Lords of the Earth

Campaign Nineteen

Turn 49

Anno Domini 1141 - 1145

Turn 50 Orders Due By      Friday, November 26th, 2004.  Orders will not be accepted after Midnight MST on Saturday, November 27th.  Please don’t ask for an extension.  Then I’ll just have to say “no” again.

A

nnouncements

Contacting & Paying the Referee

I will no longer be taking money directly for turns.  Instead, players sending funds by mail should make all checks payable to Thomas Harlan and send them either to the 2nd Street address or to Thomas’ address, which is:

Thomas Harlan

3210 E. 23rd Street

Tucson, AZ 85713-2261

Below are my Email and Regular mail addresses:

4858 East 2nd Street

Tucson, AZ 85711

Email: ancaric@throneworld.com

Payment: When paying via Paypal, please send all funds to this account:

lords19pmts@throneworld.com

        Please do NOT send payments to my Paypal account, use the one listed above.

Zero and Negative Credit: Consequences

Players at zero or negative credit at the time of deadline or determined to have a negative balance at the conclusion of processing will not have their orders processed, plain and simple.  So get your orders and payment in before processing starts or life will become very unfair very quickly.  Finally, players with a negative balance are liable to get their country reassigned without notice.  You have been warned.

 

Rule Changes and Clarifications

        As mentioned above, I’m going to try to keep alterations to the rules to a minimum (a double “yeah, sure” regarding my chances).  Here are some things to keep in mind:

Hands Off Trade and the IMA action (clarification): here’s what you can and can’t do regarding moving MSps around.

ú        Inter-nation Trade Fleet: May be freely initiated, starting MSPs determined by computer.  To add or move MSPs requires an IMA action.

ú        Internal Trade/Fishing Fleets: May be freely initiated, starting MSPs are added by the player.  Additional new MSPs may be added to an existing fleet.  To move MSPs between existing fleets requires an IMA action.

Moving a fleet to a new port requires an IMA action, regardless of type.

        Route Type: LTR and LTO routes always take precedence over any Sea Trade Route between nations.  Keep this in mind when initiating routes.  Once an LTO/R route exists between two nations it may not be converted to sea trade (barring events that force the route to close).

        HBZ and Transports: please note that transports are mobile units for purposes of building within the HBZ, so if you want to build them in a port outside HBZ you’re out of luck most of the time.

ADDITION: Transports are assigned to or taken off a route at the start of the turn.  Consequently, units assigned to a route may not be used for transporting stuff and MSPs converted to transports may not be re-converted back to MSPs in the same turn.

        Allied Leaders Revisited: the following are changes to the rules concerning allied leaders.  Any troops attached to an allied leader may not be detached for any purpose.  They stay with the allied leader at all times.  Allied leader units may not be demobilized, although they will go away if the player decides to reduce the control level of the allied region or if the allied leader dies and is not replaced.  Players may build or assign additional units to the allied army but such units become part of the allied army and may not be taken back.

        Female Leaders: while I don’t want to disallow them totally, the Dark Ages were a pretty male dominated time.  Consequently, a female Royalty member may only become Queen, Empress, Regent or Heir if they have a Charisma of AT LEAST 10.   A Princess will only become an active leader if her Charisma is at least 8 (eight) or greater.  Any Charisma statute less than this will result in no generation (although you can still marry them off).  Any existing Female Rulers, Heirs, Princesses may remain.   The only exception to this is if the sole available heir is a princess, in which case she becomes ruler regardless of Charisma (and the subsequent DF check gets an big bad negative modifier as the local nobility resents the presence of a female giving orders and intruding on their bailiwick).

        Demobilizing Units: some of you are trying to demob units and rebuild them elsewhere on the same turn.  This is a no-no, as rule 5.4.6 indicates.  However, unlike the rules, I will allow demobilized units to be rebuilt elsewhere on the turn following their demobilization or later.  The NFP simply go into your saved NFP slot.

        The Homeland Income Multiple: has decreased to one.

        Gold, NFP and Agro transfers: beginning immediately, any inter-player transfers will only become available to the recipients the turn after they are sent.  So if someone sent you stuff on turn 41, you have to wait until turn 42 before you can use it.  Gold and NFP will be placed in their respective saved sections.  Agro will be placed in the reserves.  Note: players sending agro must spend gold to preserve it in transit.  Keep this in mind when deciding how much to charge for your surpluses.

        Entrophy, or Viagra hasn’t been invented yet: any male Royal personages attempting to begat kiddies after the age of 50 has a severely reduced chance of siring any new bundles of joy.  Just so you know.

