Lords of the Earth Campaign 19

Start Turn: Anno Domini 900

Industrial Stage Zero: The Middle Ages

Click here to go back to Lords of the Earth Campaign 19 home page.

TURN 0 PICKS ARE AVAILABLE STARTING Monday, 12th July 1999, 11:59 p.m.


ANNOUNCEMENTS AND GM COMMENTS


Welcome to Lords of the Earth, Campaign 19! This is a game of empire building set in an historical setting. You will have the chance to control the rise and fall of empires through political, economic, military, espionage, and religious activities. Since this is an open ended game, covering a span of centuries, you will have the opportunity to do pretty much anything you can imagine.

I'm shooting for a 4-week turn-around for this campaign - three weeks for you to submit your orders and one week for me to process them. I have allowed extra time before the first turn to ensure everyone has enough time to get the rules, maps, etc.

Feel free to change the names of your nation, ruler, etc. at will.

If you want to submit material for the newsfax, either as the "mouthings of the emperor" or as background material to help me write things up, by all means do so. However, I reserve the right to make necessary changes.

Religious Primate: Will not allowed until turn ten and beyond.
Secret Empire: Will not be allowed until turn ten and beyond.

- Steven Olson

HOW NATIONS ARE SELECTED

The selection of nation for this restarting campaign will be as follow. First come first served. Since there are enough nations to go around are no one will be over looked please send in your top ten picks.

Now for anyone really crazy enough who want to play two nations it is available for this turn and this turn only. After that No one can start a second nation what is ever. The one ruling on two nations is as follows; if you are playing a nation in the Old World you are only allowed a second one in the New World. If you have a New World nation then you can only play a second if it's an Old World nation. No, exception will be made. And the second nation is due after all the first picks have been selected. So if you wanted a second nation and did not receive one in the email it,s due to someone else selecting that as their start nation.


Contacting the Game Master

You can contact me at the following address:

Steven Olson
3175 N Price Rd.
Apt. 1256
Chandler, Az. 85224

Or call:

(480) 897-9073 (before 9pm Arizona time please)

The best way to contact me is by email. I will answer mail as soon as I receive it.
My address is: solsonesq@aol.com.


GENERAL THRONE ENTERPRISES INFORMATION AND PRICES


WORLD WIDE WEB HOME PAGE!


Throne Enterprises Home Page can be found at:
http://www.throneworld.com/lords/index.html

Click here to find out about other Lords of the Earth campaigns.


VARIOUS FEES AND LEVIES


Normal Turns: $3.00


MAPS

Will be available via the main web page only. Make sure you gain one of these maps for your area.

MAP CHANGES

I have made a few alterations to the maps. These will only be reflected on maps you get from me.

  1. Move the border between the Bay of Biscay and the Celtic Sea north, so that it is possible to move directly between the English Channel and the Bay of Biscay. Brittany no longer borders the Celtic Sea.
  2. The Dvina and Dnepr rivers no longer connect. The current border is now the northen end of the Dnepr. The Dvina extends only as far south as the Kur-Polotsk border. A level 3 canal can be built to connect the rivers.
  3. The Grand Canal in China has not be built. So the rivers of the Yangtze and Yellow don't connect.
  4. Another change it's in the Black Sea. Most will notice that there's a Black Sea and Mare Negri (French for Black Sea). Mare Negri is now called Western Black Sea. And the Black Sea half is now Eastern Black Sea.

ORDERING THE RULEBOOK Lords of the Earth Campaign 16 uses the Middle Ages version 5.5 rulebook. You must order the rulebook from Thomas Harlan. Do not send money to me! The price is $5.00 (e-mailed pdf), $15.00 (mailed), or $20.00 (overseas); payable to:
Thomas Harlan
4858 East 2nd Street
Tucson, AZ 85711-1207


RULES ERRATA AND REMINDERS

Please read the rules supplement, on the Lords19 web site.


