wanderer games
BLACK EMPIRE

THE SEA OF FEAR



THE AGE OF CHAMPIONS


Turn #1


501st Year After the Devastation (YD)

Next Turn's Orders Due:
Tuesday, October 24th, 1995

ANNOUNCEMENTS



Greetings:
Welcome. This is the first real newsletter for Black Empire. Turn #0 basically listed potential empire for the indecisive or Rulebook-less. There are several sections to this newsletter. (1) The Announcements. Here is where I clarify and explain the rule, note mistakes or make changes. (2) Nation by Nation Entries. Each Empire will have a summary of the events that occurred in their nation. (3) The ISI Chart which ranks the Empires and lists your name and phone numbers if you wish to be contacted. On the whole, this is the format you’ll read each turn.
There were about 23 entries into the Lottery. After that 22 of you jumped before this First Turn was due. Thank You. I hope Black Empire will be as fun and enjoyable experience.

Rules Notes:
There have been a few typos and omissions in the Rulebook I’ve sent you, here are some that have been caught this turn.

Army Code Changes:
The code for Stormguards is ‘st’. This won’t conflict with the Storm (or Mountain) Giants which is ‘sg’. The code for Woodsmen is ‘wo’, so as to not conflict with the Witch Doctors ‘wd’.

Action Costs:
The Action Cost of each of the various actions were not included in the Rulebook. Here they are:
Attack (A): 1
Cast Metaspell (CM): as per Casting Cost
Duel (DL): 1
Hire (H): 1 (at least)
Make Meta-Spell(MM): entire turn
Quest (Q): as per movement cost
Search (S): 1 (at least)
Steal (ST): 1
Train (T): 2

“+0” Movement cost?:
When ever you read about “+0” movement cost when reading about Mountain Man & Forester special abilities, that means that the leader & all units following move through the affected region at a rate of 1 (instead of 2).

Diplomacy Attribute:
Nations with Diplomatic Attribute do not perform Diplomacies. When an Army with Diplomatic Attacks a region, the region may choose to surrender without a fight and become a Protectorate region.

Training:
When training your leader must specify which area (Leadership, Might or Sorcery) that is to be improved.

The Color Map:
The Color Map is ready. This is a one-sheet map of the entire world with each Empire colored in with their own, unique color. I need to point out that I have put Maps U-Y at the top of the page with Map P-T on the bottom. Color Maps of the Sea of Fear will be made each turn and you can order one for any turn for $3.00.

Turn Turnaround Time:
Turns will be out every week. For those of you living in distant places (outside of Phoenix metro area), the best way to get those turns in on time is through fax-machine and eMail. Because I am so busy, I cannot take voice orders. I will send results out by regular mail, but I can tell you what happened and your stats by eMail and Fax Machine once results are out.

Where to Send Your Orders


Black Empire, Sea of Fear
c/o Thad Plate
5333 E. Thomas Rd. #215
Phoenix, AZ 85018
If you want to contact me,
Call (602) 952-8929. The beeps mean I'm not home.
24 hour fax #: (602) 952-8075.
eMail: ThadPlate@aol.com on Internet
I will pick up at the Game Depot, in Tempe, Arizona, every Tuesday at 6:00pm.

Black Empire Turn Costs


Per Turn (local)
$2.50
Per Turn (mailed)
$3.00
Module & 8x11 Mapset
$5.00
11x17 Mapset
$8.00
per page 11x17
25Ę

Rule Book v4.0
$8.00
Color Map (of World)
$3.00
Warning:
There will be a $5.00 charge for each returned check. I do not accept post-dated checks.

Rules Used in Sea of Fear


This campaign uses the 1995 Black Empire Rulebook v4.0. It uses the Sea of Fear Module as Scenario.