        AP reminder:  please remember that it is the slowest unit of a given force that determines which unit modifiers apply to determining APs/year.  So if your army of light, elite cavalry includes even one heavy infantry unit, the footsloggers are slowing everyone down.  Also if a leader has a combat rating of four or less, he has a –1 AP per year modifier regardless of what he’s doing; unless he’s alone, in which case neither the positive nor negative Combat Rating applies.  Thanks to the player who pointed out this error on my part.

WARNING!!! Players who insist on not keeping track of AP expenditure in their orders run an excellent chance that their leaders will do nothing the entire turn, so grit your teeth and do the math!

        Shooting oneself in the foot:  Just so you all know, if your king continues to produces heirs after he has an established heir in place (i.e. one who has generated stats, it always goes to the eldest male by the way.) the possibility of something bad happening upon the death of the monarch is increased.

        INTEL STUFF: When performing Infiltration and Counter Infiltration Intel Operations, it is always best to specify which sector of your nation you are trying to protect or subvert.  The sectors are listed in rule 8.3.11 in the basic rulebook but I will repeat them here:  Espionage Service, Government, Royal Family, Military, Populace, University and Religion.  Players who order an op against an unspecified target will have a SEVERELY reduced chance of success.

        Tech Level and Projects (NEW): certain Megalithic, Societal, Economic and Government Types are now dependent on a nations tech level.  A nation must meet the minimum Tech Level requirements in order to engage in the following projects.

Megalithic Projects: the building nation’s tech level must equal or exceed the modified level of the project.  (This is a change from the rules).

Government Type                            Tech Level

Tribal                                                                 1

Feudal Monarchy                                              2

Centralized Monarchy                                      3

Oligarchy                                                           3

Imperial                                                             3

Democracy                                                        3

Dictatorship                                                      8

Constitutional Monarchy                                 8

Federal Democracy                                           9

Economic Type                               Tech Level

Slave                                                                   1

Agrarian                                                                           2

Guild                                                                  3

Free                                                                                   8

Societal Type                                    Tech Level

Feudal                                                                1

Caste                                                                  2

Clan                                                                                  3

Open                                                                  8

        A QUESTION OF TIMING: Certain builds take an entire turn to perform (although for clerical reasons are usually done at the same time as the rest of the builds).  These are:

ú        City Construction (both new and additional levels)

ú        All Megalithic Construction Projects

ú        Colonies

What this means is that you may not take advantage of a given build of this type on the turn that it is constructed.  For example: you may not base MSPs or build PWBs at the increased city capacities until the turn after the construction is done.  Similarly, PWBs may not be built in excess of a region’s old terrain type the turn it becomes cultivated or colonized to a higher GPv.  So plan accordingly.

        YARD CAPACITY:  Yard Capacity costs are now assessed for all heavy units as well as all ship units.  Below are the appropriate sections from the Modern rules supplement.

        The construction of all ship units as well as all heavy-prefix land units requires the use of (in addition to GP and NFP expenditures) Yard Capacity of the appropriate kind. Each ship or heavy prefix land unit type has a Yard Capacity (YrdC) cost listed below.  This is the Yard Capacity cost when constructing the unit.  For most types of nations Yard Capacity can only be used at a Friendly City within your Homeland Build Zone.   Each point of Yard Capacity provides one Yard Capacity point per turn.  YrdC may not be saved from turn to turn.  While Pre-Modern nations (nomads, barbarians, civilized, renaissance, etc.) cannot build the dedicated Yards that are prevalent in the Modern Era; pre-modern cities and trade centers have an intrinsic Yard capacity for the production of ship and heavy land units.

Intrinsic Yard Capacities

        Cities, Trade Centers and Port Cities have “generic” Yard Capacities, as noted in the following table.

Table 3‑9. Intrinsic Yard Capacity

Source

Capacity

Notes

Trade Center

5

Usable only by Nomads or Barbarians for the construction of Heavy units (including ships, if in a coastal region).

City

GPv × 5

Usable for the construction of Heavy land units.

Port City

GPv × 5

Usable for the construction of ships and heavy land units.

        Note: Port City capacity is not separated for ground unit and ship unit construction. There is only one Capacity, reflecting the specialization of port cities for ship construction.

Yard Capacities on the Stat Sheet

        The city-based Intrinsic Yard capacity is listed on your stat sheet as part of the City description, between the city PWB and the City Type like so:

Avalon [3+30i15p4]

        This city has a GPv of 3, 30 public works an intrinsic Yard capacity of 15, is a port city and has 4 wall points.

Increasing Intrinsic Industry

        The only way that intrinsic Yard Capacity may be increased is through city expansion.  Additional capacity gained through such expansion may not be used on the same turn that the city expansion occurs.