TROOP CONVERSIONS

Infantry (200 men = 1 point)
Cavalry (200 men and 200 horse = 1 point)
Siege Engineers (200 men = 1 point)
Warships (2 ships = 1 point)
Transports (2 ships = 1 point)


EUROPE

Northern Europe

THE COMMONWEALTH OF ICELAND
Erik the Sheepish
STARTS WITH: Iceland
Those who settled in Iceland were peaceful types who want nothing to do with the violent world. Those who show adventurous and cruel tendencies are put to sea on Viking long boats.
Must be seafaring.

THE NORWEGIANS
Olaf Haraldson
STARTS WITH: Hordaland
Olaf Haraldson has finally rallied the routed Norse after they were forced from Norway by the Danes. Haraldson is now bent on revenge.
Must build 10i. Can be seafaring.

THE KINGDOM OF THE SVEAR
Olof Skutkonung of Uppsala
STARTS WITH: Uppsala
The Swedes have begun to prosper on their quiet bay.
Can be seafaring.

THE KINGDOM OF SCOTLAND
Kenneth II, King of Scotland, Lord of the Dal Riada
STARTS WITH: Strathclyde
The fractious Scots have united under the Dal Riada to combat the Viking raids.

THE KINGDOM OF DENMARK
Svein Forkbeard, Jelling King of Denmark
STARTS WITH: Denmark
The Danes are the most powerful of the Nordic Kingdoms. They are also the only Catholic one. The Jelling Dynasty has ruled Denmark for over 60 years.
Must build 10w, 10i. Can be seafaring.

THE HIGH KINGDOM OF EIRE
Dal Cuinn Ui Niall, High King of Eire
STARTS WITH: Ulster
The nominal rulers of Ireland have never had much control beyond Ulster. The Ui Nialls oppose the rise of Brian Boru, nor do they trust the Vikings.

THE WELSH KINGDOM OF GWYNNED
Llywelyn ap Seisyll
STARTS WITH: Gwynned
These are the last Britons who rule themselves. Many commoners of Gwynned and Dyffed still cling to the old pagan rituals.

THE SAXON KINGDOM OF ENGLAND
Ethelred the Redelless, King of England
STARTS WITH: Sussex (London)
The Saxons were united during the struggles against the Danelaw in the 9th century. The Danes haven't given up; they raid the coastline still.

Western Europe

THE KINGDOM OF GERMANY
Otto III, Herzog of Saxony, King of Germany
STARTS WITH: Saxony
Otto calls himself the Holy Roman Emperor, but the Church has not yet recognized him as such. He first needs to gain the support of the German dukes. Otto's Kingdom is the remnant of East Francia.
Must invest 10 in BL, 10 in Infra.

THE DUCHY OF BOHEMIA
Sviatopluk
STARTS WITH: Bohemia
A nominal possession of the HRE. The Bohemians are Czech Slavs.

LE DUCHÉ DE NORMANDIE
Richard II, Duke of Normandy
STARTS WITH: Normandy
The Vikings who settled here have truly become Frenchmen. The Duke is only nominally loyal to the King of France.

LE ROYAUME DE FRANCE
Robert (II) the Pious, King of West Francia
STARTS WITH: Ile de France (Paris)
Charlemagne's empire is now just a shadow of its former greatness. The King's influence doesn't carry far outside Paris.

LE ROYAUME DE BOURGOGNE
Rudolf III, King of Burgundy
STARTS WITH: Burgundy
The Burgundians were once part of the Charlemagnian empire, but have once again regained their independence.

LE COMTÉ D'ANJOU
Foulques (III) Nerra, Count of Anjou
STARTS WITH: Anjou
The Angevin Plantagenets are perhaps the most powerful Duchy in all of France.

EL REINO DE LEON
Alphonso V, King of Leon
STARTS WITH: Leon
The Leonnese are the heirs of the original Asturias Kingdom who were the last remnant of the ancient Visigoths.

EL REINO DE NAVARRE
Sancho the Great, King of Navarre
STARTS WITH: Navarre
Sancho has turned his backwards estate into the most powerful kingdom of Christian Spain.
Must build 10i.