Excerpt From
The Age of Champions
:

Five Hundred Years after the Devastation, Strong kingdoms began to arise from the ruins of before. Human, Elves, Dwarves and even Zombies began to stir and raise mighty armies. But it was the New Dragonlords who led the way. Dragons had been powerful before in the days of the Diaspora when twelve already ancient Dragonlords held sway. But in later days, the twelve began to die out. Only one had survived into the Age of Champions to become one of the new twelve, Sardior the Red, but in the early years, none had seen him since the Devastation. Of the twelve new Dragonlords, six came out of hibernation and established kingdoms: Qaan, Gorath, Wooglin Tesis, Celalaith, Neyarizam and Ruchah.
-Arold Ui Tehanatl, 2354 YD

Maps A-E

Kingdom of Po

King Pendragon
King
Pendragon
sent his army of knights to conquer Lowland. These were led by Prince
Uther
, Pendragon’s brother. Uther did succeed there but not in Atcry where the knights were tough. Uther died in heroic battle. Meanwhile the berserker,
Hevydd
, all by his lonesome forced the capitulation of Slosul. Hevydd has learned from this experience.
CONTROLLED REGIONS: Lowland, Po, Slosul


Frankish Duchy of Stillon

Duke Godwin
Lord
Sarkin
,
Godwin
’s man-at-arms searched the Temple of Od and was slain by the fanatic guardsmen.
CONTROLLED REGIONS: Moyamas, Popluex, Staft


Maps F-J

Barony of Rudeltaktik

Baron Dönitz
Baron
Dönitz
with his ‘Strom’ giants conquered the Elei woodsmen.
CONTROLLED REGIONS: Elei, Fasing, Fobpen, Kastof

Akach-Be Empire

Kukulkan, Feathered Serpent
Kukulkan
taught the arcane arts to young
Tulsan
.
Mulana
, the general, with a force of fighting monks conquered Hoca Chee.
CONTROLLED REGIONS: Akach Be, Hoca Chee

Lotok Elfland

Lord Corillin
Corillin
and his army of trolls overran Alaxe and garrisoned it.
Rillifane
, his son, came close to blows with the Elf wanderer
Chacham
in the Elf Wood Cochetl.
CONTROLLED REGIONS: Alaxe, Kokotl

Chacham
(elf, male),
Free Personage
, is currently in the region of Taxat.

Necupelac Kingdom

King Rimsin
Rimsin
’s zealot follower,
Ska
, with paladins and amazons conquers the cultivated land of Chitpuah.
CONTROLLED REGIONS: Necupel, Cohepa, Chula, Chitpuah

Neyarizam’s Realm

Neyarizam of Goudiz, Elder Dragon
Elder Dragon
Neyarizam
with a posse of mountaineers and some Storm Giants occupy hilly Alfes.
CONTROLLED REGIONS: Alfes, Goudiz

Sultanate of Huzjeska

Sultan Mobius Manslaughter
Mobius Manslaughter,
Sultan of the North, La’ot sent his son
Lichgoth
and General
Po
to conquer rival cities. Using the discipline of teleportation, Lichgoth opens a gate to Khilkhib though which Po and an army of vampires attacks. Khilkhib surrenders at the sight of the bloodsuckers. Lichgoth then teleported the evil force across the lake surface to Khayman who resisted Po until none of the militia survives. Khayman, too, was pacified.
CONTROLLED REGIONS: Huzjeska, Khayman, Khilkhib

Wings of Freedom

Albatross, Guide of the Yeshmif Mountains
Albatross
and his paladins enters Kletgol which capitulates to protectorate. Blakoulya resists the Good Guide and suffers the indignity of being conquered.
Crow
stayed in the town of Tisovec visiting abandoned houses.
CONTROLLED REGIONS: Blakoulya, Homya, Kletgol, Krapay, Yeshmif

Maps K-O

Der Kraagenmark

Markgraf Eristrom
The Markgraf Eristrom accompanied by his son
Dieter
attack the hill country of Smokal. The Smokal surrenders and are pacified.
CONTROLLED REGIONS: Chikaid, Daufjord, Smatu, Smokal

Rojpy Jarldom

Jarl Sverker
Sverker
trained his mammoths to stand still while on board ships.
CONTROLLED REGIONS: Rojpy

Jamhal Kingdom

King Lester the Fair
In the dwarf mine of Avesta,
Lester
found steel tools which could help his blacksmiths make better weapons. It would take time for the new knowledge to be so some use. Prince
Vorrin
and three squads of storm giants march into Byl but had to winter before the attack.
CONTROLLED REGIONS: Austpaholm, Jamhal, Nauszija

Dread Magog Horde

Gog, Master of the Desert
The Master of the Desert,
Gog
, with a army of fanatic nomads conquers Lawzho, Senj and Il Chabud. In the wall section of Sirsha, the Flying Devil,
Yog
, finds something.
CONTROLLED REGIONS: Bosimayf, Il Chabud, Lawzho, Senj