        Important: HBZ and primate construction restrictions are still in force, so just because you have the capacity to build something at a given site, doesn’t mean that you will be able to if the city is out of your HBZ.

Yard Capacity Costs

Unit Type

YrdC Cost

HI

1

HEI

1

HC

1

HEC

1

XT

1p

T

2p

HT

3p

XW

1p

XEW

1p

W

2p

EW

2p

HW

3p

HEW

3p

P = may only be built at a port.

Map Stuff

Some discrepancies between the maps and the Stats program have cropped up:

None at present.

As a general rule, in discrepancies of this kind, the stats take precedence over the map.

Japan & the Pacific Rim

The Taira Bakufu

Taira Shun, Daimyo of Kwanto, Shogun of Japan.

Diplomacy    Yamato (f), Yamaguchi (f), Kumamoto, in Yamaguchi (fa after allied leader death).

        Shun continued his diplomatic endeavors among the locals.

The Moluccas Seahold

Rokaku the Cruel, Lord of the Spice Islands

Diplomacy    None

        No Orders.

The Kingdom of Java

Sukarno the Just, Beloved of Ganesha

Diplomacy    None

        Sat Quietly.

The Maree Kingdom of Australia

Taree, Prince of Maree

Diplomacy    None

        Murrumi was cultivated and colonized to a (1/2) region.  In addition, the cities of Yarram, Kurrara and Nambour were increased to level 3 each.

The Arikat of Maaori

Conan, King of the Southern Islands

Diplomacy    No effect.

        Kamut died in early 1142, an event that precipitated a crisis among the late king’s generals (once word reached them of course, it took about a year).  While the heir, Conan, hurried home to claim his title.  His father’s generals were hatching plans of their own, deciding that it would be best to look after their own interests first.  From the west, General Sendau sailed first to Vanuatu and hence to Fiji, convincing both islands to join his banner.  Arriving in Tonga, he found General Murilo in the process of convincing the locals to join HIS cause.  The two quickly decided to work together to defend their newly won island possessions.  To the west, General Torinaki, who had convinced the Fijians, Bora-Borans and Tekuteans to renounce any allegiance to the court in Manukau, decided to tie his fortunes to the rebel kite as well.  Conan has quite a substantial mess to clean up.  Tuvalu decided to follow no one and went independent.

        In unrelated news, Tatasara, Aoteora, Pojemei and Tiakau all expanded to level 3 port cities.

The Kingdom of Samoa

Sendau, King of Samoa

Diplomacy    None

        The rebels control Samoa, Fiji, Tahiti, Bora-Bora, Tekutea, Vanuatu and Tonga

China

The Kingdom of Shan’si

Chao the Grim, King of Shan’si, Watcher of the Northern Marches

Diplomacy    None

        Chao ordered that a census be conducted, in order to tabulate who lived where and owned what.  In addition, a new port, Golden Moon (named in honor of the king’s new daughter) was built in Bandao.  Finally, Jin’xi increased to size two.

The Kingdom of the Yangtze

Cao Tse Tung, King of Hupei

Diplomacy  Houma (f), Chiangning, in Anhui (f), Pienching, in Honan (a), Taiping (f), Hangzhou, in Cheliang (f), Szechwan (f)

        In addition to getting lots and lots of really good diplomacy rolls, King Cao continued to see to the Kingdom’s defenses, a great wall section between Houma and Huang was completed and others between Houma and Shan’si; Hopei and Shan’si and Shensi and Ningsia were begun.  Fortresses were also raised in Houma and Chinling.  On non-defense matters, work also began on a road (with bridge) between Honan and Homua similar constructs between Tsainan and Yen; Hupei and Hwai; and Hupei and Taiping were completed.  Finally, the capital, Chiang’ling, grew to a size ten city.

The Kingdom of Kwangsi

Chu Shun, Prince of Kwangsi

Diplomacy    Lingtung (f), Lingnan (f)

        Did some diplomacy and remained quiet.

Southeast Asia

The Kingdom of Champa

Bao Dai III, King of Champa, Lord of Vijaya

Diplomacy Hainan (hostile, diplomat expelled)

        The Champan contribution to the attack on Ava was the occupation of Kedah (and Panat) by a force of some 6000 troops.  An attempt to loot the region turned up little of value to loot.

The Kingdom of Kambuja

Chandarith, Deveraja of the Kambuja

Diplomacy    None

        Work began on the cultivation of Preikuk.  In more militant affairs, the Khemer weighed in on the “let’s beat up Ava” game by invading Thaton with slightly over 14,000 troops.  After forcing the locals to pay tribute, the southerners then marched on into Pegu which was also conquered and it’s population ruthlessly enslaved.

