kanem army, under Susiseko, crossed into Gorouol from Hausa and began recapturing the place. Mutubi reacted from Segu and pounced upon the invaders a month into their campaign. The disinclination of the Kanem to co-ordinate any actions with their allies again cost them as Susiseko’s army was annihilated for the second time in ten years. Ta’ziyah’s reaction when he heard the news was incredulity, why didn’t they march here to join us first? he yelled.
Two months after this disaster, history repeated itself with monotonous regularity when the combined Nupe/Kongo invasion marched into Gorouol. Again the Ghanans reacted, again there was blood and slaughter as 27,000
Asserate III, Chief of the Nyasa
Diplomacy Chilwa (a)
Asserate did some diplomacy and that was about it.
Ntombhela, King of Rozwi, Lord of
Diplomacy None
The postal road between Rozwi and Shona was completed and upgraded to a royal road. Rozwian troops also conducted a raid for slaves in Bassa.
M’tesa II, King of
Diplomacy
M’tesa decided to bury the hatched and sent his diplomat M’kosi to the Xhosa to see if he could cut a deal...
Bambali, Chief of the Xhosa.
Diplomacy None
Bambali kept a weather eye out for more aggression from his eastern neighbor and was somewhat surprised to receive an emissary from his erstwhile enemy proposing a unification of the two Kingdoms. Bambali agreed to the deal as the ref was tired of running an open country with limited options for expansion if it continued to be independent. So sue me...
NOTE: As I’ve just remembered that the Precolumbian trade range is two, I’ll be correcting any routes that are over this in range. Sorry about the error.
Many Feet, Chief of the Tlingit, Lord of the Far North.
Diplomacy None
Grey Owl died in early 1161 and was duly succeeded. A new port, Aangoon, was built in Chemakum.
The following is from the undersigned North American Empires:
ATTEND, Oh you gods and you, Great Spirit, that we may speak with tongues of wisdom.
WE THE FIVE NATIONS, bound by ancient gods and by ties of blood and interest, have sat before the Council Fires together and spoken our hearts. The Great Spirit has called us to forge a new day for his beloved peoples and to this end we have forged this pact.
LIKE OUR BROTHER the buffalo, we gather side by side and present a single face to danger. Whenever any one of our number is threatened, we shall gather by his side, shoulder to shoulder, spear to spear and defend him from whatever threat may come. An attack on any one of the Five Nations is an attack on all.
LIKE OUR BROTHER the wolf, we are each proud and alone. Though we now choose to form this pack, each of us shall honor the Great Spirit in whatever form seems best to us, and each shall look to his own house without interference from the others.
OUR HANDS ARE OPEN, but our shields are close by. We offer friendship to all nations and none need fear us who do us no harm.
TO THIS WE PLEDGE our lives, our lands, and our people.
THE NORTH AMERICAN TREATY ORGANIZATION
Patamon, Great Beaver of the Snake, Priest-Emperor of the Mississippian Empire
Buffalo Fog, Great Sun of the Natchez Confederacy
Dark Coyote, Emperor of California
Desert Wind, King of the Anasazi
Eagle's Feather, Chief of the Yamasee
Dark Coyote, Ruler of
Diplomacy None
Migration into the northwest continued with new colonies in Mono [^(2/6)], Klamath [^(2/4)], Tucannon, Nez Perce [both ^(1/4)], and Lemhi [^(-/1)]. SanFrancisco and Tula’ree both grew to size 7 ports. In foreign affairs, Princess Itsina of the Tlingit was wed to the Californian heir, Obsidian Coyote III in a ceremony noticeable by its rather disgusting profligacy. 50gps on a wedding is a lot of gold, folks. Or rather it used to be in the good old days of Lords, before the game became dominated by a bunch of jumped-up Donald Trumps playing to wring every last shekel out of an under-developed, rules-heavy system! Back in ’86, I got 350gps total for the then leading position in Lords 1and you didn’t see me blowing it silly weddings and oodles of roads and great wall segments! And I was happy to get that 350 gps, let me tell you! I used to walk (uphill, both ways) to Louie’s Lower Level in the dead of winter when it was at least a frigid 50 degrees out to get my results from Thomas! None of this pissant email crap or XTML printouts! No sir, our stats were either handwritten or printed from a second-rate word processor!
Damn kids these days...
Desert Wind, Chief of the Anasazi, Lord of the
Diplomacy None
The Anasazi were in a flurry of activity (as is their wont). First, the postal road between Tiwa and Chanute was upgraded to royal road status. In addition, new links were built to the borders of Kansa and
Patamon, The Great Beaver of the Snake
Diplomacy None
Iroquois westward expansion continued apace with Dakota being settled to a (-/3) and Kansa to a (1/5). Work also began on a postal road between Sangamon and
Diplomacy None
A new royal road segment was built between Atakapa and Mejcalero and Port Easy grew to a size 3. Taposa was colonized to a (2/5) and Choctaw to a (-/3). Atakapan navigators managed to explore the reaches of
Eagle’s Feather, Chief of the Yamasee
Diplomacy None
Things were extremely quiet. Chatot was cultivated.
Alzure, Grand Hegemon of the Maya
Diplomacy None
Alzure continued to focus on the Empire’s Infrastructure with a slew of new road links ringing
Tamox, Lord of the
Diplomacy None
Carib development of the
Esteban, King of the Chibchan
Diplomacy None
Work in the new colonies continued with Caraca and Yekuana being put under cultivation. Work on the Chibcha – Aburra road continued as well.
Panib III, King of
Diplomacy Suya (c)
Cochari, Emperor of the Incas
Diplomacy None
All in all, a fairly quiet turn. Nicaro and Boruca were repopulated to their old levels of (1/4) and (1/7) respectively.
Amaru, Lord of the South
Diplomacy None.
Work began on a new road link between Caranga and Guanacae.
Urcon, King of Shokleng
Diplomacy None
A new road link was built between Tucarembo and Charrua. In addition, Arana was put under cultivation. Colonists continued to set out to seek their fortunes in the great frontier with Arana being colonized to a (1/10) and Minuane to a (-/8).
Mochan, Emperor of the Mapuche
Diplomacy None
Imperial development of the