THE LOMBARD KINGDOM OF ITALY
Arduin of Ivrea, King of the Lombards
STARTS WITH: Lombardy (Milano)
The Holy Roman Empire has only loose control over the Kingdom of Italy.

THE REPUBLIC OF VENICE
Guilando, Doge of Venice
STARTS WITH: Verona (Venice)
The Venetians control the land around their island city.
Can be seafaring.

THE DUCHY OF ROME
Sylvester II, Prince of Rome
STARTS WITH: Latium (Rome)
The prince of Rome has a growing concerns about the religious nature that's in his homeland. He can either help it or try to crush it.
Must invest 25 in BL, 25 in Infra.

THE PRINCIPALITY OF SALERNO
Isralo, Prince of Salerno
STARTS WITH: Campania (Naples)
The Principality has remained independent despite the pressures of the Holy Roman Empire and the Byzantine Empire.

Eastern Europe

THE ESTS
Siakhau
STARTS WITH: Estonia
These are Baltic heathens who want to make trouble for the more settled regions in their area.

THE WENDS
Jagiello
STARTS WITH: Lithuania
The Litva or Wends are in a raiding mood.

THE DUCHY OF POLAND
Boleslav the Brave, Duke of Poland
STARTS WITH: Kauyavia
Boleslav once declared himself a vassal of Otto III, but he's since changed his mind. Boleslav wants to expand Polish power everywhere so he can call himself a king. He has asked the Pope to help.

THE EAST BOLGAR KHANATE
Al Babir Faiz
STARTS WITH: Bolgar
These steppe dwellers are getting the itch to move again.
Must build 20c.

THE MORDVA
Belacogik
STARTS WITH: Mordva
The Mordva never accepted the idea of being ruled by fair haired kings.

THE VARANGIAN RUS OF KIEV
Vladimir, Grand Prince of Kiev
STARTS WITH: Kiev (Kiev)
Vladimir thinks he needs to convert to an organized religion to keep his kingdom together, but he's not willing to give up his vodka.

THE MAGYARORSZAGH KINGDOM
Vaik Arpad, King of the Hungarians
STARTS WITH: Alfold
Since their defeat by the Germans in 955, the Hungarians have been having second thoughts about their raiding lifestyle. Vaik is thinking about converting to Catholicism.
Must build 20c

THE KINGDOM OF CROATIA
Petar, Zhupan of Croatia
STARTS WITH: Croatia
The Croats are a Slavic pagan kingdom, hemmed in by the Catholics and Orthodox Christians.

THE WESTERN BULGARIAN EMPIRE
Samuel, Tsar of the Bulgars
STARTS WITH: Serbia (Ochirida)
Samuel claims he doesn't fear the Byzantine Empire at all, and even boasts about Bulgaria's superiority.
Must build 10c.

THE KINGDOM OF ABASIGIA
Siavan, King of the Colchis
STARTS WITH: Abasigia
This Christian kingdom exists as a buffer between the Byzantines and the Muslims.

THE ORIENTAL ROMAN EMPIRE
Basil II, Eastern Roman Empire
STARTS WITH: Constantinople (Constantinople), Thrace (Heraclea)
The Byzantine Empire, as it is also known, is at the peak of its power. Basil has fought successful wars against the Bulgars and the Arabs.
Must invest 25 in BL, 25 in Infra.


ASIA

The Middle East

AR RAWWADID EMIRAT AT TABRIZ
Abu Nasr Husayn bin Manlan
STARTS WITH: Azerbaijan (Tabriz)
The Rawwadids are Kurds that originally helped the Daylami destroy the Sadjids. Then they pushed the Musafirids out so that they could have Tabriz to themselves.

THE SHAHDOM OF ARMENIA
Gagik, Shah of Armenia
STARTS WITH: Armenia
Armenia is another Christian buffer state. Gagik is having a hard time holding his kingdom together.