The Kingdom of Ava [DEAD]

Shambramaba III, King of Ava

Diplomacy    Manipur (t)

         Got attacked, see results above and below.

India

The Kingdom of Maghada

Kassar, Raja of Bengal

Diplomacy    Samatata (f)

         The main contender against the Avans however was Kassar.  Leading a great host of over 82,000 troops, Kassar marched into the Avan home region there to find over 20,000 Avan defenders huddled behind the walls of Pagan.  Go get ‘em boys!  The Raja enthused.  Two attempted assaults yielded a not inconsiderable number of Indian casualties, including Kassar himself, who was smashed by an onager stone whilst encouraging his men.  NOTE: the AS action code stands for Assault City, NOT Active Siege.  Just in case you didn’t know.

        Anyway, after scraping up what was left of Kassar, command fell to his son and heir Vikram, who promptly stopped the attacks, a decided to reduce the city by bombardment.  This was far more amiable to the troops who managed to secure a breach in the city walls inside two month.  Pagan was then subjected to a ruthless sack and the utter extirpation of the Avan royal family.  Vikran then marched his troops north and occupied Burma without difficulty.  The Avan state was no more.

The Kingdom of Chola

Gagan, King of Chola, Lord of Tanjore

Diplomacy    Kayal, in Anhivarta (nt), Banavasi, in Malabar (f), Polonarva, in Seylan (f), Deccan Rajputates (nt)

        Continued his diplomatic activities.  Delegates from the Deccan Rajputates of Satava, Belur, Karnata (w/ Manyakheta) and Gangas showed up a the court at Tanjore to swear minimal fealty to Gagan, so fearful had they become of the Pratiharan colossus to the north.

The Pratihara Empire of Kaunaj

Mogli, Emperor of India

Diplomacy    None

        Well first off, no funds were received for this turn, so the orders weren’t processed.  Secondly, Emperor Jaydeva died in early 1143.  His son and heir stopped the diplomatic activities that he was NOT doing and headed homeward to claim his birthright.  En route he received some unsettling news that a palace coup had narrowly been averted by the actions of his brother Nojandra, who managed to convince the soldiers of home army to remain loyal.  The ringleaders of the coup attempt (Generals Chandra and Hupta and Mogli’s other brother Shera, were executed.)  While most of the Empire remained quiet, the allied princes of Chela and Pandua went independent.  The prince of Dahala died but his successor remained loyal to the Empire.

Central Asia

The Kingdom of Jungaria

Kilij Arslen, Lord of Karakocho.

Diplomacy    Wusu (f)

        Continued to mind his own affairs...

The Emirate of Samarkhand

Selim, Emir of Samarkhnad

Diplomacy  Ferghana (ea), Uzebek (f)

        Selim continued to wheedle at his neighbors for help, requests that seemed to get a positive response (for the most part).  In other events, Uzebek and Kuldja were put under cultivation and a royal road link was built between Bactria and Transoxania.  Finally, trade was opened up with Khazaria, Muscovy and Constantinople.

The Khazar Khanate

Bashtu, Kagan of Khazar and Saksiny

Diplomacy    Nogai (f), Alan (ea)

        On the domestic front, Polovotsy was put under cultivation and Sarigh-Shin continues to expand (this time to level 6).  In other events, Alp decided to get involved in the war against the Anatolians (see below for the downright wacky events).  By years end, both Alp, his immediate heir Tarkhan and Prince Tarmach were dead.  The first two due to natural causes, the third in battle.  Fortunately, there was Prince Bashtu at hand and he took over.

The Near East

The Hamadid Emirate

Hassan Ibn Yusuf, Emir of Damascus.

Diplomacy    None

         No orders.

The Buwayid Emirates

Ibriham ibn Ali, Emir of Emirs, Protector of the Caliph.

Diplomacy    Neyriz (t), El’ Burz (ea), Diyala (nt)

        Things were fairly quiet here.  A fortress was constructed in Tabaristan to watch the border with Samarkhand and Farselos, Mandulis and Carhaer all grew to size two.

The Emirate of Aden

Ali Hajj ibn Muktair, Emir of Aden and S’ana.

Diplomacy    Asir (f), Mecca, in Medina (f), Hadramuht (nt)

        Ali ordered his scribes to conduct a census of his realm and it was done!  Aside from this and some fairly successful diplomacy, all was quiet in Ali’s corner of the world.

Eastern Europe

The Eastern Roman Empire

Constantine Flavius, Emperor of the Eastern Roman Empire.