Giltez Draconium

Ruchah, Elder Dragon
Ruchah
with a dragon and a young dragon (which slowed him down) flies to Tajo and gains their surrender after a brief taste of dragon’s fire. Mountain men jumped off the worms’ backs to garrison the mountain terrain.
CONTROLLED REGIONS: Giltez, Tajo

The Fourth Rhynchocephalran Order of the Sphenedon

Grandmaster Runge-Kutta
Runge-Kutta
, the Grandmaster, takes umbrage to the Ahir and raise huge armies to break them. First the Kolkheb are attacked and are conquered. Olkhel which had been invaded by the Ahir prince
Gargalex
and 1 raptor pack, 1 division of snake men and 3 fights of pteradons faced a greater assembly of 6 raptor packs and 9 flights of pteradons. Both Runge-Kutta and Gargalex are experts in guerrilla warfare, but Runge-Kutta had the edge in morale and scouting. In the snake speed battle of veloceraptors, the Sphenedons kills all the reptiles of Gargalex except for the raptors. Later, during the charge, four flights of pteradons are sacrificed to slay the remaining Ahiri raptor pack. Olkhel becomes a Sphenedon protectorate and Runge Kutta with his survivors (all 6 raptor packs and 5 pteradon flights) occupy Ahir.
CONTROLLED REGIONS: Kolkheb, Lojof, Olkhel, Ahir

Kingdom of Ahir

Shivashar Helshigrath
The Shivashar
Helshigrath
conquer Qodaj to the north with his reptile army while his son
Gargalex
does the same to the southern region of Olkhel. Gargalex suffers defeat at the hands of Runge-Kutta of the Rhynchocephalran Order. Gargalex flees to join his sire in Qodaj, the remaining possession of Ahir.
CONTROLLED REGIONS: Qodaj
REGIONS LOST: Ahir

Kreyosk Kingdom

Wilkedel, King of Elves
Wilkedel
discovers treasure in a vault in his home city, Birzai. Prince
Sithdavod
with 5 divisions of elf fighters are killed in the highly resistant land of Mifi. Sithdavod may have been a dwarf friend, but the dwarves of Mifi are no friends to Elves (or anyone else).
CONTROLLED REGIONS: Kreyosk, Pujdob, Tijulsk

Maps P-T

Ninkul Imperium

Majestrix Wakamak the Mad
The Mad Queen,
Wakamak
, marched an undead force into the plains of Sisudka and conquered them.
CONTROLLED REGIONS: Sisudka, Ninkul, Daimko, Rimuqi

Orivesi Elvish Kingdom

Lord Llelen
Llelen
in his own home Elf Wood of Orivesi discovers a human man had infiltrated them. After apologizing,
Kivar
agrees not to bother the elves anymore. Kivar turns down Llelen’s job offer.
CONTROLLED REGIONS: Ehskiga, Glivhev, Skar

Kivar
(human, male), a
Free Personage
,


Dragonkeep of Ihuem

Celalaith, Crone Dragon
“Come young kin, time to be hardened by battle”, hissed
Celalaith
to the new batch of 5 young dragons who had just been weaned from the cave. Celalaith led them to the land where she had taken many generations of young dragons before, Ul Shiair, and its deadly fortress of Vulcan. Like before, the young ones were unable to surmount the stone-steel barriers, not with magic nor with fire. After three had been lost, Celalaith took the two that survived back home. They had survived the first test of might.
CONTROLLED REGIONS: Achi-Achi, Cemcan, Ihuem

Chohashi Shogunate

Takeda Shingen, Shogun
The Shogun,
Takeda Shingen
, with his samurai and halberdiers conquered neighboring Hanumika.
CONTROLLED REGIONS: Chohashi, Hanumika

Maps U-Y

Dwarven Kingdom of Pa’rj

King Duri
Duri
and his army of Dwarves attack inside the mountain hollows of Moar and conquered every last tunnel there.
CONTROLLED REGIONS: Moar, Pa’rj

Dwarven Dominion of Nois

Baldar Redbeard, King of the Blacktop
Baldar Redbeard
was busy himself marching his dwarves, eagles and giants to Desdo, gaining their surrender after a brief fight.
CONTROLLED REGIONS: Nois, Desdo

Eldir the Ancient

Lady Jivasta
Jivasta
at the head of an Elven army conquers the woods of Mush.
CONTROLLED REGIONS: Mush, Eldir, Sansib, Sholal