AZ ZIYARID SULTANAT AT TABARISTAN
Shams al Ma'ali Qabus
STARTS WITH: Tabaristant
The Ziyarids are perhaps some of the toughest Daylami to emerge from the mercenary days of the early 10th century. The original Ziyarid, Mardawij, helped the Samanids crush the Alids, then took the land of Tabaristan as payment.

AS SHADDADID EMIRAT
Fadl Ibn Mohammad
STARTS WITH: Media (Hamadan)
The Shaddadid found power during the Daylamite invasion of Persia.

THE HAMADID EMIRAT
Sa'id ad Dawla Sa'id
STARTS WITH: Syria (Damascus)
To dissuade the Fatamids from attacking, the Hamadid have sworn fealty to the Buyid Emir of Emirs.

THE BUWAYID EMIRATES
Baha ad Dawla Firuz, Emir of Emirs, Protector of the Baghdad Caliph
Al Qa'im, Kaliphat Rasul Allah, Commander of the Faithful
STARTS WITH: Mesopotamia (Baghdad)
The Buwayids are the greatest of the Daylami, for they were able to capture the Abbasid Caliph in Baghdad and imprison him in his own palace. The Buwayids use the Caliph to assert their legitimacy with the Fatimids.
Must invest 10 in BL, 20 in Infra.

AR RASSID IMAMAT AS SA'NA
Al Qasim, Zaidi Imam of Sana
STARTS WITH: Aden (Sana)
The Zaidi Imams couldn't care less what the rest of the Muslim Umma thinks.

Persia

THE KHWARZIMSHAH
Abu'l-Hasan Ali
STARTS WITH: Khwarzim (Khiva)
The Khwarzim started as a piece of the old Kushan Empire way back in 300 AD. Now they pay occasional tribute to their neighbors to remain independent.

THE KARAKHANAT OF ILIG
Ahmad Arslan, Kara Khan
STARTS WITH: Kara-Khitai (Samarkhand)
The Karakhanids came out the east and overran the Samanid Emirat in 999.
Must build 25c.

THE GHAZNAVID SULTANAT
Yamin ad Dawla Mahmud, the "Idol Breaker," Sultan of Ghazna
STARTS WITH: Afganistan
Mahmud is perhaps one of the greatest generals in history. He helped the Karakhanids overthrow the Samanid Empire. Mahmud now gazes upon the wealth of India with disgust in his heart.
Must build 25c.

THE SAFFARIDS OF BALUCHISTAN
Wali ad Dawla Khalf bin Ahmad
STARTS WITH: Baluchistan
The Saffarids once ruled much of Persia, but have since been driven into exile.

India

THE LOHARA KINGDOM OF KASHMIR
Sangramaraja
STARTS WITH: Kashmir (Parapavura)
The Kashmir hids in their mountain homeland, praying that the barbarians don't crush their ancient Buddhist kingdom.

THE KINGDOM OF SAHI-BRAHMANA
Jayapala Shahi
STARTS WITH: Sahis
The Sahi-Brahman who have ruled Peshwar for decades have raised an army to stop the Muslim threat.
Must build 20i.

THE PRATIHARA EMPIRE OF KAUNAJ
Vijayapala, Emporer of India
STARTS WITH: Rajput (Kaunaj)
The Pratiharas once ruled much of India, but their fortunes have waned due to their decadent ways.

THE CHANDELLA KINGDOM OF KALANJARA
Jayavarman, Demon King of Kalanjara
STARTS WITH: Vatsa
The Chandella control the south bank of the Ganges, including the famed fortress of Gwalior.

THE PALA OF ASSAM
Brahmapala
STARTS WITH: Assam
Assam is ruled by a separate Pala dynasty. They too are Hindu.

THE PALA OF BENGAL
Mahipala, Raja of Bengal
STARTS WITH: Maghada (Bihar)
The Bengal are a Hindu kingdom ruled by Pala kings.

THE PARAMARA GUJARI
Adbhutakrisnaraja
STARTS WITH: Gujerat
The Paramara seek an alliance with their neighbors against the Ghaznavid raids.