Diplomacy    None of the usual nature.

        Displaying an extremely phlegmatic temperament, Constantine ordered the upgrading of Varna, Thessaloniki, Athens and Volos (to 2, 8, 8, and 8 respectively).  He also ordered a massive network of forts built in Galatia in anticipation of the Anatolian’s next move.  Then he spent a month trying to sire a child (w/o success).

        Then everything went south. (See war results, below.)

The Despotate of Anatolia

Demtrius Monomachus, Despot of Anatolia.

Diplomacy    None

        See below.

The Kingdom of Macedonia

Alexandros, Commander of the European Themes.

Diplomacy    None

        Alexandros controls Thrace (w/Heraclea), Macedonia (w/Thessaloniki), Thessaly (w/ Volos) and Attica (w/Athens).

The Principality of Muscovy

Igor III, Boyar of Muscovy

Diplomacy    Pechneg (ea)

        Igor decided to intervene in the Anatolian War, see below.

Notice!  What follows is the description of a very icky war.  Those who got really bad results please refrain from taking it out on me.  Thank You.

THE ANATOLIAN WAR

Anatolia versus Byzantium, Muscovy, and Khazaria with Macedonia as a new power out for itself!

        Initial Intel Stuff: An attempted mutiny in Jason’s army was squashed, (despite large funds spent to support it).  Assassination attempts on Jason and his son, Diogenes, also failed.  The Byzantines did subsequently shred a good chunk of the Anatolian intelligence service.

AD 1141

        Constantine decided to deal with the problem in two ways:  While a mixed force of Byzantines, Russians and Turcomans would mass in Galatia to defend against an Anatolian attack, the Emperor’s agents would attempt to sow discord from within the rebel ranks.  Unfortunately, Constantine entrusted too much to the too disloyal.  When the Emperor assigned a new army of 12,000 Kataphractoi and the entire Imperial navy (over 300 ships) to the Strategoes Alexandros, that individual proved to be no more loyal than Jason had been and immediately proclaimed himself King of Macedonia.  When Constantine tried to re-assert control, the rebel sneered that such a one who wastes time with doxies [see above] whilst the Empire is threatened is not fit to be Emperor.  [Note: in mechanics terms this means that Alexander and Constantine checked against their Charisma for the loyalty of the troops and Alexander got a higher success roll.]  Fortunately, for Constantine, the Strategoes Phillip remained loyal and managed to ensure that the Emperor escaped to Constantinople, although that worthy died helping his master.

        [Digression & Hint: always keep a sizable army (the biggest, if possible) under direct command of the King as he is the only leader you can trust.  A big army under direct Imperial control also tends to give potentially disloyal leaders pause.  In the case of Jason, (last turn) distance and the size of his command induced him to risk revolt, in this latest case, Alexander was given the sole mobile army and navy of the Empire, the fact that their loyalty ratings where “2” and “1” respectively didn’t help poor Constantine, either.]

        While the Emperor fled, the new rebel spent most of the summer securing his new base of operation in Thrace and Heraclea, before marching south into Macedonia at year’s end.  The Imperial Prince Phokas, also tied his fortunes to the rebels’ cause.

        Meanwhile in Anatolia: Jason started the ball rolling by marching into Galatia at the head of over 40,000 troops.  Further west, an Imperial spy was caught in Bithnia and executed.

        To the north, both the Russian and Khazari forces where getting themselves sorted out.  In Muscovy, Igor II and the boyar Vuorikoski set out with over 31,000 troops while the boyar Boris departed from Courland with some 3,000 troops.  By September, Boris will have arrived in Khazar lands in Torki, while Boris, taking up a circuitous march to pick up garrisons will winter in Muscovy.

        The Khazars had more problems initially.  When Prince Tarmach arrived in Alan in April at the head of 21,000 heavy cavalry, it was suddenly discovered that the commander designate, Kundajiq, was planning on taking his troops and marching on Sarigh-Shin and declaring himself Khan and yes you’ve heard it before.  Fortunately, Tarmach managed to maintain the loyalty of the troops and Kundajiq was rolled up in a blanket and trampled to death.  Tarmach then marched south into Galatia, where he discovers that the intricate defensive arrangement set up by Constantine is in tatters and the Anatolians spoiling for a fight.  In August, the two armies clash at Erzerum and the Khazar host is decisively smashed.  Tarmach flees to Pontus and the Anatolian heir, Diogenes, succeeds his father, who was killed in the fighting.  The campaign season ends with the Anatolians securing Galatia (and an un-walled Sinop).