Khanate of Rimadaho

Deven Necros
Deven Necros
has begun to write in his diary of world conquest.
CONTROLLED REGIONS: Rimadaho

The Plague

Justice
In a Crypt, hundreds of years old,
Justice
is born. Along side him an army of undead soldiers and knights rises from the soil. As a group, the Plague of dead men moved, oblivious to any element, to fight the Mamataha steppe dwellers. The Mamataha are defeated but only after they destroy 13 ranks of rotted corpses.
CONTROLLED REGIONS: Gobo, Mamataha

Long Xuyen Di

Emperor Uzhang the Drow
Uzhang
with his army of Elven knights, centaurs and rangers overruns the lands of Songcau and Daclac
Meletta
comes in from behind providing garrison support.
CONTROLLED REGIONS: Daclac, Long Xuyen, Songcau

Maps Z-4

Dw’elf League of Gobel

Orin Oakstaff
Orin
’s elven battalion conquers Em and Dydon, spilling no blood except the other guy’s.
CONTROLLED REGIONS: Dydon, Em, Gobel

Black Empire of Tor Sirok

Jakarl Unger, Undead Orc
Torr
, subordinate Orc King to the
Jakarl Unger
, leads a forces of skeletons into Elgen and conquers them.
CONTROLLED REGIONS: Tor Sirok, Elgen

Elves of Evot

King Loric
Loric
conquers Ryft where the Forest Pyramid is.
Cherokee,
a grandson, leads a second army against Rutpopa and Rera and occupies them both.
CONTROLLED REGIONS: Lecour, Rutpopa, Rera, Ryft

Varndor

Thorin, Maharaja of Sador
Thorin
the Plainsrider, Maharaja of Sador, with wagons, arches and polemen invades both Mirmu and Halero gaining control of both.
CONTROLLED REGIONS: Halero, Mirmu, Sador

Gnomish Band of Akha’eeya

Clan Chief Aeneas
Aeneas
with an assortment of wilderness, gnome and undead soldiers bypasses the plains of Richeer to conquer Urrari. Sadly, his first son,
Gulias
, unleashes a sandworm while exploring the ruins of Coomi. The sandworm turns on the newly built gnome town of Akha’eeya and eats many. Meanwhile,
Kelur
the Hornblower, hires a fellow gnome,
Bulo
, to assist the Clan.
CONTROLLED REGIONS: Tonitumo, Urrari

Quest:
The
Guildmaster
of the Gnome Tinkerers has offered a generous bounty to any who would vanquish the sandworm that devours gnomes and disrupts economic activity for the wee folk in general.

Monze Uruk Kingdom

King Happy Jack
Happy Jack
, Chief of the Sweatin’ Jungles Peoples attacks Itampolo and garrisons the land.
Li’l Joe
, Terror of Spoon Feeders Everywhere, defeats the Mankoja and the Mado Gashi, and has time to sharpen his molars.
Ol’ Fred
stayed home and searched the old libraries for paste. He found nothing except collapsing piles of smoldering scrolls (which Ol’ Fred ate his way out of every time he was buried).
CONTROLLED REGIONS: Itampolo, Mado Gashi, Mankoja, Monze

Fertile Kingdom of Djema

Ss’sra Primor
Ss’sra
Primor of Serpent Folk and his army of dinosaurs invaded Shambu and Vekem and taught them how to be good little mammals.
CONTROLLED REGIONS: Djeme, Shambu, Vekem

Golden Kingdom of Jalingo

King Lazaar
With 3 ranks of paladins and halberdiers, Good King
Lazaar
, vanquishes the Zurukoko and the Ukata and teaches them civilization. General
Thornak
fights the Jada and their fortress. After a siege, the fortress was reduced and Jalingo amazons occupy the proud land of Jada. In a treasure box, in the catacombs underneath Mbinro, prince
Lazaar II
finds Jula’s Machete, a weapon once wielded by the scion of an old Evil dynasty of Jalingo.
CONTROLLED REGIONS: Jada, Jalingo, Ukata, Zurukoko

Ssaptian Conquests

Lassssaruss of Dindima
Pteradons and raptors, their bodies dragging on the ground in stupor attack Yamosso in Dindima’s name and give
Lassssaruss
his first victory. Soon after the Ssaptians conquer Biu. A lesser Ssaptian leader finds the deposed
King Shagrup
who used to rule the Ibi before the civil war.
CONTROLLED REGIONS: Biu, Dindima, Yamosso

King Shagrup
(human, male), a
Free Personage
, is currently in Dindima.