THE KALACHURI KINGDOM OF TRIPURI
Kokalla II
STARTS WITH: Dahala (Tripuri)
The Kalachuri are amking a bid for power. They have driven the Paramara from Pawar.
Must build 10i.

THE GANGGA PRINCIPALITY OF KALINGA
Kanarnava IV
STARTS WITH: Kalinga
The Gangga had ruled a hill kingdom in south India since the days of Ashoka. Now the Cholas have broken their power, and the survivors have fled to their outpost at Kalinga.

THE WESTERN CHALUKYA KINGDOM
Satyasraya
STARTS WITH: Satava
A clan of Chalukyas have supplanted the once mighty Rastrakutas.

THE CHOLA MANDALAM
Rajaraja, Rajasraya, Rajakesarivarman Arunmorivarman
STARTS WITH: Chola (Tanjore)
The Chola have built up a strong kingdom in the south of India.

THE SAD DRIVIDA KINGDOM OF CEYLON
Mahinda V
STARTS WITH: Seylan (Polonarva)
The kings of Shagri-La have ruled an enlightened Buddhist learning center since the time of Alexander the Great. They have been under pressure from the growing power of the Chola.

Indochina and Indonesia

THE DAI KINGDOM OF NANZHAO
Shuyin
STARTS WITH: Nan Chao (Tai'li)
The Thai established a kingdom here in the 8th century. The current Dali dynasty have made the Dai Kingdom the most powerful it has ever been.

THE KINGDOM OF PAGAN
Sokkate, King of Pagan
STARTS WITH: Burma
Pagan can claim a line of kings back to the 1st century AD.

THE DAI KINGDOM OF ANNAM
Le Long Dinh
STARTS WITH: Annam (Tonkin)
The Annam (or Viet) used to be a Chinese prefecture in the Tang days, but in 900 they became independent. Since then, a Thai dynasty has taken over.

THE KINGDOM OF THATON
Hinkua
STARTS WITH: Thaton
The Thaton are another ancient kingdom who have long been Therevada Buddhist.

THE KINGDOM OF CHAMPA
Viaya Sri Harivarman II
STARTS WITH: Champa (Vijaya)
The Chams came from the sea to settle here in ancient times. They too are Hindu but hate the Khmer anyway.

THE KAMBUJADESA EMPIRE
Jayavarman V, God-Emporer of the Khmer
STARTS WITH: Khemer (Angor)
The Kambujadesa is the latest of a succession of Hindu empires in Indochina. Their ongoing war with the Chams has come to a standstill.

THE GOD-EMPIRE OF SIRIVIJAYA
Bahavijaya
STARTS WITH: Palembang (Sirivijaya)
The Buddhist Sirvijayans rule as gods over the mostly heathen islanders of Sumatra and Malaysia. They possess a great navy which they use to shuttle troops to raid and conquer.
Must build 20w. Can be seafaring.

THE SINGHASARI JAVA KINGDOM
Dharmavamsa Udayana, King of Jangala
STARTS WITH: Kediri (Singhasari)
Dharmavamsa rules as king over eastern Java, but his power is weak compared to the Sirivjayans.
Can be seafaring.

East Asia

THE FROZEN NATION OF MONGOL
Genghis Khan
STARTS WITH: Mongol
The people around Lake Baykal have gathered into a group set down structures and formed a small nation on the shores.
Must build 10c, 10i.

THE UIGUR KINGDOM OF KUCHA
Ahewan
STARTS WITH: Jungaria (Karakocho)
The Uigur tax the silk road traders to use their mountain passes.

DA LIAO EMPIRE OF KHITAN
Liao Hsiao, Daughter of Heaven, Empress of the Middle Kingdom
STARTS WITH: Liao-Tung (Ta'Ting)
The Khitans couldn't take over all of China themselves after the fall of the Tang, but they made sure a dynasty that would pay them would.
Must build 10c, 10i.

THE XI XIA KINGDOM
Chao-Lung, King of the Tanguts
STARTS WITH: Wu Hai
The Xi Xia were too late to claim much of Tang China, but they're dangerous enough that the Song pay them off, too.
Must build 10c, 10i.