A.D. 1142

        In the west, Alexander secured Macedonia and began besieging Thessaloniki.  By July, a breach has been made in the walls and the city was taken, although the traitorous Prince Phokas was smashed by a rock in the process.  When he found out about this, Constantine ordered prayers of thanksgiving made in Hagia Sophia.  Thus it should always be with traitors! He mused darkly.  Alexander then begins marching south into Thessaly.

        In Anatolia, Diogenes began marching into Pontus, while Tarmach, now without an army, fled before him into Abasigia.  While the Anatolians spend the summer securing the region (and the un-walled city of Trapezus).  Tarmach meets up with the main Muscovite host, under Igor and Vuorikoski.  The allies end the campaign season marching back to Pontus (although Igor dies in route).  Further north, Boris winters in Torki.

A.D. 1143

        In Thessaly, Alexander secures the region and begins besieging Volos.  He will be outside the walls of this city until the following year.  In the east, Diogenes marches into Abasigia and runs smack into the main Muscovite host at Kars.  Again the Anatolians are victorious, the Russian army is utterly destroyed and Vuorikoski and Tarmach are slain.  However, Diogenes is killed as well.  Command of the Anatolian host devolves to General Demetrius, who is proclaimed Despot.  The Anatolians then spend the rest of the summer securing Abasigia and the (un-walled) city of Phasis before marching into Georgia in September.  To the north, the boyar Boris gets to the border of Abasigia when word of the calamitous Russian defeat reaches him.  He immediately reverses course and marches home, reaching Muscovy in April of 1145.

A.D. 1144

        In April, Alexander’s catapults finally make a breach in the walls of Volos and the city falls.  Alexander then begins marching south into Attica, which he begins securing.  In the east, Demetrius begins occupying Georgia and begins laying siege to Theodosiopolis.  The city falls in September.

A.D. 1145

        In Attica, Alexander finishes conquering the place and begins besieging Athens, which falls in July.  In the east, Demetrius begins marching west, ending the campaigning season forcing the Psidians (with Manzikert) to pay tribute.  Whilst wrapping things up here, the Anatolian king receives an extremely bedraggled visitor.  The two retire to the king’s tent, where they stay up talking until late in the night.

The Kingdom of Poland

Stanislaw I, King of Poland

Diplomacy    None

        Having saved up a great deal of funds and manpower, Stanislaw spent it on various cultivation projects around the country.  Bialoweza, Kauyavia, Lausatia, Lithuania and Little Poland all went under the plow.  In addition, a plethora of Polish leaders descended upon Lithuania, preaching and spreading the faith among the pagans.

The Duchy of Estonia

Verityn Viikberg, Duke of Estonia

Diplomacy    Musa (f), Prussia (t)

        The royal road between Livonia and Rzhev was finished and Tallinin grew to a size 8 port.

Western Europe

The Duchy of Bohemia

Stephan Govner, Duke of Bohemia

Diplomacy    Holstein (f)

        Well, Erich Govner croaked off in late 1141, leaving the throne to Prince Martin, who promptly died a year later, which left things open for Prince Stephan to assume the throne.  Miracle of Miracles, the Duchy didn’t dissolve into a festering sinkhole of civil war.  In addition, despite all of this musical chairs, Vienna and Lubeck grew to size three and a new city, Posen, was built in Silesia.

The Vernonian Empire

Nero Germanicus, Emperor of Italy

Diplomacy    No effect

        Nero continued to rebuild his military strength.  In addition, new fortresses were raised in Switzerland and Tyrol and Pescara grew to a level 6 port.  In Genoa, General Raffaello kept a whether eye out for any signs of Spanish monkey business on the Riviera...

Le Royaume de France

Phillip Capet, King of the Franks

Diplomacy:   None initiated, Aquitaine (down to c from t due to Spanish diplomacy).

        Phillip raised more troops and prepared to meet any threat from Navarre.  The last of the Spanish agents in the French military were purged.

The El Reino De Navarre

Miguel II, King of Navarre

Diplomacy    See French Diplomatic results.

        For his own part, Miguel prepared to answer French aggression with some of his own.  Massing a huge army of over 60,000 troops, the king crossed the Pyrenees and stormed into a Languedoc bristling with castles and forts.  The Spanish spent the next two months reducing this garrison and began besieging the city of Narbonne, when the French heir, Prince Gerard, showed up at the head of some 30,000 troops.  Seeing he was badly outnumbered, Gerard quickly fell back into Lyonnais.

        Meanwhile, Spanish spent the rest of the summer reducing the defenses of Narbonne and prepared to resume the offensive the following spring when Miguel suddenly came down with the flux and died at a most inopportune moment.  General Ricardo assumed command of the army and fell back into Catalonia.  At sea, an attempt to raid the Spanish coast failed due to strong garrisons and insufficient force.