Techno Drackons

Sun Won Tzu (Qaan)
Elder Dragon Sun Won Tzu, known in history as
Qaan
, went to Kanaga searching for other dragons to fight a duel with. There was no one to fight. Who would want to fight a 20r Elder Dragon anyway?
CONTROLLED REGIONS: Iglulu

Maps 5-9

The Great and Glorious Kingdom of Argus

Brogan the Brave, King of Restored Argus
To regain lost Glory and lost Greatness, King
Brogan
known as the Brave attacks the Edut and the Spretmuk and makes them pay taxes in a forceful sort of way.
CONTROLLED REGIONS: Edut, Spretmuk, Ourmool

Empire of Vorina

Vorino (I) the Great, Emperor of Vorin
Vorino
, founder of the mighty Vorina Empire, begins his first step to global conquest by sailing ships to Mnack, unloading his force of archers and spearmen to conquer the farmlanders. Having done his mighty deed of the year, Vorino sails home to revel in triumph.
CONTROLLED REGIONS: Kuki, Mnack

Kaiel Clan

Prime Predictor Tae ran-Kaiel
Tae ran-Kaiel
projected easy victories in Sutalo, Hidur and Parichi. Sutalo capitulated and was garrisoned. Hidur and Parichi bowed down before the Kaiel knights to become protectorates. CrŹche-son
Sima coran-Kaiel
found an useful lubricant in the Wailing Mountains.
Doa rea-Kaiel
found in an abandoned studio, the King of Rock and Roll,
Elvis Presley
, alive and well. Elvis joined the Clan for he could make the women swoon.
CONTROLLED REGIONS: Hidur, Kaiel, Parichi, Sutalo

Lost Kingdom of Siriath

Gorath the Eternal, Elder Dragon of Siriath
From his lands of Siriath,
Gorath
and four flights of battle eagles carrying mountaineers and a cabal of Storm Giants descend on the island of Hokinkax and conquer the rich land in the name of himself.
CONTROLLED REGIONS: Hokinkax, Te Poraru, Waitangi, Rihhar

Arcadia, the Throne of Sardior

Wooglin Tisis, Elder Dragon
Wooglin Tisis
sprawled his belly on the jagged rocks of the Howling Rocks and tanned his lime-green scales everyday, till they turned a dark olive.
CONTROLLED REGIONS: Howling Rocks

Map Į: The Underworld

Dominican Republic

El Presidente Bo Reguard Shag Nasty
Bo Reguard Shag Nasty
finds the bruja
Acrys
but she refuses to join a banana republic.
Johnsdon Longrunner
takes out his mental tensions by wailing on poor Petra. Petra cried ‘uncle’ and was duly conquered. The mysterious
Nightshroud
blinks out of Shebket to the Tunnel of Kroll and counted all the spiders she’s never seen before.
CONTROLLED REGIONS: Petra, Shebket

Acrys
(human, female), a
Free Personage
, boils bat wings and toads warts in Shebket.




Tartarus

Drowlord Nergal
Nergal
in a fit of megalomania gathers up his troops and conquers both Hemu and Rued.
CONTROLLED REGIONS: Hemu, Ketep, Rued

Black Adder Kingdom

King Richard IV
Evil King
Richard IV
found an unemployed human general named
Bubba
in the backstreets of Kasisty. Bubba wasn’t picky and joined Black Adder. Meanwhile, the vampires and auxiliaries of
Harry
jumped on Vicda and taught them martial law.
Baldric
and
Percy
were lost getting lost.
CONTROLLED REGIONS: Yaan, Vicda

QUESTS

Kill That Sandworm in Tonitumo
Any Race
Any Alignment

IMPERIAL STRENGTH INDEX

This Chart roughly ranks all the Empires based on the power of their armies, force point production, leadership and any spells & artifacts they may possess.
Brackets around name means you owe me money.
If you owe $5.00 or more you’ll be knocked out of the game.