THE GORYEO KINGDOM
Mog-Jong
STARTS WITH: Kuguryo (Kaiching)
The Goryeo defeated the Silla and Pohai to become the sole masters of Korea.

THE EMPIRE OF JAPAN
Fujiwara Michinaga, Kanpuku of the Bakufu
Tenno Sanjo, 67th Emperor of Japan
STARTS WITH: Yamato (Heian)
For centuries the Empire has been administered by the Fujiwaras, regents for the Imperial family. Japan has pretty much kept to itself.

DA SONG HANDI GUO
Song Chen-Zhong, Son of Heaven, Emperor of the Middle Kingdom
STARTS WITH: Anhui (Chiangning)
The Song Empire emerged from the the confusion caused by the fall of the Tang to unite much of China. They pay tribute to the Khitan Khanate to preserve the peace.
Must invest 25 in BL, 25 in Infra.

TIBET
Ptak
STARTS WITH: Tibet (Lhasa)
The Tibetans used to be very dangerous during the Tufan days, but now the plateau is mostly depopulated.


OCEANIC

Polynesia and Australia

THE MYSTERIOUS ISLAND KINGDOM OF NAN MATOL
Sre Kalmakuwasidagga
STARTS WITH: Ponape (Nan Matol)
There is something inherently mysterious about the structures of Nan Matol. The islanders say they were built by a strange people who then vanished.
Can be seafaring. No cavalry.

THE MOLUCCANS
Yabnagu
STARTS WITH: Moluccas
A small pagan kingdom at the center of several islander trade routes.
Can be seafaring. No cavalry.

THE FIJI PEOPLE
Nguthava
STARTS WITH: Fiji
The Fiji are a group of Polynesians who speak funny.
Can be seafaring. No cavalry.

THE MAREE TRIBES
Yamma Yamma
STARTS WITH: Maree
The great lake to the north is salty, but provides enough resources that a small permanent settlement has formed.
Can be seafaring. No cavalry.

THE ARIKAT OF THE MAAORI
Komoto
STARTS WITH: Te Ika a Maui
These brave Polynesians stumbled onto two great islands, which they proceeded to colonize.
Can be seafaring. No cavalry.


AFRICA

Northern Africa

EL HAMMADID EMIRAT EL QALAT
Hammad bin Buluggin
STARTS WITH: Al'Hauts
The Hammadids are autonomous lieutenants of the Zirids, who themselves serve the Fatimids.

EZ ZIRID EMIRAT AL MAHIDYA
Nasir ad Dawla Badis
STARTS WITH: Tunisia (Mihidia)
The Zirids rule here because they served the early Fatimids well.

AL FATIMID CALIPHAT AL QAIRA
Al-Hakim "the Mad", Commander of the Faithful, Mahdi Savior of Dar al Islam, Caliph in Cairo
STARTS WITH: Egypt (Alexandria)
The Fatimids were originally a secret cult who believed that only descendants of Mohommad's daughter Fatima should be Caliph. After an uprising in Tunisia, the Fatimids were invited there to rule. They then began a program to conquer all of Islam, and have since moved their capital to the Nile basin. Al-Hakim is preparing to march on the Buwayids, and remove the false caliph.
Must build 10c, 20i

Western Africa

THE DIA KINGDOM OF SONGHAY
Dia Kenken, King of Songhay
STARTS WITH: Songhai (Timbuctu)
All kings in Songhay are called Dias. The Songhay are supposed to be subservient to the Ouagadou.

THE ZAGHAWA KINGDOM OF KANEM
Boyoma, Mai of the Kanem
STARTS WITH: Kanem-Bornu (Ngazargumu)
The Zaghawa have been enriched by the trans-Saharan trade.

THE OUAGADOU KINGDOM OF KOUMBI
Fasi Soninke, Ghana of Koumbi, Kaya Magda
STARTS WITH: Ghana (Kumbi-Saleh)
The Ouagadou is perhaps the richest empire to rise from the gold trade. They are ruled by the Ghanas of the Soninke clan.
Must build 10i.