        In non-war news, Bilbao grew to size 9 and Seville to size 8.  Also, Catholic missionaries continue to convert the Muslims of Estremadura and Talavera.

Northern Europe

The Kingdom of Wessex

Ehtelred Harethson, King of the Angles and Saxons

Diplomacy:   None

        Minded his own business...

The Kingdom of the Svear

Drevs, King of the Swedes

Diplomacy    Norway (t)

        Urban expansion within the kingdom continued with Vettermark reaching a size 7 and Kalmar, Bergen and Kristiansand each growing to 3.

The Norse Kingdom of Iceland

Jorn Bjornson, King of the Norse

Diplomacy    None

        A new port, Rackwick was built in the desolate Orkney Islands.  Aside from this, and raiding the Irish for a few miserable pennies, the Norse remained quiet.

North Afriqa

The Maghreb Emirate

Djahel ibn Umar, Emir of Morroco

Diplomacy    No effect

        An attempted coup on the part of Captain Uran, Djahel’s commander in Moroco, was detected and thwarted by the Emir’s secret service.  The unfortunate died under torture, but not before hinting darkly that others had been in on the plan with him...

        In other bad news, an expedition to plumb the depths of the Cape Verde Current vanished without a trace.  On the plus side of the ledger, the great Mosque in Fez was completed and a passle of cities increased to size 5. (Leptis Parva, Panormus, Caralis, and Cartenna).

Al Fatamid Caliphate Al Qaira

Malik ibn Mohammad, Fatamid Caliph of Egypt

Diplomacy    None

        Assured for the moment that no one was about to attack him, Malik turned to the prospect of consolidating his conquests...and soon had his hands full!  Attempts to place colonies in Alwa, Axum and Funj led to revolts of the Coptic populace. This in turn led to the Caliph marching south, smacking up the rebels, and placing the colonies anyway.  A second army, under general Fiqar marched into Sennar and pacified that place (as well as the city of Shaat Sai).  Finally, Malik relinquished control of Ad’diffah, Lybia, Tripolitania, Adulis (and Pwenet), Nubia, and Kassala.

West Afriqa

The Kingdom of Ghana

Komla, Lord of Kumi-Saleh

Diplomacy Takrur (nt), Garou (c)

        Wetelimba died shortly after establishing a new colony in Segu and was duly replaced.

The Kingdom of Nupe

Ta’ziyah, King of Nupe and Oyo

Diplomacy No effect

        Shuffled troops around and that was it.

The Kingdom of Ife-Benin

Simbusi I, Lord of Ife and Benin

Diplomacy Asante (nt)

        Having saved up some dough, Simbusi blew it on a road between Togo and Akan as well as the cultivation of Gagnoa.  In addition, Dahomey, Lakoja and Lome all increased in size (to 3, 2, and 3 respectively).

The Kingdom of Kanem-Bornu

Susiseko II, King of Kanem and Bornu

Diplomacy N’jimi (At war!)

        King Susiseko offended the locals of N’jimi and was massacred with his 1,600 troops when he tried to flee.

South Afriqa

The Bakongo Kingdom

Namodu III Wambolea, King of Bakongo

Diplomacy None

        Edicts of emancipation were read throughout the Kingdom banning the practice of slavery within the borders of Namodu’s realm.  Surprisingly, the kingdom did not fragment into a maelstrom of civil war.  Ah, well...

The Kingdom of Nyasa

Asserate II, Chief of the Nyasa

Diplomacy Makura (a)

        Makura was put under cultivation.

The Kingdom of Rozwi

Ntombhela, King of Rozwi, Lord of Zimbabwe

Diplomacy Karanga (nt)

        A new port, Nampula, was constructed in Melela and that was about it really.

The Kingdom of Vaal

M’tesa, King of Vaal and Mapungubwe

Diplomacy None

        No orders.

The Xhosa Kingdom

Kreli-Sarhili, Chief of the Xhosa.

Diplomacy None

        Sat quietly...

North America

NOTE: As I’ve just remembered that the Precolumbian trade range is two, I’ll be correcting any routes that are over this in range.  Sorry about the error.

The Tlingit People

Redhair, Chief of the Tlingit, Lord of the Far North.

Diplomacy None

        Enjoyed the Northern Lights.

California

Dark Coyote, Ruler of California

Diplomacy Tipai (t)

        The Californians were, as usual, very busy.  Chehalis and Yakima were colonized to (-/10) and (-/8) respectively and a new city, Koos Bay was built in Kalpuya.  In addition, Kettenpom, San Francisco and Tula’ree all increased in size (to 7, 5, and 5 respectively).  Work was also begun on a royal road link between Yokuts and Salinan.  Finally, Obsidian Coyote died at the beginning of 1142 and was succeeded without incident.