RK
Empire
ISI
Player
Phone Number

1.
Goudiz Dragonlair
39
[James Kelley]
california
2.
Giltez Dragonland
38
[Andrew Cohen]
illinois
3.
Ihuem Dragonkeep
38
[Gage Hutchens]
california
4.
Arcadia Dragonmount
37
[Andrew Webb]
missouri
5.
Tekno Drackons
35
Kyong Kwon
310-839-9189
6.
Vorina Empire
34
[Dan Agle]
602-777-8817
7.
Huzjeska
33
John Smith
602-992-7137
8.
Stillon
32
Ken Norton
602-894-1672
9.
Monze Orcs
32
Scott Micheel
new mexico
10.
Jalingo
32
Joshua Durst
arizona
11.
Necupel
31
Mitchel Ledford
602-275-7889
12.
Wings of Freedom
29
James Chaney
602-962-6272
13.
Ninkul Dead
29
Brian Hansche
602-926-8499
14.
Orivesi
29
Michael Magoon
520-628-7819
15.
Long Xuyen
29
Dennis Doubek
arizona
16.
Eldir Elves
28
Jamie Goodwin-White
602-894-2109
17.
Der Kraagenmark
27
Troy Allen
602-413-0171
18.
Tor Sirok
27
[Ken Larson]
arizona
19.
Kaiel
27
Scott Hagen
602-756-0104
20.
The Plague
26
Matt Costa
408-726-7057
21.
Evot Elves
26
[Todd McDonald]
520-321-1964
22.
Great Glorious Argus
26
Jack Wagner
602-777-8817
23.
Rynchocephalran Order
25
Earl Solper
602-921-3716
24.
Rudeltaktik
25
Bruce Van Etten
602-894-3337
25.
Gog and Magog
25
Lance Solper
602-921-3716
26.
Dw’elf League
25
Steven Chenevey
602-438-7282
27.
Lost Siriath
25
[Craig Bartels]
arizona
28.
Black Adder
23
[Heather+Jeff Daugherty] arizona
29.
Kreyosk
23
Steve Olson
arizona
30.
Pa’rj Dwarves
23
Mike Overstreet
602-969-8840
31.
Kingdom of Po
22
Steve Hogie
714-505-3494
32.
Akach Be
22
Jake Hoehl
602-272-2133
33.
Nois Dwarves
22
Todd Delevan
602-784-9311
34.
Varndor
22
Stephen Nobles
602-848-9164
35.
Tatarus
22
Albert Tu
arizona
36.
Djema
21
[Bruce Lott]
602-345-8391
37.
Akha’eeya
21
C.J. Burt
602-967-6183
38.
Ssaptia
19
Dave Pettit
arizona
39.
Chohashi
18
[AC Marriotti]
arizona
40.
Rimadaho
18
Anthony Langford
california
41.
Dominican Republic
17
Jason Blackburn
arizona
42.
Lotok Elves
17
Tawn Berman
602-925-1517
43.
Rojpy
17
[Erik Miller]
california
44.
Jamhal
17
Brian Hogie
714-731-2022
45.
Ahir
8
[Dan Brophy]
washington

46.
Sea of Fear
x
Thad Plate
602-952-8929

















eMail Accounts

If you have an eMail account on Internet, I can contact you when the turn is done.
A.C. Marriotti (Chohashi)
marriota@u.arizona.edu
Andrew Cohen (Giltez)
102436.735@compuserve.com
Andrew Webb (Arcadia)
c670074@showme.missouri.edu
Anthony Langford (Rimadaho)
7466@mgs.com
Dan Agle (Vorina)
dagle@primenet.com
Heather & Jeff (Black Adder)
pookie@indirect.com
Jason Blackburn (Dominica)
avalon@indirect.com
Lance Solper (Magog)
lancesol@asu.edu
Michael Magoon (Orivesi)
minomoto@aol.com
Scott Hagen (Kaiel)
hagens@tmtmp102.allied.com
Scott Micheel (Monze)
warden@Rt66.com
Steve Olson (Kreyosk)
soisonem@aol.com
Thad Plate (Sea of Fear)
thadplate@aol.com

Fax Numbers

If you have a Fax Machine, I can fax your stat sheet when they are ready.
Brian Hogie (Jamhal)
714-546-0812
Matt Costa (Plague)
408-726-7170
Steve Hogie (Po)
714-546-0812


Changes to the Mapset.

These are changes that occur due to game play.
Map K: Chikaid has a Necropolis (np)
Map 2: Tonitumo has a Gnome Town (gt)

Black Empire ©1995 Wanderer Games