THE WOLOF KINGDOM OF TAKRUR
N'dyaye Sar, Burba of Dyolof
STARTS WITH: Takrur
The Wolof are nominal tributaries of the Ouagadou.

THE DAURA REALM OF TSOFON BIRNI
Shawata, Magajiya of Daura
STARTS WITH: Hausa (Zaria)
For centuries the Daura have been ruled by queens (Magajiyas). They are the oldest of the many Hausa city-states.

THE MANDINGO KINGDOM OF MALI
Baranari, King of Mali
STARTS WITH: Boure
The Mandingoes are also nominally tributaries to the Ghana.
No cavalry.

THE YORUBAN ONIUM OF IBO
Adimu, Oni of Ife
STARTS WITH: Ife
The Ife civilization has recently emerged from the jungle. They are ruled by Ibo Onis.
No cavalry.

THE TWIFO-HEMAN NATION
Meyen Kokwasi
STARTS WITH: Akan
The Twifo-Heman are the dominant tribe in this tse-tse infested region.
No cavalry.

THE BINI KINGDOM OF USAMA
Udanedo, Oba of Usama
STARTS WITH: Benin
The Benin dwell across the river from the Ife. Their kings are called Obas.
No cavalry.

Eastern Africa

THE MAKURIA KINGDOM OF DONGOLA
Raphael, King of Nubia
STARTS WITH: Nubia
Thus Nubian Kingdom has cut off contact with the outside world. They don't like Muslims, and they don't like the Byzantines either.

THE ALWAH KINGDOM OF SOBA
Filuph
STARTS WITH: Funj (Soba)
The Sobans are somewhat isolated, except for the Nubians to the north.

THE KINGDOM OF ABYSSINIA
Sibhat Zagwe
STARTS WITH: Adowa
Originally a Christian kingdom in Arabia, the Abyssinians have moved across the Red Sea to the Ethiopian where the Arabs won't get them.

THE ADAL EMIRAT OF IFAT
Musa ibn Uba'id
STARTS WITH: Adal
The Arabs of Ifat have driven the old Aksum kingdom into the mountains.

THE KINGDOM OF BUNYORO
Olimi Kalinde, Bunyoro Omukama
STARTS WITH: Gamo-Gofa
The Bunyorons feel secure in their mountain home.
No cavalry.

THE ZANDJ EMPIRE
Ali ibn Hasan, Emir of Scebeli
STARTS WITH: Scebeli
The natives along the coast have submitted to Muslim laws, and so have been allowed to rule themselves. Ali is the first "emperor."

Southern Africa

THE BAKONGO KINGDOM
Oduduma, King of Bakongo
STARTS WITH: Kongo
The Bakongo exist at the mouth of the Kongo river.
No cavalry.

THE LUBA EMPIRE OF MALAWI
Kongolo, Emperor of Malawi
STARTS WITH: Malawi
The Luba founded an empire on the shores of the great lake. Kongolo likes to conquer things.
Must build 10i. No cavalry.

THE IMERINA MALAGASY KINGDOM
Andrinefombu, King of Imerina
STARTS WITH: Betisimarsaka
Imerina was founded by Hindu Malaysian settlers in Madagascar.
No cavalry.

THE KINGDOM OF ROZWI
Dunbo Changamire, King of Rozwi
STARTS WITH: Rozwi
Dunbo is the most recent in the line of Changamires who rules Rozwi at this time.
No cavalry.

THE MWENE-MUTAPA EMPIRE
Mbire, Ravager of the Lands
STARTS WITH: Mapugubwe
The Mwene-Mutapa or Monomatapa is the king's title: Ravager of the Lands.
Must build 10i. No cavalry.

THE LAND OF THE CROCODILE PEOPLE
Masilo, King of the Bakwena
STARTS WITH: Namaqua
These isolated tribesman of South Africa call themselves the Crocodile People. No one else calls them anything.
No cavalry.