The Anasazi Nation

Desert Wind, Chief of the Anasazi, Lord of the Chaco

Diplomacy None

        Navolato and Guaymas were expanded to level 5 cities.  Also, Desert Wind paid the Toltecs a very large sum of money for the region of Tahue, which was subsequently pacified by a  large Anasazi army and a friendly colony emplaced.

The Mississippian Empire

Patamon, The Great Beaver of the Snake

Diplomacy None

               Hiamovi passed on and was succeeded without much trouble, but not before giving his sister away in marriage to the Yamasee prince Crow Dog.

The Natchez Confederacy

Red Beaver, Great Sun of the Natchez

Diplomacy Taposa (t)

        Okmulgee was colonized to a (2/5) region while South Port was increased to level four (and had a citadel added besides).  Like his neighbor to the north, Okmulgee proclaimed the end of slavery throughout the confederacy.  The confederacy did not blow up as a result.

The Yamasee People

Eagle’s Feather, Chief of the Yamasee

Diplomacy Muskogee (fa)

        Flush with more funds from assorted helpers, Eagle Feather oversaw the colonization of Cheraw to a (2/7) and the construction of a new port city, Ocenee Harbour, in Creek.

Mesoamerica

The Toltec Hegemony of Chichen Itza

Alzur, Grand Hegemon of the Maya

Diplomacy    Naco, in Lenca (f)

        Alzur continued his winning ways among his immediate neighbors, marching into both Kekchi and Tahwakha and enslaving the inhabitants.  The prospects of seeing more innocents toiling away for the benefits of the Hegemony was dampened when word reached Alzur concerning the premature death of his son and heir, Hatula.  In other events, Tamaulipec was colonized back up to a (2/2) and Huave to a (2/5) and the former region was put under cultivation.  In addition an new road link was built between Totonac and Tamaulipec via Huastec.  Finally, Chichen Itza grew to a size 7 city.  Monumental projects and innocents enslaved.  Quite a combination.

The Arawak of the Islands

Awcom II, Lord of the Islands

Diplomacy    None

        The colonization of Florida continued with Calusa now at a (2/10) and Timuca at a (1/7)

The Chibchan Kingdom

Esteban, King of the Chibchan

Diplomacy None

        Things here were pretty quiet.  Yarurro was colonized to a (2/2) and the jungles of Aburra were plowed under.  On the downside, the jungles of Chibcha returned.

South America

The Kingdom of Paraiba

Panib II, King of Paraiba

Diplomacy None

        Did nothing of note.

The Mighty Incan Empire

Viracocha, Emperor of the Incas

Diplomacy No effect.

        Incan fortunes were mixed.  On the one hand an amphibious expedition to conquer Cuna (of all places!) and Achi was a success, although the Emperor succumbed to old age in Cuna at the end of 1145.  On the other hand, diplomatic attempts to convince the Nicaro and Guayami to join the Incan cause fizzled in a slew of unfortunate deaths that took the wind out of the Incans diplomatic sails as it were.  On the domestic front, Pusharo, Ica, Arequipa and Maranga all increased in size (to 2, 6, 6, and 6 respectively).

The Kingdom of Karanga

Amaru, Lord of the South

Diplomacy None

        Guanacane was put under cultivation.

The Kingdom of Shokleng

Urcon, King of Shokleng

Diplomacy None

        Tupi and Patasho were colonized to a (2/3) and (2/8) regions respectively.  Tikal increased to a size four city, and a new city, Chapeco, arose in Bauru.

The Mapuche Empire

Obsidian V, King of the Mapuche

Diplomacy None

        Obsidian IV died at the end of 1145 but not before a whole passle o’ new construction!  Two new cities (with attached citadels were built in Neuquen and Chechete.  These were then tied into the road net by links built from Poya and Puelche respectively.  Construction was also begun on a road link from Mapuche south into Huilliche, across some pretty high mountains. (Yes, the border between the two is a type 2 mountain range.).  A whole slew of fortresses were also built in Guenakan, Pichunche, Huilliche, Poya and Oic (all adjacent to cities so the latter will grow around them).  Finally, a great stepped pyramid complex was raised in Quiroci where the High Priests of the Sun God watch the stars and perform the odd human sacrifice or two.  In external affairs, Obsidian also claimed the (unoccupied) regions of Milcayac, Atuel, and Errandi for the Empire.  The entire continent was overwhelmed by the silence that greeted this pronouncement.