THE NEW WORLD

North America

THE MISSISSIPPI EMPIRE
Powtuneep, Son of the Sun
STARTS WITH: Michigamea (Cahokia)
The Mississippi Culture, centered at Cahokia, have taken control of a wide body of land in the Central Snake Plains. Their powerful cult have influenced their neighbors in all directions. The Mississippi are ruled by priest-kings who live atop earthen mounds and claim to be descended from the Sun itself.
No cavalry.

THE MIWOK CONFEDERATION
Running Bear
STARTS WITH: Yokuts
The land of the valley have come together to form a confederation to protect their lands from outsiders.
No cavalry.

THE BLUE STAR PEOPLE (ANASAZI)
Unkestine
STARTS WITH: Anasazi (Chaco)
The Anasazi are the ancestors of all the Pueblo Indians. They had developed a high culture in their area.
No cavalry.

THE CREEK DEATH CULT
Shukahosus
STARTS WITH: Yamasee (Kolomoki)
Of the Mississippian cultures, the Creek have been influenced the most by Meso America. They sacrifice war-captives regularly to their gods of doom.
No cavalry.

THE PLAQUEMINE NATCHEZ
Mukalus
STARTS WITH: Atakapa (Ayoel)
The Plaquemine are Mississippian mound builders of the Lower Snake. They pay homage to Cahokia occasionally. Their rites center around the Emerald Mound.
No cavalry.

Meso America

THE TOLTEC HEGEMONY OF CHICHEN ITZA
Xiu Cinteotl
STARTS WITH: Maya (Chichen Itza)
Topiltzin who founded Tula and introduced the worship fo the gentle, Teotihuacan god, Quetzalcoatl, to the warlike Toltecs was eventually driven out in 859. He and his followers eventually sailed to Maya land and turned the minor Maya temple city of Uucil Abnal into a major ceremonial and commerical center. Topiltzin's Maya born successors, the Xiu, are now the rulers of the peninsula.
Must build 10i. No cavalry.

THE ARAWAK OF THE ISLANDS
Ahabatey
STARTS WITH: Arawak
These are syphilis infested islanders.
Can be Seafaring.

THE TOLTEC KINGDOM OF TULA
Matlaccoatzin
STARTS WITH: Otomi (Tula)
The warlike followers of the god, Tezcatlipoca, and their coyote, jaguar and eagle warrior clans rule Mexico.
No cavalry.

THE MIXTEC ALLIANCE
Tezozomoc
STARTS WITH: Zapotec (Mitla)
The Mixtecs are Nahuatl speaking people who live south of the Mexico Valley.
No cavalry.

CHIBCHAN KINGDOM
Tukan, King of the Chibchan
STARTING WITH: Chibcha
The Chibchan like to mine their mountains for silver and trade it to the Moche for llamas.
No cavalry.

South America

THE KINGDOM OF MOCHE
Taycanamo
STARTS WITH: Moche (Chanchan)
The Chimu began as a Mocheva rebellion against the Huari but now under Taycanamo's command they are on the verge of overrunning them.
Must build 10i. No cavalry.

KINGDOM OF PARAIBA
Savuro, King of Paraiba
STARTING WITH: Paraiba
They live along the Brazilian coast, where the cacti are weird.
No cavalry.

THE MIGHTY INCAN EMPIRE
Tatam Yach
STARTS WITH: Inca (Cuzco)
The followers of the Weeping God once controlled all of Birú. Now they are in decline, but they're not out of the game yet.
Must build 10i. No cavalry.

THE TIAHUANACO KINGDOM
Chalculanua
STARTS WITH: Uru
Tiahuanaco united the Aymara in the 5th Century and have resisted the coming of the Huari since then.
Must build 10i. No cavalry.

THE DUCHY OF SHOKLENG
Capiwab
STARTS WITH: Shokleng
Also along the Brazilian coast. Further south, then Paraiba is though.
No cavalry.

THE MAPUCHE NATION
Black Rock
STARTS WITH: Mapuche
Ornery Indians of the far south.
No cavalry.


Created by Steven Olson